RESIDENT EVIL : C O D E V E R O N I C A REMAKE (2027)
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RESIDENT EVIL : C O D E V E R O N I C A REMAKE (2027)
The way the Life Is Strange franchise portrays freedom is so, so, so, insane.
It's portrayed as the ultimate goal Chloe, Rachel, Karen, Sean, Steph, and possibly Alex strive for. Yet, it's also portrayed as a doomed ambition that you'll have to give up everything to reach.
Rachel loses her life in her search for freedom, and so does Chloe unless Max makes the ultimate payment of everything she and Chloe have ever held dear. Karen has to sacrifice her family to be free, and Steph has to sacrifice her bonds in Haven Springs. Alex has to sacrifice her dream of living a happy life in Haven with her brother to end up on the road, and Sean loses A: His life or B: His freedom or C: His brother or D: His safety in his pursuit of escaping into Mexico.
But despite what all is sacrificed, freedom is still portrayed as something beautiful. It's portrayed as Chloe and Max driving off into the sunset for more adventures. It's portrayed as Rachel and Chloe happily daydreaming about their future with no awareness of the horror yet to come. It's portrayed as Karen, Sean, and Daniel star-gazing and letting lanterns lose into the night sky. It's portrayed as Alex and Steph playing in a band in front of their adoring fans
But it's also portrayed as something destructive. It's the tornado that destroys a town so Chloe can leave. It's the wild fire that engulfs a town Rachel feels stuck in. It's the bullet wound that made Alex and/or Steph realize they didn't belong. It's the blood shed by a nine year old as Sean crosses over the border. It's the deep emotional scars Karen left behind when she up and left in the middle of the night.
Freedom is portrayed as this beautiful ultimate goal that ends up being a force of destruction in the lives of everyone who seeks it. It makes me think of this philosophical question: "Can you be truly free if you have something? And it makes me think of how the franchise answers "No. At least, you can't have everything." It's an interesting twist from how freedom is usually depicted in media, and the choice to make the downside of freedom destruction makes me brain go insane.
I love life is strange so much 😭😭
Sheva Alomar in Resident Evil 5 (2009)
SHEVA ALOMAR ⸻ resident evil 5, 2009.
Jill Valentine Resident Evil 3 Remake (2020)
RESIDENT EVIL 5 (2009) dev Capcom
SHADOW OF THE TOMB RAIDER 2018
SHADOW OF THE TOMB RAIDER (2018) dev. Crystal Dynamics
SHADOW OF THE TOMB RAIDER (2018) dev. Crystal Dynamics
LEON S. KENNEDY portrayed by Nick Apostolides in Resident Evil: Requiem (2026) dev. by Capcom
YEONJUN :: LET ME TELL YOU (feat. Daniela of KATSEYE)
JOEL MILLER THE LAST OF US PART I (2022) dev. Naughty Dog
My biggest beef with Double Exposure breaking up max and Chloe off screen isn't even about the breakup itself. Like, yeah blah blah blah I ship pricefield whatever, but it's more like a massive red flag that this is a desperate, lazy cash grab.
Like I actually really love the stuff we've seen of the new love interest in the new game. The story itself, with max removed, seems pretty cool actually. I love the idea of a murder mystery plot where you bounce between universes where it did and didn't happen. That's a really cool idea that I would love to see a game of!
The problem is none of it feels Max Caufield. Even if you want to try and justify it by the shit max did in the last chapter of game 1, that was max time traveling to various points of her own life and then popping back up in the present of the world after her changes. Unless it turns out max is the killer, it just doesn't track the same.
It feels like they wrote an entirely separate story for a new mc and pushed Max in as an after thought. Genuinely, if they'd put a new mc in the game I'd be overjoyed for it. Like they wanted to use Max for the marketing pull but didn't want to make one ending canon or put in the work to write a story about a longstanding relationship already in progress. So they just broke em up so they can write another "new couple coming together" plot that's way easier.
Like it or not, Chloe Price is an essential element of the story of Max Caufield. Max's powers being time travel are a clear expression of her wanting to make up for her mistakes in the past, mostly around the harm she did to Chloe by abandoning her. Chloe's death is a result of max abandoning her because she wasn't there to help her friend when she was needed most. Max's devotion to saving her is based on that guilt and the fact she still loves her best friend. Sacrificing Chloe is Max admitting she can't undo the harm she did but trying to stop from hurting others. Sacrificing the bay is her saying she is WILLING to do whatever it takes to make up for her mistakes and make things right with Chloe.
Even if you wanted to do some exploring of what it means to break that kind of bond with someone, you don't do it BY HAVING THEM BREAK UP OFF SCREEN. Lazy, hack, spineless bullshit is what that is.
If you have something interesting to say with a change in direction for a character, have the confidence to stand on it. If not, then either leave it the fuck alone, or put in the work to follow the core of a story to its faithful successor.
Idk, if it really knocks folks socks off I may give it a shot but all I'm saying is this feels like a big warning sign that the team making this sequel kinda don't give a fuck.
Idk y'all, I just don't think meaninglessly breaking up one of gaming's most formative wlw couples with little to no explanation is really the move. In today's media climate especially, when it feels as though all the doors Max and Chloe helped open are suddenly being slammed shut again... Whine about the validity of bae vs bay, doomed narratives, trauma-bonding, and ill-founded time traveling anxieties all you want, Pricefield is a pillar of the queer games community, a significant moment in history, and destroying it has an impact. And I think people affected by that impact are allowed to be mad about it.
Gwen Hunter, Professor of Creative Non-Fiction Life Is Strange: Double Exposure (2024) dev. Deck Nine
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