Finnegan had tried to explain to Amy and Atara over a crowded dinner the other night; every object had a vibrational frequency, and Amy said yes I think I know about that, and Finnegan explained how there was also an existential frequency, and one could cause a substance to oscillate between its past and future states. Therefore to rewet dry cement, or reheat cooled asphalt, one could use a spell that would oscillate the object back to its past state. Amy had asked, could it oscillate cement too far to the point it became a bag of dry powder again? And Finnegan had reached for some potatoes and said ideally the amplitude would never peak that far, however if it did you would not only end up with the pile of dry powder but also the two gallons or so of water needed to mix it, separated into two ingredients, and at the point it was more likely to tip the momentum out of oscillation and instead in only one direction towards further disassembling the water into its past as fog or dew or rain and the cement into shale and limestone and what-have-you. Once the material reverts to its individual parts, you’re usually fucked, because now each of those parts has its own frequency. Thankfully the future of cement is so long and constant that you have to oscillate very hard to reach the peak amplitude of completely crumbled ruins. So you mean this spell is basically time travel? No, because once the spell is over the object will always revert to its resting state; the present. The trick was holding the spell when it reached the wet stage, or whatever was the most malleable time period for the resource you were manipulating, and to keep it there until you could let it go to settle back into the resting phase. It sounds like a lot of moving parts to make this spell work. Oh, yes! Yes, it’s very complicated. But there’s not a lot of resources where we’re from. The ancient rule of magic; reduce, reuse, recycle. -Arcade 405, NJP













