LEON S. KENNEDY in RESIDENT EVIL, dev. Capcom

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@theartofmadeline
ojovivo

titsay
he wasn't even looking at me and he found me
d e v o n
sheepfilms
occasionally subtle
noise dept.
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TVSTRANGERTHINGS
"I'm Dorothy Gale from Kansas"

❣ Chile in a Photography ❣
Sade Olutola

shark vs the universe

oozey mess
Alisa U Zemlji Chuda

Product Placement
cherry valley forever

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@b3-l0vee
LEON S. KENNEDY in RESIDENT EVIL, dev. Capcom
"I'm sorry... I'm so sorry"
(Im so REpilled ugh)
Leon learns Ethan is built different in Resident evil..
quick doodle of father daughter "after the horrors" nap
let's have terrible posture like mama (it turns out there's no tactical benefit)
#he think everything a fuckin game
Retrofang animation :.3
Js a miguel piece to bless my eyes for today :-3
Miguel drawing i did on my school computer :0
Miguel panel redraw :3
3h Atsv scene study + speed paint :3
Miggle doodles :3
Miguel phone doodle :3
My Symbiote Miguel design :3
Hes so :(
Miguel O Hara as a Statue :3
1. Ah Fai was a chief animator for McDull’s animated features. He’s super cool. Ultimate senpai.
2. Previous post on breakdowns right here
Some thoughts on acceleration and force
I presented this in the order of how I slowly understood the trick of delivering force - first an abstract concept of impact taught by Ah Fai, then a more complicated discovery on the acceleration pattern, last back to a more abstract concept of breakdowns.
Like I’ve previously stressed, 2D animation is everything but one single approach. There’s no one rule that rules them all, but interchangeable ideas with math, or physics, or music, etc. There’s no “perfect” animation either, but what is perceived as organic and dynamic. E.g., using the Fibonacci numbers to animate didn’t bring me a perfect animation! On the other hand, a tiny change in the pattern could already make the feeling of force so much more powerful.
Not so much of a tutorial than a personal experience. I hope you find this interesting hahaha