The 4th was a big deadline for us - with lots of bug fixes and feature additions. It marks the end of our MVP phase so at this point all the major parts of the game are in place and functional, ready for expansion.
First off, we’ve got models for all three faction ships now! I’ll include a video for each and also write up a bit of lore for each one.
ASC (Automated Support and Construction)
An automated fleet of construction vehicles, these weaponized workhorses can deal damage as well as they can take it.
The ASC is a fleet of largely unmanned construction vessels. They are built to be the workhorse in any major operation, ferrying components and tools to and from the build site. Most vessels are built so they do not require a human occupant, although most have space for a pilot if required. A small group of rebels who worked for ASC have set up the remaining fleet of construction vehicles to fortify certain sectors and equipped them with weapons to fend off any newcomers.
Specialising in exploration and long distance travel, these customised ships are a favourite for quick transport and mapping. Rapid movement and fast fire rates are their most notable qualities.
The ExCo is a coming together of initially volunteers and then hired individuals who owned vessels capable of long distance travel and communication. Their main purpose was mapping and long distance exploration, but due to their individual nature it was a fairly natural progression to them becoming rapid messengers and small item fast delivery.
There is a great deal of customisation that happens within the bounds of the ExCo, since ships that are heavily modified will generally function better for the specific purpose and therefore get more contracts. People take great pride in their ships. Trucker culture!
Syndicate of Trade and Pay
Money, power, the syndicate collects it all. Their ships are sleek, refined and definitely not cheap. Their weaponry focuses on efficient and accurate long range combat.
The syndicate started as a collection of individuals who were the leaders of the various trade companies who operated under the HYPERTEC banner. As the companies grew in power and wealth, they took a larger and larger interest in controlling the companies wealth and wealth distribution. The leading individuals in the syndicate are in constant turmoil, each replacing the next as they are deemed ineffective or outdated. For the most part their arrangements worked for the company and people were content, however over time the deals became less favourable. The syndicate was part of the main reason for the rift in the company.
Their ships are sleek and clean, representative of their wealth.
The inventory has seen a couple of improvements here - the main two being new thumbnails to better show off the weapon you’re equipping and a nice material preview for whatever item you’re currently looking at.
Here’s a look at combat as it stands right now - notice the new health bars centralised so they’re easier to see.
Aaand that’s the video limit! There’s a couple more bits like improved environment generation and a whole pile of bug fixes.