In a 2019 interview with GamesRadar, Donkey Kong 64 creative director George Andreas explains that the reason the game has so many collectibles, and so many playable characters, was because Rare co-founder Tim Stamper felt that it needed to distinguish itself from Banjo-Kazooie (which was released a year prior).
If Banjo-Kazooie had not existed, or if Donkey Kong 64 had been developed first, it is entirely possible that the game would have had much fewer collectibles, and only two playable characters, like the previous Donkey Kong Country series games.
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