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@bloodlyshiva
Break time
In honor of the new series coming out, more crossover drawings!✍️ Ideas that @elitadream, @istadris, and I brainstorm about on occasion. A couple sketches are from @istadris stories, link them if you're up for it, buddy. Happy show watching y'all, and have an adventurous day
“Illustrations made for the arcade version of Moonwalker and published in the 50th issue of Gamest. The art style reminds me a lot of Taku Makino’s (who animated some of the game’s characters).” (VGDensetsu)
(Sega - 1989)
Unique front-facing Mario and Luigi sprites from the clock function of the 2020 Game & Watch: Super Mario Bros., extracted from the system's files.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source
The Hyrule Fantasy, as envisioned by Katsuya Terada
Katsuya Terada is a Japanese artist cut from a different cloth, with an intimidating body of work evoking memories of 1980′s film classics like The Dark Crystal and Conan the Barbarian rather than the typical doe-eyed anime flavors that his contemporaries so often cling to. Some time in the late 80′s, Nintendo discovered his work, and perhaps figuring that his depiction of sword ‘n sorcery was a good sell for Western audiences, commissioned him to create several illustrations for in-house strategy guides and magazines like Nintendo Power.
From what I recall from early Nintendo Power issues, Terada’s work appeared in articles promoting Dragon Warrior, Secret of Mana and Final Fantasy, but his Zelda illustrations were the most prolific, and those are the ones that have made a recent resurgence on the internet. (See a complete high-res collection here.) They’re interesting because they’re so intertwined with “classic Zelda,” AKA the first four games of the series. Those four entries, right up to Link’s Awakening, possessed certain characteristics that would later be shattered by 1998′s Ocarina of Time. Specifically, they all came out at a time when Zelda was still evolving, and was first and foremost a 2D franchise with graphics that were left open to interpretation. Link might have been a pink-haired blob on the television screen when you were playing A Link to the Past, but because those two dimensional collections of pixelated dots were just abstract enough, you could still choose to imagine him as a rugged, strong-jawed adventurer making his way through a twisted, murky fantasy world - rather than the earring-sporting anime kid that Ocarina of Time would fashion him into just a few years later.
Terada’s artwork clearly plays on this still-open-to-interpretation early version of Link, Zelda, Ganon and the other inhabitants of Hyrule, and it’s clear that he was drawing from the sparse screenshots he was probably presented with to manufacture something elaborate, colorful and very special. I particularly like his gorgeous interpretation of Marin, the biggest female character in Link’s Awakening, and it’s fascinating to see how a few of his designs, like the buxom Great Fairy, eventually became a reality in later Zelda titles over the years. Or maybe he drew that one after Ocarina of Time had already come out? Either way, there’s a raw imaginative edge to his art that you just don’t see much of anymore, and although Terada’s newer works are more refined and techno-laced (not to mention filled with nipples), that energy and sense of unbridled imagination is still present.
I really wouldn’t mind seeing another Zelda game emerge with this sort of look, but it’s unlikely to ever happen. Video games are realistic enough these days to simply not need artists of Terada’s caliber to represent them in strategy guides and magazines, and even if Terada were to take up a job in the modern day world of video game character design, it’s doubtful that Nintendo would hire him for The Legend of Zelda series, which seems to have firmly taken up roots in the land of anime aesthetics. They didn’t even bother to include his work in the Hyrule Historia, though there’s really a lot they left out of that book in favor of gushing about Skyward Sword.
But one can sure dream of an alternate universe where classic Zelda lived on and morphed into its own unique beast. In that universe, I like to hope that these images, once confined to the pages of Nintendo Power, became pulsating, breathing graphics on digital screens everywhere. One can dream.
Bruce Timm's "Luke Cage, Power Man"
Chrono Trigger would've gone very differently if Queen Zeal just had a Lavos-plush to fangirl over. Or a dozen of them, and they would go "Skree!" when you push their faces.
More tall Miku chronicles commissioned by Anonymous. First Part.
Drawing of Mario by Shigeru Miyamoto, found in the official Japanese guide for Super Mario All-Stars.
While the guide was published in 1993, the drawings included in it are stated to be a collection ranging from Mario's entire history (and none of them have a specific year given), so this may be an extremely early drawing from the early 1980's.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: VGArtAndTidbits
Tall Miku comic commission, based on the misconception of Jerma who thought Miku is 7-8 feet tall.
Just today I got to see a chess book that I remember reading as a little kid. While it didn't give me a lifelong passion for chess, it did give me a lifelong passion for fantasy for its artwork.
The book is "Chess for Young Beginners" from 1975, and here's some of the artwork:
Like, this artwork goes hard. I especially appreciate the colour scheme for the black pieces, with its browns, bronzes, reds and oranges.
This artwork is amazing, evocative, exciting and dramatic. I recommend giving it a look if you have a chance - you can probably scrounge up a PDF of this thing with a bit of searching.
This image of a sassy Peach from Paper Mario was making rounds, so I decided to redo it on he traditional 2D Mario style.
The Mysterious Gait Under Wraps
In Paper Mario: The Thousand Year Door, characters have smoothed moving parts, and naturally we can see how certain characters move. For example, when Paper Mario walks, we can see his feet swinging like a pendulum. This brings an interesting question: how does Paper Peach walk under the skirt?
Indeed, nobody seems to ask this question but that means it's also a question begging for some natural suggestions, and off-the-wall ones. This idea initially started out as a mere sketch and some strange suggestions, but eventually I wanted to use it as an opportunity to draw animation.
This animated piece is my serious attempt, whereas previous ones were just small stuff. Indeed, the real challenge is coming up with how the legs move in motion. Some, they were easy, but many of them were difficult. For example, the Regular one features normal walking, but animating a walk is not so easy.
A couple of them got revisions. Float had less feet movement but I decided to redraw it to give it clearer movements. Also, wheel initially have the feet moving clockwise until someone pointed out that it looked like it moves backwards, which is a good call because I didn't notice it.
Hopefully these look good enough to get some laughs! I felt accomplished looking at all the animation I spent nights doing.
Thank you for reading.
EDIT: Didn't know you can create a poll! All right, here you go!
What do you think?
Swing (Legs)
Swing (Feet)
Shuffle
Wheel
Regular
Float
Stretch
Hop
Skirt Crawl
Secret Skates
Other (your call)
Extremely rare "Evil Toad" figurine from a 1986 collection of "Mysterious Occult Super Mario Bros." figurines from Japan. While not authorized by Nintendo, these were sold legally under Japanese parody laws.
Main Blog | Twitter | Patreon | Small Findings | Source: KeshiCorner
Officially licensed 1989 Mario cup featuring Mario saying "You can't stop me, Bowser!" while preparing to attack him with a hammer.
Main Blog | Twitter | Patreon | Source: twitter.com user "TanookiKuribo"
The Japanese box art for the original GBA release of Mario & Luigi: Superstar Saga contains very small upside-down artwork of Cackletta and Peach in one of the corners. This is an extreme close-up of the artwork, turned right side up, to showcase the details.
Main Blog | Twitter | Patreon | Small Findings | Source
Various concept artwork for the 2023 Super Mario Bros. movie.
Main Blog | Twitter | Patreon | Small Findings | Source: twitter.com user "smbmovie"