Senior character modeler at Warner Brothers Games MTL
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@alextroufanov
Senior character modeler at Warner Brothers Games MTL
Ermac’s model was one of the characters I created for MK11 while working on the project . Unfortunatly he is not part of playable characters but you can find him dead in the krypt ;)
This was a personal project for fun. I used Marvelous Designer for cloth, ZBrush for anatomy sculpting and final detailing, all rendered in Keyshot.
Character models I created for while working on INJUSTICE 2 GOTY edition at WB MOntreal.
I created Bayek’s main outfit for Assassin’s Creed Origins while at Ubisoft MOntreal, I also recreated Aguilar’s outfit form the film for the game.
The game is out so I will slowly start to post my character work I did on Assassin's Creed Unity.
Stay tuned, more to come
As you all probably already know AC Unity was presented at E3 few weeks ago and I am happy to share with you some of ingame shots with ingame version of Arno Dorian the character I created for AC Unity amongs many others. Stay tuned for more character work and details I did for the game, I will share more once the game is out ;) Thank you for your patience. Alex T.
3dtotal.com 3d character workshop I created this marketing render for my 3d character modeling workshop in collaboration with 3dtotal.com I modeled this character using 3ds Max and Zbrush, textured and composited using Photoshop. http://shop.3dtotal.com/workshops/3d-workshops/workshop-professional-3d-game-character-creation.html
This is a personal 3D project inspired by french painter Jean Leon Gerom's paintings. This is picture of turkish soldier (Bashi-Bazouk) from ottoman empire era.
This is another ongoing project based on the concept of an artist by the name holdeen.
Those are some of the characters I did for Assassin's Creed Revelations. Modeling and texturing done by my. All characters are in-game resolution rendered in max with mentalray.
Assassin's Creed Brotherhood characters.
Those are some of characters and props I did for ACB.
Assassin's Creed II characters
Those are character I did for Assassin's Creed II. All characters are ingame with realsize textures (512x1024 per kit if NPC) rendered in max default rendering or in some cases mentalray.
This was a personal project based on Keith Thompson s concept art. It was my first try to recreate some complex hardsurface shapes in 3d and I loved it !