LEON S. KENNEDY in RESIDENT EVIL, dev. Capcom
Color Me Curious
tumblr dot com
almost home
Misplaced Lens Cap
Interview Vampire Daily
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Xuebing Du
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izzy's playlists!
Aqua Utopiaļ½ęµ·ć®åŗć§čØę¶ćē“”ć
Lint Roller? I Barely Know Her
Not today Justin
noise dept.

Product Placement
2025 on Tumblr: Trends That Defined the Year
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One Nice Bug Per Day
ojovivo

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@b3-l0vee
LEON S. KENNEDY in RESIDENT EVIL, dev. Capcom
"I'm sorry... I'm so sorry"
(Im so REpilled ugh)
Leon learns Ethan is built different in Resident evil..
quick doodle of father daughter "after the horrors" nap
let's have terrible posture like mama (it turns out there's no tactical benefit)
#he think everything a fuckin game
Retrofang animation :.3
Js a miguel piece to bless my eyes for today :-3
Miguel drawing i did on my school computer :0
Miguel panel redraw :3
3h Atsv scene study + speed paint :3
Miggle doodles :3
Miguel phone doodle :3
My Symbiote Miguel design :3
Hes so :(
Miguel O Hara as a Statue :3
1. Ah Fai was a chief animator for McDullāsĀ animated features. Heās super cool. Ultimate senpai.Ā
2. Previous post on breakdowns right hereĀ
Some thoughts on acceleration and force
I presented this in the order of how I slowly understood the trick of delivering force -Ā first an abstract concept of impact taught by Ah Fai, then a more complicated discovery on the acceleration pattern, last back to a more abstract concept of breakdowns.Ā
Like Iāve previously stressed, 2D animation is everything but one single approach. Thereās no one rule that rules them all, but interchangeable ideas with math, or physics, or music, etc. Thereās no āperfectā animation either, but what is perceived as organic and dynamic. E.g., using the Fibonacci numbers to animate didnāt bring me a perfect animation! On the other hand, a tiny change in the pattern could already make the feeling of force so much more powerful.Ā
Not so much of a tutorial than a personal experience. I hope you find this interesting hahahaĀ