Dawn Sortie[c]
The rescue corps gets a call in the early morning. One last check-over and it's time to go. Commission for Patashu
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Not today Justin

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@bounceartwork
Dawn Sortie[c]
The rescue corps gets a call in the early morning. One last check-over and it's time to go. Commission for Patashu
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Co-coziness [c]
Bugg helps her friend Lyth get comfy in the big bay window on a cold and snowy day! I'm sure she doesn't mind being worn, though she's not super chatty at the moment... Commission for Lythlphene!
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Kix on the Road [c]
Kix the Gnollborg travels across the endless expanse of desert wastes, dragging his supplies along with him. Commission for Absol!
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Battle Fortress Shakedown [c]
Seated comfortably in the eye-cockpit of Patashu Industries' prototype Mega Dragonite Battle Fortress, test pilot Skai puts the new machine through it's paces. Commission for Patashu featuring Dreynbolt!
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Miss Hiss [We Live Forever]
What was Dug hiding on that screen? Her sona, of course! Before becoming a snerson herself, she spent a good amount of her time online roleplaying as Miss Hiss, a kindly, comforting snake lady that runs a diner. She hadn't played as her since going to Vermidae, probably because not having limbs makes typing hard... I hoped to post this if Dug's sona was ever revealed - Sadly she wasn't, and the actual play campaign is over. But there'll be more art of the characters and how they wound up!
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WE LIVE FOREVER (And We Love To Live)
is a languid furry urban fantasy transformation-horror TTRPG by Darling Demon Eclipse and IFeelOdd. for 2-4 players and a GM, using the PbtA (Powered by the Apocalypse) engine. A hidden dreaming realm of vermin opens its doors to your cast of burn outs, shut ins, freaks, and failures, pulling them from their mundane hells into an altogether grimier, more sensual one. Be remade as beast and whore and monster, and never die.
GET IT HERE (Or check your email if you already had wlf classic for a discounted version) -
https://itch.io/b/3367/we-live-forever-and-we-love-to-live-complete-edition
Primarina Recovery [c]
Jake the Dewott successfully salvages a beat-up old primarina mecha from the bottom of the ocean. Outside of a little sputtering and smoking, it runs just like new! Commission for hedghog2234!
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Under The Dome [c]
Glitch the robo-moogle surveys the expansive terrain of the Final Fantasy sim-dome which they inhabit. Commission for Glitch!
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Robo Racin' 3/3 [c]
Everything worked out okay for everyone involved! Commission for Erakir and Glitchuser!
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Robo Racin' 2/3 [c]
Warm up the Warkifier 9000, we're makin poultry today! Commission for Glitchuser and Erakir!
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Robo Racin' 1/3 [c]
Erakir takes up Glitch's challenge, confident in their mount's speed and their own abili-oops they lost. Commission for Glitchuser and Erakir!
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Urban Trailblazing[c]
Carlos uses barely-understood magic to make a convenient shortcut for the party while his eyelings look on curiously. Inspired by events from the first session of the We Live Forever Actual Play! We'll be recording another session this sunday morning (11AM EST) on the You Are Beheld twitch channel! And, if you want the context for this image, maybe check out the VOD of the first episode!
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Nidoworks ND-A/30.B [c]
Nidoworks Consolidated Defense ND-A/30.B The backbone of Nidoworks' armored battalions, the ND-A/30 is a very straightforward machine. This chassis forgoes almost any kind of complex equipment in favor of durability and an absurd variety of firepower. Able to excel both in point defense and direct assault, they do rely on smaller support machines to cover their blind spots and let them focus on their primary role. This hyper-specialization in frontline combat is thought to explain why so many ND-A/30s develop 'excitable' personalities, and why they also attract many of Nidoworks' hotshot pilots. Notable Configurations: A - Defense configuration, mounts extra armor at expense of speed. Primary armament includes lightning projectors and heavy autocannons B - Direct assault configuration, trades some heat-management issues for improved speed and rate of fire. Notable armament includes fin-stabilized rocket pods and rapid-cycle particle guns. E - Engineering configuration, hardpoints fitted with cranes and multi-arms. Minimal armament, extra space allocated for materials. S - Space warfare configuration. Heavy emphasis on directed energy weapons and maneuverability. 6th Battalion only. Pictured unit is a B config, assigned to Nidoworks 3rd Armored Battalion "Black Hare." --- A commission for the very kind Hedghog2234 who shares my mad vision of nido poke-mecha
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Give a Hoot [c]
Turnabout is fair play! Flat color commission for CunningAzeri!
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Tss'Renia Bust [c]
Tss'Reina the synthdragon says hi! Commission for Tss'Renia
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Snoot Chat [c]
Glitch and Patashu have a riveting conversation! Commission for Glitch!
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Shaymin Battle Fortress "Rampart" [c]
Yet another fun robot comm I got to do for Patashu, who has again generously provided a writeup for this piece: --- PI-PBF-0429-FE-001 "RAMPART" Rampart, Shaymin (Land Form) Battle Fortress, 'Field Engineer' class, manufactured by Patashu Industries, 33 meters tall (foot to top of the Mechatronic Garden) Battle Fortresses are towering animalistic war machines that can cover the entire roles of an adventurer party or army. They can be crewed or piloted, but also have a sapient AI and can work autonomously. 'Field Engineers' are designed to be able to aid in civil engineering - disaster relief or construction of new projects - entrenching military position, or aiding in an ongoing conflict by providing energy production, repairs and 'ivy' temporary structural supports. This is a setting infused with Type Energy, so plant constructs are able to draw it in through roots, through the air and through the sunlight. Rampart has Grass Type Energy Reactors onboard for reliable (and very bright green!) glowing power, that would be down-converted into electricity for interface with less magical systems, and used in onboard factories to build new seeds before moving them up to the Mechatronic Garden to finish construction/allow them to draw in their own energy. These building-dwarfing mechanical plants can operate in their slots, or be collapsed back into seed form, loaded onto the Agricultural Tower's crane and shot out of the railgun to deploy elsewhere. The drills burrow into the earth, and can form a root network to connect nearby plants together, sharing resources and communications. The two flowers on the sides are double duty energy collectors and Seed Flare cannons. The petals can close up when under attack. The leaves are movable shields and energy collectors. The dense foliage of the Mechatronic Garden makes for excellent cover for the plants inside to retreat into, as well as for allied crew/heroes to use as cover in a battle. The eyes are black panel screens with projected green-to-yellow pupils. Additional turrets and the mawcannon cover angles the Mechatronic Garden can't, or in case it currently doesn't have the right plants installed. Plants depicted in the reference sheet: RAY - a flower with petals and leaves. It draws in type energy from its surroundings, above and below ground, stored in battery fruits hanging from its exterior. The flower stem can be used to fire beams (offensively or to wirelessly transfer energy), and it has an antennae system for communicating distances further than the root network. AMBUSH - a flat, five petal, serrated flower. Carries vines which can strangle swarmers and infiltrate battle fortresses to drain them of power. Can draw metal into its center and devour it. Manufactures and releases paralytic/anti-electronic warfare chaff clouds. Can lie hidden undercover until a target is nearby. WILLOW - a weeping willow inspired plant, having a central pillar with three branches that droop over and cover the exterior in a drooping, reactive material curtain. A ring of robotic arms/tools can slide up and down the interior. Designed to defensively cover a unit or building while performing construction/repairs to it. Other plants can also be constructed if the blueprints are available (cactus walls and turrets, tree bridges, exploding seed pots, scotch thistle fence, creeping ivy reinforcement, etc). --- Thanks again to the wonderful Patashu for their generous support and for making me draw lots of cool robots!
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