Supplementary notes for Cameron Moll’s presentation at HOW Interactive 2012.
styofa doing anything

if i look back, i am lost
ojovivo
$LAYYYTER

izzy's playlists!
will byers stan first human second
Lint Roller? I Barely Know Her
NASA

roma★
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TVSTRANGERTHINGS

Origami Around
Show & Tell

❣ Chile in a Photography ❣
"I'm Dorothy Gale from Kansas"
noise dept.
Misplaced Lens Cap

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祝日 / Permanent Vacation
trying on a metaphor

seen from United Kingdom
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seen from Malaysia
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@bidesigneducation
Supplementary notes for Cameron Moll’s presentation at HOW Interactive 2012.
Frog Design released its Collective Action Toolkit (CAT) to the general public today! An article in FastCo.Design reported that the toolkit “seeks to develop a universal framework for people of all ages and cultural backgrounds to tackle big problems in their communities.”
The...
13 Nov 2012—Deciding on frameworks
Inspiring Design
"The Smithsonian's Cooper-Hewitt has recently acquired several original prototypes and drawings used to develop OXO's Good Grips product line. Cooper-Hewitt curators identified this line for the museum's collection because the products were a game-changing innovation iconic of late 20th century design. Watch this video to learn more about the story behind the objects."
Design Process Problems
Asked BI members during 11/13/12 meeting about what parts of the design process they tend to have problems with:
Identifying Needs:
phrasing needs properly
not being too constrained in characteristics
getting to core of the problem
Transitioning from user research to brainstorming / prototyping, narrowing down, when to stop user research stage
Mark Fuller, head of a company that makes large fountain installations, brings improv classes to his company to train people to actively listen to one another.
An academic paper on teaching design from CMU.
Ken Robinson on how to promote creativity through education.
Bret Victor's thoughts on programming and how it is taught.
Design Thinking Primer
We previously posted about Idea Couture's Design Thinking Primer—below is the summary of the principles it brings up.
From Design Thinking Primer: Design Thinking for Creativity and Business Innovation Series 1) Design Thinking is Action-Oriented.
learning-by doing approach to problem solving
getting your hands dirty and trying things instead of being an armchair strategist.
2) Design Thinking is Comfortable with Change.
disruptive and provocative by nature
promotes new ways of looking at problems, often through new lenses
step out of conventional roles and escape from existing dogmas.
3) Design Thinking is Human-Centric.
focused on understanding the customer’s needs, including unarticulated, unmet and latent needs, using various observational research techniques and design tools, such as journey mapping.
4) Design Thinking is Integrates Elements of Foresight and Anticipatory Imagination into the Strategic Planning Process.
opens up the future and invites us to explore uncertainties.
be comfortable with working with many unknowns
Design Thinking expects us to cope with inadequate information multiple unknowns
5) Design Thinking is a Dynamic Constructive Process that is Iterative in Nature
ongoing definition, redefinition, representation, assessment, and visualization.
goals may change as you acquire more in-depth knowledge of the problem.
prototyping and the creation of tangible “sharable” artifacts becomes an important piece of the Design Thinking tool kit.
6) Design Thinking Promotes Empathy
puts users at the very core of everything
communicate with people in order to better understand their behaviors and expectations, the values, motivations and needs that surround and drive them.
7) Design Thinking can Greatly Reduce Risk for Developing New Products or Services.
design thinking practices should help reduce risks, including technology, market, and customer risks.
8) Design Thinking can Create Meanings.
creating meaning = hardest part of the design process
communication tools employed by Design Thinking (maps, models, sketches, and stories) help to capture and express the information required to form and socilaize meaning.
9) Design Thinking as Organizational Culture Can Bring Enterprise Creativity and Knowledge Management to the Next Level.
embraces questioning, challenge and discovery including frequent reflection-in-action, celebrating creativity, embracing ambiguity and visual sense-making
strong “inspirationalization” and “sensibility” to give tangibility to the emotional contract that employees can have with organizations.
10) Design Thinking as the new “Competitive Logic of Business Strategy.”
allows companies to create new products, experiences, processes and business models beyond simply what works and turns them into something people desire—a truly sustainable competitive advantage through innocation.
In short, Design Thinking can...
increase an organization’s “sensitivity”
improve communication between all stakeholders (internal and external)
enhnce an organization’s ability to process, synthesize and act upon the potential that is real, latent, and inherent allowing for the constant extraction of economic and social value.
Applying Design Thinking to Classroom teaching
In the previous post, we saw how Idea Couture applied Design Thinking to a business context. Here are some articles that applies design thinking to the classroom
Design Thinking: Lessons for the Classroom. from Edutopia
This one talks about various types of thinking and how teachers can approach students: http://www.idesignthinking.com/03teachdt/04teachdt_text.html
The site http://www.idesignthinking.com/main.html in general is also a good one to look at for education and learning about this particular method of thinking/teaching.
"a 15 minute crash course on the concepts and tools of design thinking" from Idea Couture.
Creativity Links (and user research)
How to strengthen your organization’s creative core. http://www.innovationtools.com/Articles/ArticleDetails.asp?a=549 Reinventing education to teach creativity and entrepreneurship. http://www.fastcoexist.com/1679771/reinventing-education-to-teach-creativity-and-entrepreneurship Teaching creativity. http://people.goshen.edu/~marvinpb/arted/tc.html Teaching for creativity: Two dozen tips. http://www.cdl.org/resource-library/articles/teaching_creativity.php A summary of user research methods. http://www.gurtle.com/ppov/2009/12/06/a-summary-of-user-research-methods
Alex collected some design education materials from the Stanford d.school