Programmed in a really weak jump to call for Charge's zipzap move to assure that gravity doesnt hinder him during a zip zap!
Works really well!
seen from Saudi Arabia

seen from Brazil
seen from Maldives

seen from United States
seen from United States
seen from Yemen

seen from United States
seen from Namibia
seen from United States
seen from United States
seen from Germany
seen from China

seen from United States
seen from United States

seen from United States
seen from China
seen from Malaysia
seen from United States

seen from Bangladesh
seen from Russia
Programmed in a really weak jump to call for Charge's zipzap move to assure that gravity doesnt hinder him during a zip zap!
Works really well!
Back to the Syncergy Village! Finished the first type of "Decoy house" and filled up some of the placeholder spots with them!
A few more and the village should look much more appealing and village-like!
Here is a BB-1 expression test with music sneakpeak! Hope you like this expirimental type of video/short!
I worked on upgrading, reworking, bug fixing, and retuning the controls for Project Byte today and a maaybe few times during my vacation!
Might work a little more on it today just because I want this basic framework to be done SOON! Its been long enough!
Reorganized BB-1's laser code, and also finally added a function that ensures the lasers will despawn after not hitting everything!
I had to rediscover what made mascots made for me, and this may or may not lead to some unique design decisions going forward!
Cant wait to share more!
Back to project byte, to program in the collectable that inspired the codename!
🥳🥳THE CHARACTER SWAPPER IS FUNCTIONAL!! 🥳🥳