Okay so it's been a while.
So what's up? What's been going on? A cavalcade of illness, injury, and death along with nothing really great coming from my film photography. Like, seriously, there's nothing to write home about and given this blog was originally to just share my photos with my parents, I mean that quite literally. Film photography is expensive, and I've decided to back the RewindPix Kickstarter because of the limitations and film recipe options. I'll give a review when I have time to use it.
I've spent the last couple of years working on a project called The Friendly Sex Shop Worker, giving layman's descriptions and safety info for the stuff you'll find in shops like the one where I'm working. This project included a series of videos and a book which is now waiting on an ISBN before digital release. So that's exciting!
Since 2009, I've been a freelance graphic designer. At the beginning of February in the face of world instability, especially given that 95% of my clients were American, I closed my freelance practice. I've decided to pivot to tabletop game design. Given my thesis project for my Bachelor of Design was developing a tabletop RPG system based in Universal Design, this pivot is about as surprising as water pouring from a faucet. I have three games currently in the works:
Seeing What Sticks: an adult party game where the players come up with the next big sex toy.
Thralls: Reminiscent of Triple Triad or Tetra Master but expanded and with a literal twist on the mechanics.
AEGIS Reforged: revisiting this system with better knowledge, while still trying to make it easy to understand for players.
Seeing What Sticks has a ready to play prototype and i have played a couple of 2 person games. I'm currently trying to arrange a larger, party sized group to play it before I do more editing.
Thralls has a mini prototype, I've played solo games with 2 and 4 "players" and differentiating it from its direct influences is rather hard. As much as I'd love this to be a Trading Card Game, it'll probably be more of a Print and Play for nothing other than legal reasons.
AEGIS Reforged... I've been sitting on this for 8 years and the nail is really uncomfortable. I tried to redo this back a couple of years ago but I got caught up in a bunch of other projects. Sitting down with the original book, I saw places that needed a lot of improvement, and places where the book should have been split into separate books entirely. I spent more time on class and Job lists than I did on deeper character creation, monster making, world building, or a coherent battle system.
A couple of nights ago, I bought a Dice app and started running head to head tests, first with melee fighters, then a melee fighter versus a ranged fighter. These are tests I should have run years ago, but I was too focused on finishing the book. The dice rules are different depending on the type of attack.
As AEGIS is a rule playing game system, I'm starting with the Role part, focusing on the basic battle mechanics, followed by character creation, npc creation, and monster making. After that, I will expand on world creation and building.
AEGIS has some good bones, but too many bones to be functional, and some in the wrong place. Anyone fancy a game of Operation?
In the meantime, I'm also still a musician. I made this album last fall.