Heartfelt and Monstrous
Have you ever wanted to play a pen-and-paper RPG version of shows like True Blood, Teen Wolf, and the like?
Then Monster Hearts is right up your alley. And to be honest...I wasnât sure it would be up mine.
But I was pleasantly surprised.
My own involvement with the kind of supernatural dramas like the aforementioned shows was basically The Dresden Files book series and Supernatural show. So when a friend mentioned they were running a small game to help give people some needed distraction with all that is going on (at least at time of writing this) in the world. I was interested, as the ever entertaining Geek & Sundry did a one shot around Valentineâs Day of this. And it was fun to watch. It made me want to play. I even made some tokens to use as an in-game mechanic called Strings (more on that later).
Even though I couldnât use the tokens I made as it was an online game done via video chat, we formed our little band of disaster teenagers and got started.
And yâall...
This game. Itâs so very, very good.
The mechanics are simple: You choose a âSkinâ, which is what kind of Monster you are. There are the expected Vampire and Werewolf. There are others that you might not expect: Fae, Ghoul, Witch, and even what is called the Infernal.
After that, you look at that Skinâs sheet, choose some skills and pick an array of attributes. No rolling, no doing small math homework to figure out how well a character can do anything.
And speaking of attributes: There are only 4. Hot, Cold, Volatile, and Dark. Each one will have a positive or negative number, to which you will add your 2d6 (which means 2 6-sided dice in case of any confusion over the abbreviation). If itâs a 7 through 9, itâs a success but might have not been as good as expected or have some small drawback. Below is a failure, but even that is rewarded as that is how you get most of your experience. And if you get 10 or above, you did real good!
The last bit of clerical work before playing usually involves players getting Strings on each other. What is a String? Think of it as a connection to a PC or NPC that can be manipulated for a few different ends. It can boost a roll, or some skills allow you to spend them for a specific effect.Some skills even gain you strings. They are useful, so feel free to find places to get some and donât be selfish, let other players get some on you.
It means youâve probably made some spicy choices, and spicy choices can make great stories.
Itâs also about monsters making their way through high school, as well as keeping the general public unaware you are not specifically human. So yeah, get out there and make the poorly thought out decisions that most teens do (or at least on TV they do).
Our little group is only 5 people and the ST (Storyteller). A decently sized group, not small but also not too massive for the ST to keep up with.
We have our short but will fite you Fae, the cheerleader captain and Queen, a meme-lord and (sometimes) jerk Witch, the quiet and oddly gentle Werewolf (which is my character), and our last player has phased out their original Infernal for a kickstarter Skin called the Serpentine.
And it has been amazing.
The game system is easy to figure out and all of us have LARP experience so figuring out how each character acts and personalities was second nature to all of us. Which all mixed together for a wondrous thing.
This game, due to the mix of good players, good ST, good mechanics, has kind of become (at least to me) a personal Critical Role. None of us are famous nor voice actors, but we all care about these garbage fire teenagers and the game itself. They each feel like a character in a TV show rather than just a set of numbers and filled in dots on a sheet of paper.
Now, donât get me wrong: Games that are almost scantron sheets and require decent algebra skills can still be fun, but in this case the minimal number crunching has lead to more times the characters just bounce of off each other rather than just seeing who has a higher number.
There was a recent session where our ST just kind of sat back and watched us for about an hour. 60 minutes. We were just bouncing off of each other. Back and forth, no prompting, no rolls- NONE! We just got on a roll and kept going.
And it was amazing!
THAT is something that sometimes gets lost in the number-heavy games. 5e D&D is much lighter in numbers but sometimes a player falls back on âWell my [something] is [value] so....â. And that kind of kills any pacing the RP might have had.
And our ST is amazing. She wonât just let us run ham on things, there are boundaries both in content and rules. But she has let us get away with things some skills maybe werenât explicitly designed for. For example: My own character is a Werewolf. One of the Skinâs skills is called âHeighten Sensesâ. It allows me to get information in a kind of primal way in regards to a set of specific questions (which are listed on the skill), but Iâve used it to try and find things and we even have a kind of non-mechanical thing that he has an increased sense of hearing and smell all the time.
Which is hilarious as he has to walk passed that one kid in class who seems to think showering is just dousing himself in Axe body spray. And we run with it. He holds his breath as he walks by most of the time, if any one was wondering how he went by without gagging.
Like any game, a great group can make or break the experience. And in this case, it feels like weâve hit the Critical Role level. We care about these little trash fires and the game itself. We even have a small meta-canon that the game is actually a Netflix show and each session is an episode of the show. We even speculate on how the âfansâ of the show would react to things, what kinds of fans would gravitate to which characters, what songs would be used for certain things, all this kind of non-ingame and completely non-mechanical stuff that just brought us so much happiness and hilarity.
I know Iâm kind of gushing about this game now, mainly on my own personal experiences with it, but I hope that shows how good this game can be! Check it out if you have the time: The core rules and skins are all free from what I can see, itâs just some of the Kickstarter skins that might not be found easily and all you need are 2 6-sided dice.
So, do you think you could love a monster?









