From 9,000,000 Faces to 4,000!!!
i may be blind because i cant tell the difference chief
Thats the thing, its so well optimized but it retains so much of the original! If it were in a game, for example, no longer will your gpu need to calculate everything for 9 million polygons per second, only 4 thousand. Thats huge if, even up close, theres little to no difference














