like I mean this very seriously as writing advice. the character should experience events and make decisions that make them different at the end of the story. they should be changed. they do not have to be improved.
they can get worse. they can make decisions of an increasingly terrible nature. they can stop taking risks on kindness. they can discover how much they can get away with. they can find religion, or abandon it, with negative effects on their moral creed. the character has to develop. the character does not have to grow.
*Holding out my hand in a peace sign* You can't spell execute without cute! *In my other hand drags a long gnarled blade scraping loudly against the stone*
"Tutorial" on how to draw an OC with dwarfism (well, some of it).
Boring tired disclaimer: Keep in mind that this is an introductory "drawing" "tutorial" and has some generalizations in it, so not every “X is Z” statement will be true for Actual People. Which happens to be true for everything in general.
You are heavily encouraged to do your own research because this does not contain everything you should know before making a character with any type of dwarfism.
Consider supporting me on ko-fi if you find this to be helpful.
If (when) you repost this on pinterest at least put a link to the original post somewhere..
on the topic of disabled characters, though, i think a LOT of artists give characters mobility aids that their character wouldn't actually benefit from using.
i'm sort of having a mild brain fog moment rn so i can't fully articulate what i'm on about, but i think a lot of able-bodied artists view things like canes and crutches as interchangeable. and they often don't know enough about the wide range of mobility aids to make an informed decision about what their character might actually use based on their disability
i also think that aids like walkers and rollators are sort of viewed as "cringe" on some level, and many people view them to be "just for old people," so many artists will opt for giving a character who has full-body pain and fatigue a cane (which, in many cases, can potentially WORSEN full-body pain) instead. and a lot of people don't realize that most wheelchair users are able to walk, so they don't consider it an option for characters with chronic pain
idk it's kind of frustrating. i've genuinely never, ever seen a character that uses a rollator before. not once. i cannot name a single one. i know of multiple ocs who are described to have full-body pain, dizziness, and fatigue that are drawn as cane users and are never shown with wheelchairs or walkers, though
it's also sort of sad? i've been diagnosed since i was twelve years old, and i only heard of rollators LAST YEAR. and that was only because i saw one irl and immediately asked what it was. i wonder how many disabled people out there don't even know it's an option solely because they're completely underrepresented online and in media
if you're a creative with a disabled oc, PLEASEEE check out this link. it's a very nice and detailed guide for telling which mobility aids suit someone's needs best. it's incredibly important to make the right choice for your character! mobility aids tell you a LOT about someone's lived experience. picking the right one will communicate to your audience #1 what your character goes through #2 that you UNDERSTAND what your character goes through!
acts of service bitches when someone doesn't Need Something from them but wants them around anyways and they have to think about the fact that they could possibly be wanted for who they Are rather than what they can Do
So... I technically drew this 3 years ago but forgot to post it. I think I was going to clean up the end and make a nice recap, but I ran out of steam and then just left it as a wip for years. I got reminded of it because I was talking to a friend about how to draw wheelchairs today.
This covers most of what I view as the most common errors when it comes to drawing characters who use manual wheelchairs. I hope it helps you a lot.
Image description is in alt text, but there is a back up image description under the cut in case that does not work for some reason
[image description: a 4 picture long wheelchair tutorial. the background is white and the text, when it appears, is black and in calibri. each step will be labeled with "Step #" and a description of the drawing next to it, and "text" and then the text that is written to explain it to follow.
Step one text: So, you want to draw a character who uses a manual wheelchair? Awesome! I can't approve more. Drawing characters who use wheelchairs is a bit different than drawing standing characters, because of obvious posing differences. But to start, you need to know what parts of a wheelchair you will draw. So, without further ado, here are 3 wheelchairs!
Step one image: a simplified drawing of a chubby woman sitting in a quickie GPV manual wheelchair and resting her hand on the handrim of one of the wheels. this is labeled "the artist"
step two: next there is a lineart drawing of three wheelchairs. one is a tilite TR series 3. this is an ultralight wheelchair with a bucket seat (the back is lower than the front), a big cushion and a short backrest that kind of contours to the back of the person who would sit in it. the caster wheels (front wheels) are very small and the footrest is just two little metal bars. next image is a quickie GPV. this is also an ultralight wheelchair with a low back, but its caster wheels are slightly larger, the back has regular upholstery (it does not look like it was made to conform to the back of the person who sits there) and the frame is boxier -- there is no bar underneath the seat where the wheels would attach, rather each wheel is attached to the side of the chair. the next wheelchair is an invacare tracer. it is how most people imagine wheelchairs when they hear 'wheelchair'. it has no cushion and it has a high backrest with handles. it has high armrests that would be comfortable to rest your elbows on if you were just sitting. the wheels are not bicycle wheels like the previous two but are rather plastic. it has big footrests and big caster wheels.
text: the wheelchairs on the left are the ultralight, sporty kind. I have one of them (the quickie). the one on the right is a more standard one you might find in hospitals or as the public wheelchair in grocery stores or the mall.
step three: first is text to accompany the tilite. "This wheelchair has a really thick cushion - it's pressure relieving, which you need if you use your chair ufll tiem and especially if you have a spinal cord injury. This wc has the smallest caster (front) wheels. They are hte most handy for turning in small circles." next there is text to accompany the quickie gpv: "This one has the one I use -- it isn't pressure relieving, but is still useful." next is text to accompany the invacare: "this wheelchair has no cushion - you do not want to sit on it for long. This one has the biggest caster wheels - they are useful for not 'tripping' when your front wheel gets caught on an obstacle.”
step four text: like with all complex drawings, you want to break it into simple shapes first. I normally have a box underneath the seat, a rectangle for the backrest, and a trapezoidal thing for hte area from the box to the footrest. these are the most important shapes, because your character will rest on them and they will move with your character.
step four image: the lineart of each wheelchair has been put on reduced opacity, so we can see the square representing the backrest of each seat (the square is the smallest for the tilite and biggest for the invacare), the box for each seat and area underneath it, and the trapezoid for the footrests. the next step labels the images of these simplified shapes as the lineart is removed. "Note the proportions of each set of shapes is not the same - just like how you wouldn't draw all your characters with the same proportions on their faces!"
step 5: we see the same shapes to form the wheelchair, but now with blue circles drawn where the back wheels would be.
text: next shape is the wheels - two circles
step six: next we see the wheels and shapes have been reduced in opacity and the basic structure of everything about each wheelchair: footrests, caster wheels, upholstery details, axles has been drawn on in orange.
text: the next stage is everything else that's structure - front wheels, handlebars, cushions, footrests.
Step seven: we see the lineart on top of the lowered opacity sketch.
text: you can then do detailing like axles, spokes, upholstery, etc and lines
step eight: next we see three drawings of different characters. there is patience, a skinny white woman sitting in a blue invacare wheelchair. kelley, a slightly chubby black woman wearing a stripey dress sitting in a red quickie gpv wheelchair and doing a wheelie while smiling. then luke, a white man with short blond hair wearing khaki pants. he is sitting in a tilite chair.
text: once you get your wheelchair basics, you need to find out which kind your character uses. here are three characters who each use one of the example WCs. patience uses the invacare. she needs one with a better cushion, but circumstance prevents it. Notice the chair is a bit wider than her hips - it's not custom fitted. Also notice she has to turn her elbows out awkwardly to move. the high armrests prevent a smooth push. her wheelchair has big caster wheels and far-back back wheels. it is made for stability and difficult to turn,but also difficult to knock over. Her chair indicates a lack of resources or temporary injury, and is primarily a transport chair
kelley uses a wheelchair like mine - it is fairly sporty, but has a box-y frame underneath. this makes it heaver than if it didn't.she has a mediocre cushion - it protects her, but only some. her back wheels are further underneath her body than Patience's, which makes it possible to do the wheelie (demonstrated here). her wheelchair is supposed to look line one you'd use full time, but it is a little old.
luke has a spinal cord injury. he has a very thick pressure relieving cushion for medical reasons. his chair is also ultralight, with no boxyness under the frame. his chair is the newest and lightest - it indicates his wealth/resources, but also that he needs to use on full time.
step nine: just a drawing of me sitting in my wheelchair holding my hands up to show fingerless wheelchair gloves. we're looking at me from above.
text: when you're choosing what wheelchair to give your character, think of both their disability and their resources and go from there. questions to ask yourself: is it made specifically for them or is it mass-produced or a hand-me-down (if it's custom, the seat will not be too wide or narrow in comparison to their body and their feet will rest on the footplate naturally). do they want more stability (further back back wheels, big caster wheels) or maneuverability (the inverse). do they need a pressure relieving cushion? how long are they using their wheelchair per day? how long have they needed a wheelchair? Do they have health insurance? do they have access to a lot of spending money? How much can they spend on their wheelchair? are they athletic etc etc
posing steps:
step one: a sketch of two people standing up. one just shows the outline of a person's body, with legs that are ind of triangle shaped, the other shows a sketched pelvis and rib cage to go along with the bones of the legs and arm. text: step one: Most people have this sketch anatomy they put before drawing their characters for real. I kind of scribble around like on the left, but some people use skeletons on the right.
step two: there are now too sketched pictures of people in wheelchairs. one shows lightly traced human form (arms articulated, curve for a stomach, legs that are kind of triangle shaped and pointing down) sitting in a wheelchair that is just the sketch of footrests and wheels. the other sketch shows the sketch of a body with a circle for hips and an oval for a rib cage and the person doing a wheelie (lifting the front end of the wheelchair off the ground and leaning back). their wheelchair is also sketched out and defined by a circle for their wheels and 2 lines, 1 of the seat and 1 for the backrest. text: you need one of those for your wheelchair character. important: they should have both the person's main anatomy features (Usually upper body and at least hips) and the wheelchair's. for me, these are the back wheels, footrest, and seat. why simplify to just those features? Take a look at this incredibly quickly drawn wheelchair.
step three: there is a lineart drawing of a manual wheelchair with slightly cambered (angled towards the seat) wheels, a backrest, and a footrest. the frame is light and there are no handlebars. there are labels pointing to different parts of the wheelchair: Backrest, handrims, wheel, axle, seat, footrest, and caster wheels (the ones in front). text: there are a lot of parts, and not all of them are essential to your pose. trying to draw the whole thing straight out of the gate will frustrate you.'
step four text: take a character in heavy armor: if you draw her pose without taking her armor into account, her armor will clip through her body. if you draw a wheelchair using character without keeping her wheelchair in mind from the beginning, the pose won't make sense.
step four image: next we see two lineart drawings of different characters. one is a bulky woman wearing plate armor. her hand is on her hip and she is trying to scratch her back with the other hand. there is the label "shoudlerpad clips through face" and "thumb clips through chestplate." the next drawing shows a woman in a wheelchair with one foot rested on her knee and her arms rested back, such that they would be rested on the back of a regular chair, but the back of her wheelchair is not wide enough for them to actually be resting on anything. the text here reads "elbows not resting on anything" and "foot not on footplate"
step five: there are two images, one is lineart on top of a 3d modelled apartment with sketchup, the other is a colored in version of that lineart with the background also colored in and no longer a 3d modelled screencap two characters, one old woman wearing a green jacket and one younger woman wearing a white shirt and blue undershirt, are sitting on a couch. the old woman is leaning forward and the young woman is resting her arm on the couch. behind the young woman is a bookshelf.
step five text: you may say you'll just draw the chair first and then the person, but while that works for regular furniture, it doesn't work as well for most manual wcs. take this comic panel with characters on a couch for example - I 3d modeled the room and then drew the characters on the furniture. it works because you don't move furniture in most poses - you rest on it. but your wheelchair needs to move with you, especially if it's an ultralight one.
step six image: there is a flat color drawing of barbara gordon in her wheelchair. she is wearing a black sportsbra and black shorts. in the first image we see she is doing tricks in her chair, zooming through the air (as if she has just launched herself off the ground in a skater park or somethign) while her left hand is resting on a structure and her right hand is heading towards the right handrim. the next image shows her right hand planted on the ground and her chair and body above her, such that she is briefly doing a one-handed handstand, but the motion line indicates that she is moving and this will not last. her left arm is near the handrim of her left wheel.
text: take exercise Oracle - she is doing tricks. Her WC is an extension of her body. That is crucial to getting natural looking manual wheelchair users after posing.
step seven: we see a lineart drawing of paula from young justice. she is sitting in a standard manual wheelchair with high armrests (goes up to the bottom of her ribs probably) and a high backrest (goes up to just below her shoulderblades). she is setting her hand on the armrest, leaning forward, and holding her other hand out.
text: of course, there are exceptions - if you have a clunky WC, it is harder to move with your body. Take Paula from young Justice - here, i drew her resting her hand on her armrest, because she has a clunker wheelchair. her pose is already mostly static - she's sitting down - and she poses around that.
it is honestly amazing how much of writing and editing is just. logistics. like... do i use a name here or a pronoun? if i move this dialogue tag to the middle of this line and break it in half, does the end of the line hit harder that way? what if i move the tag to the front? what if i remove it entirely? ...wait, whose point of view am i in; can i reasonably say this character is appalled, or must i say they look or seem or sound appalled? is this a deliberate action or a step-removed one; is her hand closing on his shoulder, or is she closing her hand on his shoulder? environment environment environment, we need to break all this dialogue up with some narration, the scene is coming untethered. what! are! they doing! with! the rest of their bodies that are not hands! fuck fuck fuck FUCK i forgot we covered this two chapters ago and now i either need to cut this whole chunk or find a reason to reprise the conversation from earlier. name or pronoun? name or pronoun? name or pronoun? move this clause around in this sentence? oh i'll add this phrase-- nope, never mind, past!me added the same phrase two lines down. okay, if i add too much environmental narration it's going to take away from this bit, but not enough and it won't feel grounded. what if i move this to its own line? where the FUCK are their hands?
So! Given recent events on here, I've been looking into books about the Afro-Latin experience, and I wondered if y'all would be interested in adding it to the reading list for book club!
Through a collection of theoretically engaging and empi…
This is one I found; it's a collection of essays for different locations that I thought would give a... Beginner's dip into the region. What do y'all think? If any Afro-Latin folks have a better recommendation, or one you think is essential, let me know! Just keep in mind that it's for book club- for accessibility, we do try to keep entries to a "new at theory" to "middle level" approach.
so, I'm brazilian and idk if any of these books that are in pt-br would be found in english for international readers. but if anyone has the opportunity to use a translator tool, i think it could be a great read. i study black identities and colonization in my country, so i found these while studying. it's not an exhausting list, there's much more out there!!! but in the case anyone is interested and can take the time to use the translator or look for the english version of any of these, they can be of great value.
A Terra Dá, A Terra Quer - Antônio Bispo dos Santos
Aportes Teóricos de Epistemologias Africanas - Mariana Martha de Cerqueira Silva
Uma História Feita Por Mãos Negras - Beatriz Nascimento
Breve Histórico do Pensamento Psicológico Brasileiro Sobre Relações Étnico-Raciais - Alessandro de Oliveira dos Santos, Lia Vainer Schucman & Hildeberto Vieira Martins