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Stargirl 3d model concept by Jordancapati
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Why NPR Will Define the Next Era of Indie Filmmaking
For the longest time, realism and PBR (Physically Based Rendering) have been the dominant trend in 3D filmmaking even in stylized projects. Every major 3D software was, and arguably still is, evolving in that direction. However, in recent years, especially since Spider-Man: Into the Spider-Verse (2018) and its 2023 sequel, a new type of rendering has been steadily rising in popularity: NPR (Non-Photorealistic Rendering), a stylized approach that prioritizes expression over accuracy.
From anime- or comic-inspired shading to painterly textures, NPR is making wave after wave across the creative landscape for filmmakers who want to stand out without million-dollar budgets. With real-time rendering engines, affordable tools, and a massive audience hungry for unique aesthetics, NPR is slowly but surely becoming a favorite among indie creators and hobbyists alike. Very soon, it may be more than just an alternative... it’s becoming the future.
In this article, I will explore why NPR isn’t just a trend, but the next big step for indie filmmakers, and how it opens doors to creativity, efficiency, and visual storytelling like never before.
What is NPR, How is it Different from PBR?
PBR simulates the real world with accurate lighting, physically correct materials, and cinematic realism. It’s mostly used in big-budget films and AAA games because it delivers the photorealism audiences expect.
NPR, on the other side of the spectrum, breaks away from that. It prioritizes artistic style over realism. Instead of perfectly bouncing light and ray-traced reflections, NPR uses bold outlines, flat colors, hand-painted textures, or even brush-like strokes to achieve a unique look. Think anime cel shading, comic-book crosshatching, or a painting that moves.
It’s not about fooling the eye into believing something is real. It’s about making it look expressive, unique, and memorable, something realism often struggles with when everyone is chasing the same goal.
Why NPR is Great for Indie Filmmakers
▸ Lower Production Costs
PBR comes with a heavy price tag, both financially and technically. Achieving lifelike look requires powerful hardware, precise lighting setups, and often ridiculous render times. Big studios usually invest in just as ridiculous render farms just to output a few minutes of footage.
NPR flips that rule. By embracing simpler lighting models, flat shading, and clever use of stylized materials, you can achieve unique visuals without breaking the bank, just breaking the rules. Engines like Unity and Unreal Engine, with tools like Blender’s Eevee, deliver real-time NPR rendering. They run surprisingly well on consumer-level hardware (yes, even your “potato” laptop can pull it off).
For indie filmmakers this means you can focus your budget on what really matters: story, sound, and creative polish. No need for costly GPU farms or week-long render queues for a single shot. NPR keeps things lean without feeling cheap.
▸ A Unique Visual Identity (aka Style but fancier)
Here’s the truth: photorealism is everywhere. Big-budget films, AAA games, commercials, they’re all chasing “real.” The result? A sea of sameness where everything starts to blend together.
NPR gives you a visual voice of your own. Want a painterly look like Klaus? A bold anime-inspired aesthetic like Demon Slayer? Or maybe something that feels like a living comic book (Spider-Verse, anyone)? NPR lets you define your world’s rules of reality, bending and breaking them to support your story.
This isn’t just about being different, it’s about enhancing the narrative. Stylization directs attention, conveys emotion, and sets tone in ways photorealism can’t. Harsh cel shading can create a gritty, rebellious energy. Soft watercolor-style shaders can make a world feel warm and nostalgic. Your style becomes part of the storytelling language.
In today’s attention economy where audiences scroll endlessly, a strong, unique aesthetic isn’t just a creative choice; it’s a survival strategy. It stops thumbs. It makes your project memorable. And when people share it, they’re not saying, “This looks real.” They’re saying, “I’ve never seen anything like this.”
▸ Faster Workflow for Small Teams (Speed Without Burnout)
NPR isn’t just cheaper; it’s faster without sacrificing creativity. NPR shaders typically simplify lighting and material requirements, eliminating the endless tweaking that PBR demands. Instead of building complex, multi-light setups for realism, you might use one or two stylized light sources and still achieve a killer result.
Combine that with real-time rendering, and you can see the final look instantly. No more “render overnight and pray” sessions. You make changes and see results in seconds, not hours. This means:
Rapid Iteration – Try different color palettes, line thicknesses, and shading styles without wasting render time.
Creative Freedom – Spend time telling the story instead of troubleshooting bounce lighting.
Quicker Releases – In an era where speed matters, NPR lets you stay relevant and consistent without burning out your team.
For solo creators or two-person indie studios, this is a game-changer. NPR gives you the flexibility of a sketchbook in a 3D world.
✓ Bottom line: NPR empowers indie filmmakers to compete with big studios on creativity rather than hardware. It’s cost-efficient, stylistically rich, and workflow-friendly all while making your story look like your story, not a photorealistic copy of reality.
Proofs of NPR’s Rise
NPR isn’t just a concept. It’s actively redefining visual storytelling across games, animation, and online media.
Anime-Inspired Games like Genshin Impact, Zenless Zone Zero, and Persona 5 rely on NPR techniques to deliver visually stunning worlds that feel like living paintings. The cinematics and cutscenes from these titles routinely go viral on YouTube and social media because they look like high-budget anime brought to life in real time.
Animated Films & Series have been leading this charge for years. Klaus (2019) wowed audiences by merging 2D aesthetics with 3D lighting, giving every frame a painterly warmth. The Mitchells vs. The Machines blended hand-drawn doodles with 3D for a playful, chaotic energy. Arcane (2021) raised the bar with oil-paint-inspired textures and a cinematic look that feels like a moving painting. These successes prove that audiences crave originality and artistic voice over sterile realism.
VTubing & Virtual Influencers thrive on NPR stylization. Streamers and influencers often use anime-inspired avatars with cel-shaded shaders to create a recognizable and appealing persona. This NPR-driven aesthetic has become a core part of digital identity in live streaming and virtual entertainment.
Audiences love stylization because it feels fresh, expressive, and human (a refreshing break from the endless chase for photorealism).
Challenges in NPR (and Why They’re Worth It)
NPR isn’t without its hurdles. Achieving consistent linework, maintaining a coherent style across complex environments, and avoiding flat, lifeless shading takes more than technical knowledge. It requires an artist’s eye.
Color harmony, composition, and visual rhythm play a bigger role than in physically based rendering (PBR). And since most mainstream software pipelines are optimized for PBR realism, NPR creators often find themselves fighting against default systems to achieve the look they envision.
But here’s the beauty of NPR: it’s art-driven, not tech-driven. Where PBR obeys physics, NPR obeys story. You’re not limited by how light behaves in reality. You’re free to decide how light should behave to serve emotion, tone, and narrative. Want a character to step into a shadow that feels dangerous and foreboding? You can exaggerate the darkness and sharpen the silhouettes without worrying about “accuracy.” Need a warm, nostalgic glow for a memory sequence? NPR lets you push colors into dreamy pastels or golden tones that amplify sentiment.
In short, NPR isn’t about recreating reality, it’s about shaping reality to fit the story. Every stroke of a line, every brush-like texture, every stylized shadow can reinforce character, mood, and theme. That artistic control is what makes NPR challenging but it’s also what makes it worth mastering.
Tools Making NPR Accessible Today
One of the reasons NPR is gaining traction among indie filmmakers is the availability of affordable, powerful tools that make stylized rendering possible without Hollywood budgets. Here’s a closer look at the options:
▸ Blender
Blender is at the forefront of NPR accessibility.
Grease Pencil: A built-in tool for creating stylized line art and bring 2d into the 3d world.
NPR Prototype Build: Experimental features for non-photorealistic rendering, including customizable toon shaders and painterly effects.
Eevee Real-Time Engine: Allows creators to see their NPR look instantly, speeding up iteration and reducing render times drastically.
Blender’s open-source nature also means creators can mix and match add-ons or even write custom shaders to achieve unique visual styles.
▸ Unity
Unity is widely used for both games and animated projects thanks to its flexible real-time engine.
RealToon Shader: Specifically designed for anime-style cel shading and outlines.
Flat Kit: A versatile NPR shader suite that adds outline control, gradient ramps, and stylized lighting.
Because Unity runs in real time, indie filmmakers can preview and iterate on complex scenes quickly, making it ideal for shorts, VR content, and experimental films.
▸ Unreal Engine
Unreal Engine’s powerful real-time rendering and post-processing stack make it increasingly popular for stylized animation:
Toon Shading Plugins: These allow artists to mimic 2D anime or comic book aesthetics in fully 3D scenes.
Post-Processing Tools: Enable painterly effects, outline enhancement, and creative color grading for stylized storytelling.
Unreal’s high-quality output makes it possible to create cinematic NPR visuals even for indie projects.
▸ Compositing & Texture Tools
After Effects / Nuke: Useful for layering NPR effects, adding strokes, or combining 2D and 3D elements.
Hand-Painted Textures: Many stylized projects rely on painted textures to reinforce the NPR aesthetic, giving artists control over style and mood.
The combination of these tools means that any indie creator with a computer and a creative vision can experiment with NPR, producing high-quality, stylized visuals without the need for massive teams or budgets.
Combine these with affordable hardware, and NPR is no longer a niche. Anyone can start today.
The Future of NPR in Indie Filmmaking
The future of indie filmmaking is not just about technology, it’s about identity. Audiences are overwhelmed by photorealistic visuals everywhere, from blockbuster movies to AAA games. That means realism alone is no longer a selling point. What captures attention now is style, and NPR is the key to delivering that.
Platforms like YouTube, TikTok, and streaming services thrive on content that feels fresh and visually distinctive. NPR ticks that box perfectly. Anime-inspired looks, comic-style shading, and painterly aesthetics are instantly recognizable and scroll-stopping. For indie creators, that’s a massive advantage in a world where attention is the most valuable currency.
What makes NPR even more future-proof is its alignment with real-time technology. Real-time rendering engines like Unity, Unreal, and Blender’s Eevee make it possible to produce high-quality NPR visuals without Hollywood-level render farms. This opens doors for solo creators and small teams to achieve a cinematic, stylized look at a fraction of the time and cost.
We’re also seeing the rise of hybrid pipelines mixing 2D and 3D with NPR shading to mimic traditional animation while leveraging the flexibility of 3D. Studios like Studio Trigger, Dillongoo Studio, and productions like Arcane and Spider-Verse, prove that audiences love this blend of classic artistry and modern tools. Indie creators can adopt similar techniques without massive budgets.
In the next five years, I expect to see:
Short-form NPR films dominating social platforms as they are quick, shareable, and highly stylized pieces made for virality.
Full-length indie features with unique NPR looks, bypassing the need for photorealistic arms races.
Advanced NPR tech, making it easier to generate line art, stylized shading, or even mimic hand-drawn textures.
For indie filmmakers, NPR is more than a trend. It’s a strategic advantage, a creative playground, and quite possibly the defining aesthetic of the next generation of storytelling.
Photorealism had its time. For decades, the industry chased the dream of making CG indistinguishable from reality. But now, audiences crave something different, something expressive, artistic, and unique. NPR delivers exactly that.
For indie filmmakers, this isn’t just a technical shift, it’s a creative revolution. NPR empowers small teams and solo creators to craft bold visual styles without competing in the expensive arms race of photorealism. It’s faster, more affordable, and most importantly, it gives your work a personality that will resonate with the audience. The game is not pay to win anymore.
We’re entering an era where style is the new realism. Platforms like YouTube, TikTok, and streaming services thrive on distinct, shareable content. With NPR, indie creators have the power to produce work that looks fresh, stands out, and connects emotionally with viewers.
So, if you’ve been on the fence about exploring NPR, now is the time. Dive into Blender, experiment with Unity or Unreal, and start shaping your own unique look. Because the next wave of iconic indie films won’t be remembered for looking real. They’ll be remembered for looking unforgettable.
Goal reached
After long months of hardships and frustration I’m glad to share that I have succeeded reaching my goal: finishing a character model
She’s nowhere close to professional standards but I’m happy about this first try
Where have I been?
I have been learning about vtuber modeling, it’s a gargantuan task and so much work
I bought a course from Coloso global to learn and in months of practice, tens of hours of work I don’t have much to show but this and it’s just the beginning. That said it’s the best character I made yet
Hope to finish it and start other(and simpler) ones haha
I’m still in the modeling phase tho then will have the texturing, rigging, etc 😭
I’m far from done.
Also going to try to post more although I’m not sure about what but it will most likely be art related especially 3d.
Maybe going to write about amazing artists or projects I discovered, could be fun.
Also started streaming on twitch, you can watch me struggling through the course live🫠
My Journey into Virtual Production: Choosing Between Unreal Engine and Unity
Virtual production combines artistry and cutting-edge technology, offering creators the chance to craft stunning visuals in real time. As I ventured into this exciting field, I was faced with a significant decision: choosing between Unreal Engine and Unity. Both are powerful tools in their own right, but they come with unique challenges and advantages. My journey with each engine taught me valuable lessons about balancing ambition with practicality, and it shaped how I approach virtual production today.
Unreal Engine: Powerful, Accessible, but Demanding
Unreal Engine immediately captivated me. It has a reputation for delivering visually stunning results, and I quickly realized just how easy it was to create breathtaking graphics. The pre-built templates, high-quality assets, and powerful lighting tools allowed me to achieve impressive results with minimal effort. Even as a beginner, I could create scenes that looked professional and cinematic, which was incredibly motivating.
Additionally, the abundance of resources was a huge plus. From detailed documentation and beginner-friendly tutorials to extensive online courses, there was no shortage of guidance for any concept I wanted to explore. Unreal’s active community also made it easy to find answers to specific questions. It felt like a world of creative possibilities was at my fingertips.
However, this excitement was often dampened by technical challenges. Unreal Engine is resource-intensive, and my computer couldn’t handle it. I experienced frequent crashes, long loading times, and even system freezes when working on more complex scenes. It was frustrating to have such a powerful tool that I couldn’t fully utilize due to hardware limitations. While Unreal Engine is undoubtedly impressive, its demanding system requirements meant I couldn’t work consistently, forcing me to explore other options.
Unity: Stable, Versatile, but Challenging
After my struggles with Unreal, I decided to try Unity. While it doesn’t have the same reputation for cinematic visuals as Unreal, I was drawn to its stability and flexibility. To my relief, Unity performed seamlessly on my hardware. I could work for hours without crashes or interruptions, allowing me to focus entirely on the creative process.
That said, Unity came with its own set of challenges. The most significant issue I faced was the lack of updated resources. Most tutorials and courses I found were outdated, referencing versions of Unity from two or more years ago. Finding material specifically about Unity 6 or virtual production workflows was nearly impossible. I had to adapt older tutorials to the current version of Unity, which was time-consuming and sometimes frustrating.
One area where I struggled was using Unity’s terrain tools. While they offer a lot of potential for creating detailed environments, the workflow felt clunky and unintuitive at first. Sculpting landscapes, applying textures, and adjusting settings often required trial and error. Additionally, understanding the HDRP (High Definition Render Pipeline) was another hurdle. HDRP offers incredible lighting and shading capabilities, but the initial setup and configuration were far from straightforward. I spent hours troubleshooting and learning how to optimize my scenes for better performance and visuals.
Despite these challenges, Unity’s stability and versatility kept me motivated. I found ways to make progress by investing in courses, particularly those focused on Shader Graph. Learning about materials and visual effects through Shader Graph was a game-changer. Its node-based interface allowed me to experiment with stylized effects that aligned perfectly with my artistic goals.
Drawing Inspiration from Japanese VFX Artists
In addition to technical learning, I’ve drawn immense inspiration from the work of Japanese VFX artists such as Sakura Rabbit and Mayoebifly. Their mastery of visual effects and stylized rendering pushes the boundaries of what’s possible in real-time engines.
Their work inspired me to approach Unity not as a limiting tool but as a platform for experimentation. While Unity might lack the same level of resources as Unreal, creators like Sakura Rabbit and Mayoebifly prove that incredible artistry is achievable through practice and creativity. Their examples motivated me to experiment with Shader Graph and other tools to develop my unique style.
Finding Balance and Moving Forward
Choosing between Unreal Engine and Unity ultimately came down to stability versus power. While Unreal’s graphics capabilities and vast resources were incredibly appealing, its demanding hardware requirements made it impractical for me. On the other hand, Unity’s stability and flexibility allowed me to focus on learning and creating, even if its workflows were sometimes challenging.
Despite the struggles with terrain tools and the HDRP pipeline, I’ve found that Unity offers a solid foundation for virtual production. The limited resources available pushed me to explore independently and develop problem-solving skills, which will undoubtedly benefit me in future projects.
Looking Ahead
Currently, my virtual production project is in the preproduction stage, with artists working hard on visual development. We aim to move into full production by March or April, and I’m excited to apply everything I’ve learned so far. From mastering Shader Graph to experimenting with Unity’s capabilities, this journey has given me the confidence to tackle the challenges ahead.
Virtual production constantly evolves, and every creator’s journey will look different. For me, the key takeaway has been to adapt to the available tools and embrace the learning process. While choosing the right engine is important, creativity and determination truly bring a vision to life.
Exploring My Growing Passion for Virtual Production in Animated Content
As I dive deeper into the world of animation, I’ve found myself increasingly drawn to the possibilities of virtual production, especially for creating stylized or anime-inspired content. This interest has been fueled by the breathtaking visuals and intricate worlds seen in games like Genshin Impact and Zenless Zone Zero. These projects exemplify how cutting-edge technology can bring fantastical universes to life while maintaining an expressive, hand-crafted charm.
Virtual production is revolutionizing the way animated content is created, blending real-time rendering, motion capture, and dynamic lighting to streamline workflows. For someone like me—working toward a distinctive aesthetic with my friends in Academia Studio—this approach feels like a natural extension of my passion for animation and storytelling. The allure lies in the ability to iterate quickly while maintaining artistic control, enabling both efficiency and creativity to flourish in harmony.
My vision for adopting virtual production techniques leans heavily into stylized visuals reminiscent of 3D anime or painterly styles. Artists like Mayoebifly continue to inspire me with their ethereal, cel-shaded designs that balance detail and simplicity. Likewise, videos like this breakdown of stylized shaders reveal how tools and techniques can bring seemingly 2D designs to life in 3D spaces. The interplay of light, texture, and motion in these works showcases how virtual production can achieve high levels of immersion without losing the essence of an anime aesthetic.
What excites me most about virtual production is its ability to merge worlds—combining the painterly quality of traditional animation with the flexibility and depth of 3D environments. This is particularly appealing for stylized storytelling where mood and atmosphere play crucial roles. Imagine an intricate chase scene through a neon-lit cityscape or a serene moment in a fantastical meadow, all rendered with stunning, real-time accuracy while retaining a hand-drawn feel.
For my future projects, I envision a pipeline combining tools like Maya, Blender, Unreal Engine, and real-time rendering engines. While I’ve started exploring lighting setups and shaders to create non-photorealistic rendering (NPR) effects, I’m eager to dive deeper into workflows that enable interactive environments and seamless transitions between cinematic moments and gameplay-like sequences.
I see virtual production not just as a tool but as an opportunity to push boundaries. It’s about creating immersive worlds that don’t just tell a story but invite the audience to live it. With every experiment and exploration, I’m stepping closer to bridging my inspirations with my own unique voice—crafting animated content that feels both innovative and deeply personal.
The journey is just beginning, but I’m thrilled by the possibilities ahead. Whether it’s a small test project or a full-fledged series, virtual production is the frontier where technology meets artistry—and I’m eager to carve my path in this space.
Blender, Fusion, and the Background Headache
The original artwork without background here: Link
Have you ever had one of those moments where a project that should be straightforward turns into a total nightmare? That was me trying to add a background to my 3D illustration. I swear, it felt like I spent a decade just trying to figure out how to make it work, and all because I didn’t plan ahead for a background. I thought, “No big deal, I'll just slap some walls behind it.” Big mistake. I wasted what felt like half my life trying to add those walls, only for the camera clipping to mess everything up. After countless tweaks and frustration, I finally threw my hands up and said, “Screw it, I’ll export the damn thing with transparency and deal with the background in compositing.” And so began my Blender-to-Fusion saga...
That was only the beginning of the chaos.
For reasons I still don’t fully understand, I couldn’t figure out how to render with transparency in Malt. On top of that, some crucial passes—like shadows, ambient occlusion, and bloom—are only available in Eevee. Then came the Cycle render times (painfully long) and the headache of exporting the noise, color, and focus textures I’d procedurally created in Blender. To make matters worse, Blender’s compositor seemed incapable of handling masks, or maybe I just didn’t know how to do it properly. Either way, it felt like the universe was against me.
Here’s how the madness unfolded:
First, I rendered everything in Malt without transparency and saved the EXR file. Simple, right? Ha! Not for long.
Next, I rendered in Eevee to export the various passes I needed, one by one, since the File Output node straight-up refused to work. And if that wasn’t bad enough, I had to do it all twice because, for reasons beyond my comprehension, the files got emptied on the first attempt. Yes, really.
At one point, I thought I was a genius for coming up with the idea to use HDRIs for the background. Even lucked out by finding the perfect HDRI—a kitchen scene with sunlight streaming through the windows, just like I envisioned. It seemed like a brilliant solution, the only grace this adventure allowed me… until transparency came back to bite me. Again. 😡 So I ended up exporting the environment pass in Eevee instead.
Then, I jumped into DaVinci Resolve Fusion, armed with the beauty render from Malt, ready to tackle the next steps.
Step one was making the environment pass blend nicely with the scene. I had to use the 3D Keyer effect to remove the black parts and get the transparency I wanted. I also threw in some Gaussian blur to fake depth of field—first small victory!
Step two involved adding all the other passes. But of course, this was when I discovered the files had been mysteriously emptied, so back to re-rendering I went. Once I had everything in place, a bunch of Merge nodes did the trick.
Step three was adding the Cycles light render. It wasn’t as bad as I feared, though I did shed a few tears and blood during the process—but hey, I managed.
Now for the worst part: the textures. I tried everything, wasted an hour on it, until I finally resorted to using Blender’s compositor to render the textures as PNGs. Dumb, but it worked. Except the textures alone weren’t enough, because I had applied some color ramp operations on them in Blender. 😭 Spent another half-hour trying to figure out why there was no transparency, only to realize that one of the colors in the ramp was black instead of transparent. 🤦♂️ Fixed that, though I kept the black for the focus part since that didn’t need transparency.
Step four was bringing all of that into Fusion. It wasn’t difficult, but man, was it tedious.
By stage five, 90% of my Blender render was successfully rebuilt in Fusion. The last 10%? Light rays and lens distortion. Given the nightmare I’d already been through, I was expecting a catastrophe, but no. Those were the easiest part—one node each, and done! I legit cried tears of joy at that point.
So, after all the headaches, frustration, and a few mental breakdowns, I finally finished. And yeah, it looks amazing. I learned a ton throughout the process, but I’m still salty about the trauma Blender and Fusion put me through.
How to install malt/BEER
NPR render engine for Blender
What is malt and BEER?
From the official website:
Malt is a fully customizable real-time rendering framework for animation and illustration. It's aimed at artists who want more control over their workflow and/or their art style, with special care put into the needs of stylized non-photorealistic rendering. Designed as a community effort to expand the possibility space of 3d rendering, it provides graphics programmers and technical artist an enjoyable “shadertoy-like” workflow inside Blender, while still allowing to effortlessly share their work with non technical artists through Python and GLSL plugin Official website mal3d.com
Blender Extended Expressive Renderer (BEER) is a free and open source realtime non-photoreal (NPR) rendering engine. The main feature of BEER is the ability to extend the rendering capability from the ease of adding custom shaders to a customizable shader graph. Since NPR is a journey of endless styles which never settle, we need a render engine which will fulfill all the stylized needs. Light BWK, co-founder of BlenderNPR.org
It's a free and Open source real time render engine made with full focus on Non Photorealistic Rendering or Stylized rendering. It distinguish itself from other engine by being extremely customizable for the most skilled among us
Showcase:
Made by @/Renato3xl
Made by myself @axiasart
The only inconvenience with this render engine is the terrible terrible (needed to be said twice) lack of up to date tutorials. This shouldn't confuse people in thinking that this project is dying or unpopular. The latest release was on July 20th.
How to download and install malt/beer?
Downloading malt is pretty straightforward, on the github release page: https://github.com/bnpr/Malt/releases/tag/Release-latest
blender preference, enabled Malt render
Downloading and installing BEER is more complicated, first of course downloading it from github: https://github.com/bnpr/BEER
From the zip you will only need the BlenderBeer folder so you should extract is and put it anywhere.
You will also need to download Pygments which is found here: https://github.com/pygments/pygments/tree/master
You won't need the whole thing, once you download the zip, extract the pygments folder only.
Now that we have all the ingredients we can start cooking.
First you will need a script folder, put it where you keep your blender files. Then in this script folder add two folders modules and addons.
Next, you move the pygments folder in the modules folder and the BlenderBeer folder in the addons folder.
Delicious Flan
I participated in the art challenge on Discord with this piece. The theme was "Favorite dessert", and I used the same workflow I made with my pancake one.
I want to try other subjects than food now. NPR is still so fun to do.
Just finished this new project, here is the room I made for my original character Raya, an engineering student in year 30XX passionate about retro and old tech.
Raya at her desk
Her room still has some very old computers and consoles although the games are almost impossible to find or even working.
Love good pancakes no matter the time of the day :P Went through so much to finish this 🫠 Blender 4.2 crashed 21 times (yes I counted) I was so close to breaking down after the whole computer restarted. But my artistic thirst wasn’t met until I finished it just when the sun rose. It’s not perfect but I love it so much (for now iykyk😂) looking forward to doing more NPR renders Going from this:
wip0
Texturing is a pretty technical job; it's important to understand the nodes to be able to get the artistic view out. Thankfully good resources helped tremendously.
wip1
wip2
Glasses were clearly the hardest part of all!
wip3
wip 4 and final
After finishing the texturing, the next stage was post-processing, a whole other beast to deal with.
Always wanted to do some 3d anime art, practicing NPR
Water studies
Trying new techniques, it’s a fail but it’s not too bad
Recently started learning about blender and 3d modeling
Following a tutorial here is my first character