Holiday Quest is a small 3D Platformer about a snowman trying to save christmas!!
No need to wishlist, because its out NOW! And for FREE!
A charming 90's 3D platformer inspired game about a snowman trying to save christmas!

@theartofmadeline

Discoholic 🪩

No title available
Sweet Seals For You, Always

★
The Stonewall Inn
tumblr dot com
Stranger Things
TVSTRANGERTHINGS
Noah Kahan

Kiana Khansmith
Jules of Nature

No title available
hello vonnie
Xuebing Du

titsay
🩵 avery cochrane 🩵
occasionally subtle
Monterey Bay Aquarium

Love Begins
seen from United States
seen from T1
seen from Kenya

seen from Singapore
seen from Brazil

seen from Brazil

seen from T1
seen from United States
seen from United States
seen from United States
seen from Malaysia
seen from Pakistan
seen from United States

seen from Finland
seen from United States

seen from United States

seen from United States
seen from Israel
seen from France

seen from China
@bbchargegame
Holiday Quest is a small 3D Platformer about a snowman trying to save christmas!!
No need to wishlist, because its out NOW! And for FREE!
A charming 90's 3D platformer inspired game about a snowman trying to save christmas!
Currently reworking an upcoming release to be more like its original vision + easier to understand! This means a LOT of reworking and adding things!
Here is a new asset made for this reworked version!
Another huge crash dump...
realizing i havent been posting all the ninacoco and crash art like i have on twitter since im so so used to and comfortable with twitters formatting.. BUT ITS OKAY I GOT YALL NOW
So far, the rework is way easier to work with and optimized!! 👍
But the rework is not done yet! There is lag everywhere & its prone to crashing due incompatibility between old and new..
Lots of debugging/reworking left to do, but great process has already been made!!
Remade the player warper for this new rebuild!! Also the player swapper now hands your momentum over to the next character so you aren't immidially sucked to the floor like the pre-rework build!
The result feels WAY more clean (and stable)!! ^-^
Added some basic CPU functions so that character swapping will now cause the character to actually obey the laws of gravity!
Even Charge now adheres to the natural order now!
Spend another hour polishing this pause menu! ^-^
After some more coding, I managed to get the game to boot, load the characters, and the stage! I also improved the camera even more, AND added a new pause menu that looks waaay better!
Still work in progress, but I think it ooks pretty cool already!! ^-^
EXTREMELY work in process but as you can see, the camera system is getting WAAAY better!!
The camera will now smoothly follow after BB-1 like good platformers do!
There are still obvious issues (I feel the camera should be more distanced and movement behavior lacking).
Turns out managing multiple projects with both having people semi eager about is hard! In other news! Here is the new character controller so far! Its programmed in a way that makes more sense to me, and is WAAAAY cleaner!
Evil dopples are built different.
When it comes down to the platformer I made some early whoopsies that send it into dev hell. And there is some really cool stuff in there that I want to salvage..
This means Im essentially trying to fix my code step by tiny baby step. Gamedev is hard lol
Been working hard on the anomalies game!!
Reworking the map to be in one file to (hopefully) improve the web version load times!
Upgrade system.
Minus overhaul.
Tutorial
Bug fixes
Reworking the dream system.
New ending
New custom mode (current was rushed)
Hey squad!! Sorry for the lack of updates.. I'm working on some REALLY cool stuff rn, but I'm only a 1 man team, and the intern!
I'm working really hard to make it happen as soon as possible, but its gonna take some more time!
Sorry for the lack of an Easter post. We had a cool idea about a picture of Charge hatching out of an Easter egg, but he escaped and committed several acts of arson within our office. Unlike @chargekicksbevils, we are sorry for the inconvenience.
Hi, I have been gone for a while. The platformer's debugging needed some more debugging cuz frankly the print system rn is a total mess. This made one type take months to solve.
While I been working on that, I did some additional practice with a gamejam. Im not very proud of it rn but Im working on patching this. Some people do like it though, so feel free to give it a go. (webversion broken)