My finished cast! I’m really not massively happy with how the shells turned out, but until I can sit down and work on my digital art skills a little more, this was the best representation of iridescence I could come up with.
I tried to feature a range of body types from my initial experiments, as well as the colour schemes - though I kept the overall theme of ‘green + at least somewhat harmonious hues’. Any colour that was too far away from green on the colour wheel got muted, ideally so that the green would stand out as the unifying theme. That worked a bit too well - the green is now slightly overwhelming.
I think if nothing else, these designs are clear on each character’s role and something of their personality. I had to work with body language primarily, as the faces I gave them are quite insectoid still and don’t lend themselves well to expression. That might be a problem in a 2D animation, but thankfully it won’t be a concern in the finished product.













