18th December | Sprint 12
Things are definitely starting to wrap up around here, so we’re mainly just working on some last minute bits and bobs to make the game feel a little more polished and complete for our main deadline on the 8th Jan.
Tutorial
At most of our usability session to date, we’ve had little reference sheets with the controls on as well as just hanging around to remind people how to play the game. To help with this we’ve added a simple text tutorial at the start of the game to guide players through the basic movement controls.
Warnings
We’ve added a couple of game wide systems recently, just to more easily convey information to the player. The first of these is a warnings system, to alert the player of something negative or dangerous.
Alerts
The alerts are a similar system to the warnings, being accessible from everywhere in the game, which will provide the player with updates. An example of this could be when you pick up an item.
New Game Page
And finally - we’ve added a game page to the website for HYPERTEC! It will contain some footage, and links out to the presskit and other documentation once that’s all set up. Here’s a link
http://backyardgiant.co.uk/hypertec.html
Extras!
Couple extra bits:
Enemies are now more readily available
Engines now spawn with the correct stats based on faction
New asteroid models added
Until next time!














