YOU ARE THE REASON

Kaledo Art
Acquired Stardust
occasionally subtle

JVL
wallacepolsom
Three Goblin Art

★
h
KIROKAZE

❣ Chile in a Photography ❣

ellievsbear

if i look back, i am lost

pixel skylines
Show & Tell

roma★
Peter Solarz
trying on a metaphor
Cosmic Funnies
Keni
seen from United States
seen from Romania
seen from United States
seen from United States

seen from Germany
seen from United States
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seen from Australia

seen from Peru
seen from Peru
seen from United States
seen from United Kingdom

seen from United Kingdom
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seen from Malaysia

seen from Germany

seen from South Korea

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seen from United States
@alexnklein
Hey everyone!, how have you been doing?, In all this chaos and stress I just wanted to paint something good-feeling and these characters and stories have always been my happy place, hopefully to some of you as well.Video Process will be available as rewards this month at my Patreon www.patreon.com/fdasuarez alongside with High Res, Color swatches and all the goodies. Now more than ever any support is incredibly appreciated it, My patrons make possible for me to work on all my personal pieces <3.
1 and 2 dot PNG
babel
In one sense, because of the game’s procedural design, the entire universe exists at the moment of its creation. In another sense, because the game only renders a player’s immediate surroundings, nothing exists unless there is a human there to witness it.
http://www.theatlantic.com/technology/archive/2016/02/artificial-universe-no-mans-sky/463308/
“We motivate the existence of a distant, eccentric perturber.”
http://www.newyorker.com/tech/elements/discovering-planet-nine
Falling Water by James Hicks (@neuemodern)
The Kano Manifesto – Part I
I.
The future’s coming – but we’re not ready.
We live in extraordinary times. Most of us carry around pocket supercomputers, a million times faster than the mainframe that took Apollo to the moon.
There are 8.2 billion of these connected devices in the world. Most of them are built on open-source, open ideas – so is the International Space Station, whose laptops run Linux.
But today, tech creativity is like a sacred text before the printing press: a secret knowledge passed among a privileged few.
8.2 billion connected devices – only 50 million people who can make and talk to them.
Almost all of us have unprecedented power in our pockets. 1% of 1% us know how to do more than swipe and grab over these sealed sapphire screens.
To be ready for the future, we need simple, affordable, open tools that tie hardware, software, and storytelling together. Perhaps we don’t need more disruption. We need curation and explanation.
To get a job? Maybe. But more important, to have fun, to think critically and creatively, to take control of the world around us.
The printing press isn’t enough. We need a vernacular – Gutenberg Bible computing.
Who is the creative generation?
The present moment has given birth to a new kind of person.
She is 13 years old – a Stanford-trained musician, an MIT statistician. She took the courses online for free.
She plays songs on software, with codes that sing billions of sounds. It’s open source, she downloaded it for free.
She has Minecraft castles on her hard-drive and Disney princesses on her shelves.
She learned programming through poetry, through number theory, through a link on Wikipedia.
She never listened to Top 40. She listened to 40 YouTube covers of “Frozen.”
She’s always had an audience, since her first Facebook profile. She lives for the Like, the fork, the mention, and the moment.
She has a powerful computer in her pocket, that connects her to everyone she’s ever met, to anything she could ever know. It’s faster than the computer that flew Apollo to the moon, faster than the world’s fastest computer in the year of her birth.
She has used this screen to know everything, to make everything – to know and make herself.
And yet, she has no idea how it works. And no idea how to make one herself. Below the Angry Birds, only mystery.
She is the new creative generation – unselfishly inventive. But she is estranged from her powers.
She wants to build and code her own computer. She wants a new way to make and play with the world around her.