A throw back to creating this render to demonstrate to a client what their wrapped kiosk would look like. The design was an illustrator file. I would export it as separate, properly named art boards, and voilà!
RMH

#extradirty
Noah Kahan
The Bowery Presents
🩵 avery cochrane 🩵

Product Placement

gracie abrams
taylor price
Sweet Seals For You, Always

PR's Tumblrdome
d e v o n

tannertan36
Today's Document
sheepfilms
Jules of Nature
hello vonnie
Xuebing Du
Keni
No title available
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@beatblend
A throw back to creating this render to demonstrate to a client what their wrapped kiosk would look like. The design was an illustrator file. I would export it as separate, properly named art boards, and voilà!
Soft body simulation with the new principled shader and subsurface scattering. #blender #blender3d #3d #dailyrender #renderoftheday #render #3dart
Principled shader and volumetric emitters. #blender #blender3d #3d #dailyrender #renderoftheday #render #3dart
[SOUND] Hump day bonus: a launch meeting opening sequence done a few years back. You'll see they first started with the Cornerstone Meeting, which was presented to me as an existing vector logo. I animated it in, then into the Foundation logo, which was their next meeting, and finally transitioned into the Cholbam logo, for their third meeting. A little of everything was used. #blender #blender3d #3d #dailyrender #renderoftheday #render #3dart #illustrator #aftereffects #animation
Inspired by @rabbit.hole_renders #blender #blender3d #3d #dailyrender #renderoftheday #render #3dart
Inspired by @refikanadol #blender #blender3d #3d #dailyrender #renderoftheday #render #principledshader #animation #subsurfacescattering
#tbt to an #animation I did for a DVD intro. It has a little if everything in it: #blender #photoshop #illustrator #dvdmenu #neon #retro #oldies
Hump Day bonus: what I do to make a paycheck. All photos, video, editing, and effects done by yours truly. #haircolor #aftereffects #canon5dmarkiii #sonyalpha65 #photography #video
20170906 inspired by @friedrich.neumann. I used particles instead of objects, 'cause I'm lazy. ;) #blender #blender3d #3d #dailyrender #renderoftheday #render #3dart #animation #simulation
20170901 #blender #blender3d #3d #dailyrender #renderoftheday #render #3dart #animation #balls
20170830 - a little noisy, but an attempt at faking a prismatic effect using nothing but white lights, and a glass shader node setup in Cycles. #blender #blender3d #3d #dailyrender #renderoftheday #render #3dart #glassshader #glasstexture #prism
@blenderbender was nice enough to ask how I did the glass pyramid, so I thought I'd quickly toss this together. I got the normal displacement map from #poliigon.com and I use the filmic blender color management system. #blender #blender3d #3d #render #3dart #explanation #howto #texture
20170829 #blender #blender3d #3d #dailyrender #renderoftheday #render #3dart
20180828 #blender #blender3d #3d #dailyrender #renderoftheday #render #3dart #subsurfacescattering #volumetric #volumetriclight
20170825 #blender #blender3d #3d #dailyrender #renderoftheday #render #3dart #volumetric #volumetriclighting #abstract #abstract3d
20170824 #blender #blender3d #renderoftheday #dailyrender #glasstexture #animation #physics #simulation #3d
20170823 #dailyrender #renderoftheday #blender3d #blender #volumetric #eclipse #render #3d