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Happy 25th birthday to the 🐐
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Boss is here.
Back in black.
Horizon Zero Dawn gifs ► [72/?]
Finally finished Horizon Zero Dawn. What a game.
Stay hydrated with LCL.
Just got back from 3.0 + 1.0. And Mari’s stock is way up after this one.
Rare Rei Cheese Tart
10 things that I want from FF7 Remake 2
Some of these are a given, but just for fun, others are a bit of a long shot. Spoilers abound, so turn back now if you're still making your way through Midgar as we speak. In no particular order:
Jessie. I'm going to be honest, it took some self-restraint to not make this a 10 things I'd like to do to see from Jessie list. One thing that Remake did incredibly well was flesh out the Avalanche crew, and Jessie was undoubtedly the one who benefited the most, going from ponytailed plot device to forward and fiery courter of Cloud. I absolutely dreaded her inevitable death scene, and nearly jumped out of my chair at the suggestion that she may have actually survived this time around. I won't ask for a pizza and chill side quest, but I would be thrilled to just see her alive and well in the next chapter.
Gold Saucer. It's not a question of if it'll be in the game, but of how it will be presented. I'm expecting that a lot of love and care will be put into this locale, and I want everything: Chocobo racing, roller coasters, a beefed up haunted house, battle square, a potential date with a pissed off Barrett...all of it. Saying that I'm excited to see an updated Gold Saucer would be a massive understatement.
Open world. Or not. I'm fine with either. I remember how massive the FF7 world seemed to me as a kid while playing the original game, and I just can't see how something of that size will scale to the table that Remake has set so far. I loved - loved - roaming forests and taking long road trips with the boys in FF15. But Remake has a completely different world with different stakes. While the idea of a free-roaming epic is indeed attractive, there will inevitably be other games that have done an open world on a far grander scale, and it'd almost be a shame to see Remake try to draw from Skyrim when the reality is that it doesn't have to. Midgar was linear in nature and it was still beautiful and felt massive in its own way. I'd be fine with a series of mostly contained villages and towns with the second installment.
Playable Turks. This one falls into the long shot category, but you can already feel how badly the creators are itching to turn the Turks into good guys. We know that this timeline has forked off into a direction different from the one that we grew up with, so perhaps we can get a few missions with Reno and Rude running point? I'm not holding my breath, but it would be awesome.
Bahamut. And not just one, I want all three back. Vanilla Bahamut, Bahamut Neo, and Bahamut Zero! Heck, give us even more. Omega Bahamut! Ultima Bahamut! Bahama Bahamut! Nobody goes into battle without a Mut!
No more squiggly dust ghosts. Yeah, enough of those guys. I can go as far as to say that I appreciated what the Whispers provided the story, but now that our heroes have apparently ripped through the threads of fate and are playing with a freshly shuffled deck of cards, I could do without seeing them again.
The Highwind. I don't think there's any doubt that we'll be seeing the Highwind, given it's importance to Cid's character and the fact that the airship becomes the party's main mode of transportation towards the latter half of the story. What is in question is to what degree players will be able to control the massive aircraft. While we had the ability to manually fly exactly where we wanted to in the original, there's understandably some doubt as to how this will work in Remake with the game's open world status still very much in question. I'd bet on control being limited to the bridge of the ship with the option to select predetermined destinations from a world map. And I'd be fine with that. Just give us that sweet Highwind music.
More of Rufus in action. Seriously, look at that pimp. A character this cool deserves to be seen in battle more than once.
And less of Zack. Assuming he's alive and well in this reality, I could go without seeing too much of the guy. The original FF7 was such a fantastic story about life and identity because Zack passes on and symbolically entrusts his hopes and dreams to Cloud (who somewhat hilariously takes things way too literally). That story doesn't work quite as well if Zack is just hanging around being...uh, alive and stuff. And if he is, what has he been doing all this time while Aerith was getting harassed by Turks every day? Swell guy, that Zack. Or are we to assume he's alive, just not in this reality? Honestly - and it might just be me - I thought the reinsertion of Zack into the fray was one of the few missteps Remake made.
Aerith has a chance? Square knew what they were doing when they opted to establish a new timeline. I'm not saying that Aerith surviving would make the story better. On the contrary, I'm not sure if it works at all without Sephiroth jumping in and making her into an Aerith-kabob. What I do know is that there's now some definite intrigue to that moment, and they've effectively put all the suspense back into a scene that we had assumed would end in a familiar, heartbreaking fashion. It's a smart move, regardless of what eventually does happen.
No idea what I’m doing in this game, but I’m here for Asuka.
Couldn’t decide, so I got both.
Dumb & Dumber
Currently playing.
Okinawa tangerine and hot chili sauce Doritos.
Come to me.