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@blasphemouscontenttrigger-bct
Video of working AssignmentÂ
The danger of the discomfort zone
in class today Ricardo was encouraging us to move out of our comfort zone and into the stretch zone or the discomfort zone. While its a idea I agree with I think he didnât address the reason why the comfort zone is so appealing. Many of us have left high school being told how to write, learn and act to get good marks. Why it sucks that marks inform how we act it would be foolish to say it doesnât. I know i choose this degree because it diverts from the normal uni structure but it still is a uni degree so marks still have to be allotted. I know my first reaction to seeing a visual reflective essay was to ignore the visual reflective and just see it as a essay. For me, years of conditioning about passing or failing has left me with a 2 circle system. Iâm either comfortable or im panicking, and usually im both. When relaxing I have some background panic about not doing enough or worrying about life. When im working my monkey brain constantly tries to pull me away back to my comfort zone because its âsafeâ. This might be an extreme example but it does address some of my thoughts on simply saying leave your comfort zone to those who have been punished for leaving it.   Â
Visual Essay Source dump #1
1. âWired in? Genetic traits and entrepreneurship around the world â
This paper posits that entrepreneurship is directly related to genetics which disagrees with effectuation theory that itâs a learnable skillÂ
https://www.sciencedirect.com/science/article/abs/pii/S0040162521002201#!
2. âDoes crowdfunding really foster innovation? Evidence from the board game industryâ
Shamelessly stolen from Ricardoâs blog about how crowdsourcing allows for more novelty ideas with distinct aspects to thrive in crowdsourcing vs traditional investment.Â
https://www.sciencedirect.com/science/article/pii/S0040162521001797#sec0001
3. â Combinatorial design â
While its mainly used as a mathematical principal I'm using the basic idea of this along with a bastardization of the 4 creative hats to create my on explanation on how new ideas can be created and differing mindsets can produce similar effects.Â
https://en.wikipedia.org/wiki/Combinatorial_design#:~:text=Combinatorial%20design%20theory%20is%20the,of%20balance%20and%2For%20symmetry.&text=Combinatorial%20design%20theory%20can%20be,area%20of%20design%20of%20experiments.
4. â Is innovation design- or technology-driven? Citation as a measure of innovation pollination â
A case study on how having innovation being tech or design based can depend on the product, using Dyson as an example
https://www.sciencedirect.com/science/article/pii/S0959652621008994
5. No! : The Power of Disagreement in a World that Wants to Get Along
âgreat minds think alike but foolâs rarely differâ and its hard to tell which group you fall into. This book makes the argument that genuine and open discourse is the best path for solid and thought-out ideasÂ
https://ebookcentral.proquest.com/lib/AUT/detail.action?docID=5164781
Que les pauvres aillent se faire foutre?N'oubliez pas d'activer les sous-titres!VidĂŠo originale:http://youtu.be/eBuC_0-d-9YTraduction de la description de la...
I found this interesting when looking at provoking change in people. Empathy is very easy to be angry on other peoples behalf. To be enraged as you can put yourself in that situation and get angry with them.Â
Its easy to add someone to your life and your world view. Its much harder to meaningfully add yourself to someone elses. âfuck the poorâ is easy to get mad at and repulsed at. Its much harder to take action to say I wouldnât want to be poor so I will help Â
Effectuation Theory - As I understand it, its trying to codify what the entrepreneurial idea is. The basic concept is asking yourself what you can realistically do/ your product idea. You then make a quick prototype and get feedback from people you think would be interested if your product came to reality. You then get valuable feedback to move forward with the idea or to alter it. Then you get stake holders who would be able to help bring your ideas to reality. Again the product might change many times with each step and its important to be flexible with it.Â
My thoughts; While I appreciate it as a general guild I think it would be a bad move to take this as the only way to be successful in making a product. There are countless products that came to be massive institutions that all stakeholders and experts said couldnât be done or wouldnât amount to anything.Â
E.g.Â
-Telephones
-Personal computers
- The internet
- The lightbulb
With each of these inventions if they had gone to the wrong stakeholder and listen to them tear the idea to shreds then that would mean a tremendous loss for society as a whole. I think its important that if you are going to move forward with this thinking that you keep the original ideas integrity into consideration. Yes of course listen to those who know more than you but if you hear 1 person say no it might be a good idea to hear from a couple of others before you put the idea away for good.Â
Affordable losses is also an interesting idea because again many of the most critical elements of the modern world were done by people who threw everything they had into their idea. Famously SpaceX was on its last possible chance before going bankrupt. I appreciate that having a reasonable loss allows more chances at success so its good advice but could diminish ones burning passion for an ideaÂ
We continue our look at philosophical reasoning by introducing two more types: induction and abduction. Hank explains their strengths and weaknesses, as well...
As part of the slides from week 6 there is mention of 2 phrases to investigate being, â Effectuation Theory â and âAbductive Reasoningâ. This link was one of the more easy to understand the differences between Inductive reasoning and abductive reasoning.Â
In my own words Iâd say that inductive reasoning is saying âwhat happened in the past will be true in the futureâ and abductive reasoning is saying â what happened in the past will likely be trueâ. Both definitely have their place. No point saying all the time that this ruler is likely to be 30cm long because it was in the past right? Its very easy to take that as true and to constantly state everything as likely to be true would be exhausting to listen to.Â
I think Abductive reasoning is more useful when predicting how adding new elements to a mix may effect results. âI invented tech X and its going to change the worldâ is a little grandiose. But âI invented tech X and its likely to make some peoples lives easier but it might also cause these problemsâ is a little more considered. It doesnât sound as confident or showman but it is more realistic.Â
Vlog credits
Images sources ( all redrawn/ reimagined myself)Â
https://www.pinclipart.com/pindetail/ohJTR_coding-computer-programming-clipart/
https://iconscout.com/icon/think-outside-the-box-6
http://getdrawings.com/paradox-icon
https://www.shutterstock.com/search/future+icon
https://www.onlinewebfonts.com/icon/506162
https://i.pinimg.com/564x/75/ba/61/75ba6177c1e58c946b9d5ca90ad0d906.%20jpg
The A-Z of Creative Technologies A.M. Connor1* and R. Sosa1&2 1Auckland University of Technology, Colab (D-60), Private Bag 92006, Wellesley Street, Auckland 1142, New Zealand 2Monash University, Department of Art, Design and Architecture, 900 Dandenong Rd, Caulfield East VIC 3145, Australia
If you've ever wanted to go rogue, Liam O'Brien's got just the insight you're looking for! Catch his Rogue Quick Build for 5th Edition D&D on the latest epis...
This is a collection of different builds i found to use a sort of template around my own CT character buildÂ
Assignment vlog breakthrough
FINALLY. I had been struggling for a while on how to put my own spin on this assignment. At first it seemed incredibly simple to just answer the question as stated by the rubric. And to be perfectly honest it is. I had no problem with putting my thought together on what lead me to this decision because it had been one i had battled over for almost a year before committing.Â
My real concern was that i didnât want to just talk to the camera for 4 min about my life story like some drive through careers councilor session and the same i didnât want to just do a presentation using the links provided because it honestly gave me flashbacks to creating work meeting presentations for issues i had no passion in. I care about this degree and i wanted something to show it was me that cared about it not just to answer a question. SOOO...after all this conflict i knew i wanted something personal that was entirely me. I already had my thoughts down on paper so now all i needed was for inspiration to hit me. I spent days waiting and waiting, seeing that dead line approach. I knew that i could create something presentable without issue but it wouldnât be what i was looking for. Then finally it hit me, in the strangest way possible. Im a story tell by nature, i DM for multiple groups and create characters, worlds, cities, monsters and even entirely new classes for fun. Why not directly translate that. I looked up some videos on D&D character creation to see if it would fit in the timeframe and i was in luck. I now had a story arch that could work with and a format I would enjoy presenting in. Good thing i only have 2 days to make it :âD
Build and instrument - Reflection
Having been away for the actual studio I had to rely on the recordings/ slides to partake in this project. I was thankfully invited to the same group I had worked with when hacking the board game and I think we work quite well together.Â
The main issue I found however was that while they said I was included in the group I wasnât assigned any part of the actual project. I helped here and there with getting audio files and advising on some aspects of the scratch program I still felt I was not equally contributing as my other team members. I had raised this concern with them asking if they needed any help with any aspect as I hadnât been assigned a role and no one said they required extra help.
I believe it was being away during the studio session that was the main reason for this disconnect. While they were lovely to include me, the instrument and roadmap they had build had already had the tasks assigned and ready to go by the time I was invited.Â
I would say for our next group its important to have notes on a shared document of some kind so that each persons tasks and progress is being shared.
Overall I'm very happy with my group and my main concern is being seen as not wanting to contribute to the team. They havenât expressed any concerns to me but this is just my own feelings on my contributions.
Papertronics - Hack a board game reflection
Its been a while since I was in high school and I can now remember the benefits and challenges of group projects. I was in a group of people with really ambitious and creative ideas. Me originally wanted to take the CIS Miami game and make a Dnd/ among us cross over. While we all loved the idea the time constraints and the amount of time it would take to play test a new concept until we were proud of it made it unviable to do. If given more time or if this was a project we were working on outside of a marked and timed construct we would have been able to build a really awesome new game. We wanted flashing lights and percentage chances per room and traps that can be set and card that effect probability.Â
We discussed it as a group and it simply wouldnât work with the situation we had so we had to reframe our plans. We found a game with a simpler game structure that we felt we could put our on , chaotic, spin on it. We decided to take a simple vampire princess rescue game and convert it into a dystopian view of the movie Shrek. We found this a fun way to incorporate well know characters, sounds that we know where to collect, artistic abilities are able to be used and will be able to have clear interactions using the Makey Makey. While a part of me is upset that we werenât able to do our original idea I'm proud of us as a group to be able to reflect on our limitations, come together as a group to make a entirely new idea and to execute it using our own skills and talents.Â
Group notes.Â
https://miro.com/app/board/o9J_lQVGrCo=/
Into to Creative Tech, Week 2.
Well I didnât expect to have this problem. I originally choose creative tech because I love designing things, making things, breaking things and then remaking them again. The creative side of engineering has always come fairly easily to me in my hobby life but the math and technical side I have often struggled with.
Good thing about struggling with the technical side is that is simply a matter of additional effort or time to learn how to do X. The issue I didn't anticipate is when my creative juice runs low. I never really had to push myself normally past my exhaustion of creative efforts. Once I was out I would just stand up and leave and do something else. But now that this degree requires me to be creative beyond my comfort point I feel like my limit has been almost cemented in. Pushing beyond that feels exhausting. I hope this issue improves with time and having issues is normal. For now its manageable but its just a issue i didnât expect to deal with.Â
I believe that to gain any insight into truth we need to seek out challenges of our views of the world. I would like to issue a personal challenge in the BTC class to find a topic on this page that you believe you know a lot about and to have those views challenged.Â
Intro to CT , week 1; reflection
Who am I? (Intersections)
I see myself as cross between designer and engineering hat (as per the 4 creative hats module) as I am almost always pursuing a user or client focus rather than some vision or innate born requirement to fulfil. I certainly envy those who were born to do something but my life has always been lead by what is the best thing I can do that will improve the lives of those around me.
What is Creative Tech?
Creative tech is the recognition that the greatest changes to our society donât normally come from cutting edge state of the art tech but more commonly widely available tech being used in disruptive and unexpected ways. This is due to humanâs curiosity and experimental nature that I wish to nurture further in myself.
How am I using my 10 hours this week for ICT?
Obviously, any outlined work or reading will take precedent which I will estimate would be 2-3 hrs a week, Additional time will be used on further reading and work on my own creative goals and assignments.
How do I reflect?
In my normal life I do not often reflect which is something I will be working on more. However when the need has arisen either due to a large change in my life or a problem I have overcome, I find that having clarity on what my questions are helps best. I will work on trying to narrow down and focus on the main question or underlying issue in order to see how effective I was at dealing with the issue or how best to proceed further. This is often the most difficult part for me as once I have a clear question the answers seem far easier to find.
How do I learn?
Finding passionate people about what I want to learn is the best way to learn for me. Passion is contagious and I am so often torn between all the different things I want to learn that if I truly need to focus on a subject or topic, I need to build a fire of passion for it.
How do I want to make a difference?
When I think about large âwicked problemsâ that face our world I often have a feeling of existential dread and just get overwhelmed. I know that for many people this is the same and we end up not doing anything about the issue that worry us most. If I could make one difference in the world it would be to be able to give these wicked problems tangible and clear paths to success.
Feasible + Desirable + Viable: What does this mean to me?
Feasible means are the real-world limitations going to make a product possible to make.
Desirable means does it work in the environment it would be placed in. This to mean is not just aesthetic but also culturally, societally or emotionally how users would react to it.
Viable means simply does it achieve the goal it is setting out to do. I always find this is the best place to start as concessions early on viability often lead to finalised products that lost sight of their intended goal.
How is the future shaped?
The smart ass in me would say time but that is only looking in the progression of the dates. If we are talking about âthe futureâ as more of an idealised utopia we want to work towards its shaped by so many factors. To me the main ones are culture, politics, our environment and technology. Most of this comes down to peopleâs collective desire for a similar goal. Space flight was achieved 60 years after the first flight because people were racing for it. 60 years after that and we have stalled because no one (until very recently) has had any interest in it. The future is shaped by the collective agreement on what future we all want. Â
How do technology and humans shape each other?
People often think about how technology is changing society with a lot of âkids these daysâ mentalities. They focus on how it used to be and make wild predictions on what will be. What is not often talked about is how society shapes technology. Technology only progress as far as a need exists for it and a desire to make it happen. The âkids these daysâ behaviours are only possible because of the foundational blocks that the previous generation built upon. Mooreâs Law is not some cosmic force of the universe, but a representation of humans continued need for further developing technology. Its not inevitable and would stop the second that humans stopped wanting that change (despite how much they many complain about the by-products later on).