It was announced in mid-2021 that the game servers used by Nussygame titles will be closed in September 2022.
In response, the provider simultaneously announced that it would communicate information about a subsequent service by the end of 2021, so I assumed that the server would be migrated to that subsequent service and put the server migration on hold until the end of 2021, waiting for the information to be released.
However, as a result, no information about the subsequent service has yet been released to the public until now, and the game server use has been suspended, prompting the transition to another service.
Therefore, I have started selecting and migrating to another server service for each title sequentially starting in January 2022.
Currently, the migration process to B100X is halfway complete, and server migrations are scheduled for 3 other titles: Buriedbornes1, Ending Days, and Patchwork Spaceship.
This migration process must be completed by September 2022, as game servers are essential for maintaining game services, such as retaining billing purchase information and providing save data backups.
I am allocating roughly 3-6 months worth of man-hours to each of the tasks associated with this migration.
家庭の事情による開発工数減 - Decrease in development man-hours due to family reasons
Currently, due to family circumstances, the amount of time I can devote to work during the week has been reduced to half or less than normal.
This problem started suddenly and unintentionally around February 2022 and was completely unexpected.
I will not reveal the specific reasons for this, as it is not my own problem, but rather a matter of health and privacy for the family.
Since it is difficult to foresee a solution to this problem, I have no idea when this problem will be resolved or when I will be able to devote the same amount of time to work as I do under normal circumstances.
Perhaps the reduction in development man-hours due to this problem could continue for several years.
For the 2 reasons mentioned above, I was in a situation where my man-hours were reduced by half, and I had to simultaneously work on "development work for the server migration of existing titles," "content expansion through a major update," and "new development for Buriedbornes 2″.
Naturally, this was a practically impossible task, and despite my best efforts to anticipate the situation, multiple health issues were brought to the surface.
I had been trying to push through to deliver Buriedbornes2 on the promised date, but in March 2022, physical symptoms began to appear at a level that would interfere with my daily lives, and I have decided to postpone the release of Buriedbornes2 because it will be difficult to maintain both quality and stable service that will satisfy you in the autumn of 2022 if this continues.
I apologize for the repeated announcements of delays.
While all of these problems were unforeseen, 2 years have passed since the initial announcement, and I am very sorry that I am unable to keep my promised timing.
However, I will not rest on my laurels and will continue to search for a way to secure the same level of man-hours as in normal times by continuing trial and error as much as possible regarding the development system issue.
In a nutshell, they are the main missions in past titles.
Each dungeon has Dungeon Orders, and completing the mission will progress your "Dungeon Research". (Clearing the more difficult ones will give you more progress).
There are a variety of Dungeon Order missions, some of which can be completed with time and some of which are more difficult, but all of them must be completed during gameplay in the dungeon.
Kill X enemies
Clear the dungeon with a specific job and on a specific difficulty level.
Deal more than X damage in a single attack
etc...
By gaining a certain amount of progress, the dungeon research level will increase, and you will get predetermined reward items. Contracts, amulets, Dead Material limits (as described below), etc...
This system of "Earn points to progress through the levels and get the rewards set for each level" may be familiar to many gamers under names such as "Season Pass" or "Battle Pass".
However, for dungeons, there is no such thing as a purchasable pass like in other games. It's just a system that combines player achievements with rewards.
In Buriedbornes 2, the Union system will be completely revamped.
Once the game has progressed to a certain degree, players will be able to join a Union.
By joining a Union, players will encounter other players in the dungeon.
You will be able to fight and loot corpses controlled by players who belong to different unions. (Even when playing offline, automatically generated corpses will appear.)
In addition to dungeon orders, players will also be able to fulfill Union Orders, commands issued by the Union.
As with Dungeon Orders, there are a variety of items to complete, but the biggest difference is that Union Orders are reset weekly.
When you complete a Union Order, you will receive a "Reputation" which can be exchanged for various rewards like currency.
Unlike Dungeon Orders, you can choose any reward to exchange here.
Your union can be changed at any time, and it is possible to fulfill all Union Orders every week. (However, there are many Unions, and more will be added with major updates, so please play within your pace.)
When you purchase a Union Pass, additional Union Orders will appear, allowing you to earn more Reputations.
Unions not only function as a PvP and reward system, but are also designed with role-playing in mind.
The "Death Laboratory", "Remnants of Grief", "Order of Outer Light", etc. are all designed to help you figure out how to live in the devastated apocalypse.
"Consumables" is the successor system to Buriedbornes1's camp items.
Consumables can be obtained from dungeon rewards and union rewards.
Each time you bring a consumable into a dungeon, the amount of consumables in your account will be reduced.
Each corpse can carry up to 5 types of consumables at the same time, and they can be used at any time after completing all the events that occur in each room "just before moving".
It has various effects such as recovering HP, temporarily strengthening the character, replenishing the “number of times”, but the consumables used are lost and cannot be reused during the adventure.
It is therefore advisable to save consumables until later in the adventure.
There are some rare consumables that have very powerful effects, so it is a good idea to bring them with you when you are ready for a challenge.
Job Mastery is a system that allows players to become more proficient at a particular job by using it repeatedly.
At the end of an adventure, you may unlock a Job Mastery.
Job Mastery is a combination of "Job" x "Skill" that increases the amount of skill proficiency you gain in the corresponding Job and Skill.
By utilizing the "Skill Mastery" described in Part 2, you will be able to use the mastered state of "frequently used skills" in "frequently used jobs" at an early stage.
Job Mastery can open up to 10 skills for each job. Once the maximum is reached, no new Job Masteries will be opened.
Unnecessary job masteries can be deleted at any time, but to gain them again, you must open them again after adventuring.
Depending on your play style, you can use job masteries in different ways, such as specializing in a particular build or acquiring skills that are easy to use in general.
Even in the “Disaster”, Buriedbornes 2 will renew the system.
If you find the 1st trace of a “Disaster” during your adventure, the "Disaster chase" will begin.
Each “Disaster” leaves 5 traces, scattered in multiple dungeons.
Finding traces unlocks the "weaknesses" of the “Disaster”, and finding more traces weakens the “Disaster”.
If you find all the traces, you will find the dungeon where the “Disaster” is hidden, but you can also find and challenge without using the traces.
It is possible to ignore the traces, but using the traces will make it possible to fight more advantageously.
If you are adventuring in a dungeon where “Disaster” is hidden, a "Disaster hideout" will appear, and you will move from the challenging dungeon to the "Disaster Hideout". (If you defeat the “Disaster”, you will return to the original dungeon challenge.)
The "Disaster Hideout" also has different dungeon environments depending on the type of “Disaster”, and this dungeon is extremely difficult.
When defeating a “Disaster”, you can get a rare reward item dedicated to the “Disaster”.
In order to bring in more powerful loadouts (Contracts, Lab Parts, Amulets), you will need to supply more "Dead Materials".
It is a special resource, not a currency.
Each item has a Dead Material cost, and if the total is equal of less than the player's Dead Materials limit, you can start the adventure.
The upper limit of Dead Materials can be expanded by Dungeon Order.
Once you sortie on an adventure, you will incur a short-term Dead Materials limit penalty.
Creating multiple corpses in a short amount of time will greatly reduce the Dead Materials limit, and you will not be able to start adventures with high level loadouts until the penalty is lifted.
This upper limit penalty can be canceled by the following method.
A certain amount of time has passed
Complete the adventure with one of the corpses
Watch video ads
Pay In-App Purchase currency
This system is designed to curb the gameplay of "try again and again with the same loadout and try again until you get a good pattern."
In normal play, the penalty will be eliminated by the start of the next adventure, so the time is set so that you don't mind.
I plan to hold a beta test sometime in the spring of 2022.
By then, I plan to introduce detail of Buriedbornes2 in stages.
There is a lot of information that we can’t reveal, such as details, out game specs, screenshots, etc., but we hope that you will have a lot of guesses on what Buriedbornes2 will be like.
When the maximum value is reached, all skills will enter a "Burst mode".
For example, “Guard” (reduces damage for 1 turn) will have its duration extended, and “Whirlwind” (has a low hit rate) will have a higher damage and hit rate.
Some skills can be changed to completely different effects.
Example: “Meteor Swarm”
When used normally, you gain the short-lived buff "Blink of the Stars".
When used in “Burst mode”, it becomes a powerful magic attack that increases the number of attacks according to the number of "Blink of a Stars" buffs.
The Meteoswarm is extremely powerful and worth the cost of the 2 steps required, recharge the Blink of a Stars and gain 3 Braves.
The amount of brave added varies depending on the type of skill, with turn-consuming defensive skills tending to add more brave.
The way you utilize brave will become the new axis of your build construction.
Using a skill under certain conditions will change the skill into another skill, and the effect into something else entirely.
By switching back and forth between the 2 modes, you can adjust your consumption and change the effect you get.
Example) “Ice Storm”
In normal mode, it functions as an offensive magic that deals continuous damage and slows.
When used in “Burst mode”, the skill will change to "Storm Eye" after the attack.
“Storm Eye”
“Storm Eye” is a skill that inflicts slow on enemies and yourself at all times just by holding it in your skill slot. This applies even if not used, and will not be resisted.
By using “Storm Eye” directly, the skill reverts back to "Ice Storm". The attack effect will not be activated at this time.
“Ice Storm” will have 2 faces. “Storm Eye” works well with unique abilities such as meriting the slow you are receiving, and until you gain such abilities, “Ice Storm” can also function as a versatile attack magic. When using it as “Storm Eye”, the number of times it can be used becomes almost unnecessary to consider, which changes the capabilities required of the build.
Skills with modes will be for skilled players due to the complexity of managing them, but if you can utilize them well, you will have the versatility to handle a wide variety of situations.
A new system that corresponds to the skill level of the previous game is Skill Mastery.
Your characters will have “proficiency“ for each skills. (Characters, not skills, have proficiency.)
Each skill gains proficiency as you continue to use it over time. (You do not need to collect same skills now!)
When these skills reach 100% proficiency, the skill will enter the "mastery" state.
Skills in the "Mastered" state will have their effects enhanced in a different way than those in the "Burst mode".
Example: Guard
When normal, reduces damage by 50% for one turn.
When in “Burst mode”, the effect is extended to 3 turns.
When “Mastered”, the effect is increased to 80%.
When “Mastered” and “Burst mode”, reduces damage by 80% for 3 turns.
In addition, each skill is enhanced in terms of "Burst" and "Mastery", such as cooldown reduction, increased usage limit, and additional effect activation.
Gaining proficiency requires a certain amount of time, but there are also multiple abilities that can be used to shorten that time.
These abilities are important during the build process, but they are no longer necessary once you have mastered all the skills you need.
In Buriedbornes1, “Summoning” was a pseudo-concept, represented by "add pursuit damage" and "gain shield".
In Buriedbornes2, summoned ones will actually appear and fight in your place.
When you summon a minion, you switch to a mode where you control the summoned monster.
The skill field will temporarily display the summoned monster's one. (And the last skill will often be the "Send home" command, so that you can always return to yourself.)
In addition to the familiar summoning skills from BB1, such as Summon Zombie and Summon Dragon, there are also special summoning skills such as "Temporarily use the enemy you just killed" and "Make your clone fight".
Summoned beings are called “Minion”s, and several minion-enhancing abilities will also appear.
The ability to strengthen minions instead of making them uncontrollable can be a very useful automatic combat tool, but they may use "Send home" to themselves.
In Buriedbornes 1, all dungeons had a infinite number of floors to traverse.
In Buriedbornes 2, each dungeon is generally limited to a few dozen floors.
The more difficult a dungeon is, the deeper the target floor will be.
Each floor consists of several layers of rooms, and each room contains multiple enemies and events.
On the last layer of the floor, a boss is placed in every selectable room, and the boss is virtually unavoidable as no rooms beyond it appear.
It becomes impossible to play endlessly on the same floor, so if you want to achieve a higher score, you need to choose a room with as much risk as possible to proceed.
There will be no more infinite floors, but what will be introduced in their place will be "keystone", the end content.
Each dungeon will have an end-content mode that uses keystones in addition to the normal mode.
In this mode, players can use up to 5 "keystones" dropped or obtained in high difficulty dungeons to "expand" the dungeon.
In dungeons where keystones are used, the last floor will be deeper depending on the level of the keystone, while maintaining the original characteristics of that dungeon, and various additional characteristics of the keystone will also be applied. (For example, the elite appearance rate is increased, the skill cooldown is always increased, etc.)
With the use of keystones, you will be able to challenge deeper levels that are unreachable in normal mode, and the deeper you go, the higher the level of keystone will drop.
This repetition allows players to push their limits and score ranking, as well as enjoy treasure hunts to collect more powerful lab parts. (The deeper floor you go, the higher level lab parts you will get.)
In order to achieve a higher score, it is important to consider which base dungeon to challenge, which "keystone" to use, and what build to use.
I plan to hold a beta test sometime in the spring of 2022.
By then, I plan to introduce detail of Buriedbornes2 in stages.
There is a lot of information that we can’t reveal, such as details, out game specs, screenshots, etc., but we hope that you will have a lot of guesses on what Buriedbornes2 will be like.
The gameplay of Buriedbornes is based on a simple system of "2 choices of room movement" and "5 skills to choose from".
This principle remains the same in Buriedbornes 2.
Although the controls are simple, there are many factors involved in "choosing where to move" and "combining the skills you use", creating a complexity of choices.
The same goes for the turn-based system where you alternate skills with the enemy.
One of the appeals of Buriedbornes was the ability to build combos with dramatically effective skills and abilities.
On the other hand, it is also true that such features caused a significant imbalance in the game balance.
Buriedbornes2 will introduce “Number of uses” for skills.
"Number of uses” will be recovered by moving to a room with a "Camp", but there is no other way to recover. (There is an effect to avoid the Number of uses consumption).
When you have 0 number of uses, you will be considered defeated even if you still have Life left.
Powerful skills have a low usage limit, so you need to think about when you use them.
In the moment, combos with dramatic power like Buriedbornes1 will appear, but the more such combos are used, the more they will be consumed Number of uses, so an approach to sustain them will be needed at the same time.
Depending on the difficulty of the dungeon, your feeling of “Number of uses” will be change.
In low-difficulty dungeons, the frequency of camps and low penalties make it possible to play with almost infinite combos without having to worry about “Number of uses”.
On the other hand, in high difficulty dungeons, the restrictions on “Number of uses” will increase, making it more difficult to play the same way.
Buriedbornes2 will introduce new gimmicks: "Auto Use" and "Auto Activate".
“Auto use" means that the skill will be used immediately when the condition is met. This is mainly granted by skill runes. In principle, you will not be able to use skills directly that have been turned into “Auto use”. It refers to the cooldown and Number of uses, and cannot be used if it is on cooldown or has zero uses.
“Auto activate" means that the skill will be activated immediately when the condition is met. This is mainly an effect of legendary equipments. It does not refer to the cooldown or number of times the skill you have, so it can be used as many times as you can trigger, but the target skill is determined by the ability. The rune effect of the possessed skill is applied.
When combined with the “Rune link”, "Auto Use" and "Auto Activate" can be used to create a wide variety of builds.
Example 1)
Make all 5 skills the same attack skill, and enhance their power and performance with runes. By setting one of the slots to an auto-usage rune, you do not have skills that can be used directly, and instead instantly fire 5 enhanced skills whenever you meet a rune condition.
Example 2)
If you equip a legendary equipment that automatically activates "Guard (reduces damage by 50% for this turn)" every time you use a direct attack skill, and at the same time equip "Guard" in the skill slot + enhance its performance with runes, the enhanced Guard will be activated every time you use a direct attack skill.
This powerful combination can be difficult to build and operate because "Auto Use" has a limited number of uses and cooldown, and "Auto Activate" has a limited number of target skills and activation conditions. (For example, example 1 above has disadvantages such as running out of uses before reaching the next camp, or not being able to do anything while on cooldown after activation.)
However, if you utilize them well, you will be able to get a performance in both offense and defense that you would not be able to get with normal skill use.
The goal of Buriedbornes2 is to allow players to find their own combination of dramatic performance, which in Buriedbornes1 could only be obtained in certain combinations of abilities/skills.
Buriedbornes 2 will have a major revamp of the currency system, but the most significant change will be to the "Soulstones".
Soulstones will be a character-specific currency, a resource that will be lost at the end of the adventure.
Soulstones can be used for the following purposes
Equipment rerolls
Skill rerolls
Rune rerolls
Crafting equipment parts
Crafting skills
Crafting runes
Modifying corpses
You can get soulstones by destroying enemies, but the more powerful enemies (elite monsters, conquests, etc.) you take on, the more soulstones you can get and the more character enhancements you can make.
In order to build a powerful character build to take on the deeper levels, you will be required to choose high risk. In addition, the value of "leveling builds," where you progress until you have enough soulstones to reach a complete build, will be greater than ever before.
Buriedbornes2 will introduce the "Equipment Parts" system.
Equipment parts are equipment enhancement items that your character can carry and will be retained until the end of the adventure.
Equipment has a maximum of 5 ability slots, but if there are empty slots in your newly acquired equipment, you can attach the part to that empty slot.
If you have enough soulstones, you can craft the parts for the abilities in your recipe book on the spot and give them to your equipment you acquired.
Once crafted, the parts are permanent for that character, so you can add them to new equipment for free when you exchange equipment.
During your adventures, defeating high-risk enemies, such as conquests, will sometimes drop equipment parts with powerful unique effects, such as those found in legendary armor.
The contract will be reborn as a completely different and new item.
In a word, contracts are "shopping lists".
They are items that can have craftable list using soulstones.
At the start of the adventure, you can equip 5 Contracts to your character.
And each contracts will have up to 5 crafting recipes.
The crafting recipe for each type of contract is different.
Craftable Equipment Parts
Craftable Skills
Craftable Runes
Craftable Corpse modifications
Depending on the combination of the contracts, you can create a policy for what to spend your soulstones on and how to raise them. (Of course, even if you have no contract, you can use rerolls and let your luck do the work.)
“Corpse Modification” is ability slots that can be added to a character as a permanent ability that does not depend on equipment.
Since it can be retained unchanged even when equipment is replaced or destroyed, it is suitable for holding abilities that are the foundation of a build.
The corpse modification also affects the lab parts that can be acquired. For example, if you modify the corpse to have an offensive ability, the lab parts you get after the adventure will be more likely to be powerful offensive lab parts.
The Lab Parts function as "item slots that can grant 5 arbitrary abilities", the same as in the previous Buriedbornes.
However, the "types of parts slots" and "how to obtain them" have been newly designed.
Parts Slot type
There is 1 head part, 2 arm parts, and 2 leg parts slots that can be equipped with corresponding parts.
The head parts are mainly assigned to auxiliary effects, the arms to offensive abilities, and the legs to defensive abilities. There are exceptions to this rule, such as "offensive parts for legs," but they are of high rarity.
How to earn parts "Dismantling Corpses”
After completing an adventure, a corpse will decay and become useless.
However, you may be able to reuse some of them.
A head, an arm, a leg...
Take only the one you choose and bring it back to your lab.
The more powerful the corpse you used, the more powerful its parts will be for reuse.
And the more powerful the parts you can collect from the next corpse that uses them.
This cycle makes it possible to "grow" the lab parts.
I plan to hold a beta test sometime in the spring of 2022.
By then, I plan to introduce detail of Buriedbornes2 in stages.
There is a lot of information that we can't reveal, such as details, out game specs, screenshots, etc., but we hope that you will have a lot of guesses on what Buriedbornes2 will be like.
It was confirmed today that no cancer metastasis has been seen in my body.
Since it was a malignant tumor, I will continue to go to the hospital for follow-up, such as collecting blood or CT scan every month to see if it has recurred, but the urgent risk has disappeared.
I apologize for the inconvenience and I look forward to your continued support of Nussygame.
Thank you for always enjoying the title of Nussygame.
I have decided to delay the new B100X (scheduled for 2020) and Buriedbornes2 (scheduled for 2021), and update of Buriedbornes ( scheduled at 11 Nov 2020) , which were originally planned, for unavoidable reasons.
3.5 years have passed since the release of Buriedbornes.
There is not so much that one game title continues for 3-4 years while continuing to update.
That's how I feel that Buriedbornes has been loved by many people.
However, on the other hand, there are also restrictions created by continuing to update one title.
Updates that lose existing user assets or gaming experiences are neither good for players nor desirable for developers.
In order to evolve Buriedbornes gameplay further, Buriedbornes needs to prepare a new stage.
Buriedbornes2 is a new title that has renewed the resources, progression, contents, growing features (Amulets, contracts or lab parts), etc. while keeping the world view and basic gameplay of the previous work Buriedbornes.
I will do my best to realize the loved Buriedbornes for the next 5-10 years.