New, blue and the first of our crew, introducing the new Turbo!
We’re super excited to finally get to start showing you more of the game! Expect more media and trailer coming soon!
Our company is creating a game!
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@brandonswanart
New, blue and the first of our crew, introducing the new Turbo!
We’re super excited to finally get to start showing you more of the game! Expect more media and trailer coming soon!
Our company is creating a game!
Is this now?
Boop.
Find me on ArtStation - https://www.artstation.com/artist/brandonswan
Twitter, Facebook, Instagram, Deviant Art = @Brandonswanart
I was lucky enough to work on Dropzone, and this was one of the illustrations I got to do for their marketing team for their Holiday event! Inspired by the classic Norman Rockwell! DID I MENTION THE GAME LAUNCHES TODAY?! Go check it out! http://www.playdropzone.com/steam
Ghost Knight enemy design! Check out my Artstation! https://www.artstation.com/artist/brandonswan Or follow me on Twitter, Instagram and Facebook @BrandonswanArt
I realized a few things in Photoshop lately that really seemed like things I should have known by now! So I made this in the hopes that some of you might find it useful, and attached a few other little things I find either good to know or handy!
Happy Arting Y’all!
Furiosa and Friends
Heat Death of the Universe
For a class I took, we had to do a collage based on the story "Heat Death of the Universe" We also had the option to create an extra credit piece, a book cover for a story of our choice, I chose "The Sentinal."
Refining some things.
I ended up playing with this more. Messing with skin textures, hair, values.
Sketch
Simply some practice to work on stroke economy. I know I should be able to do this with much, much less. I spent too much time refining things that didn't need it, but hey that's what practice is for right!? I was also messing with the eyes a bit, tried doing a replicant look on one. As in the Blade Runner kind.
Something about cats...
I've recently kicked off a project that will consist of a female detective protagonist and her home. The setting and theme is basically a mish-mash of noir concepts, a sci-fi setting, and contemporary design languages. The intent is to create as much 2d concept work as I can, and then bring the whole thing to life in Unreal Engine 4 for the renders. Ideally, I'll even rig and animate the character to walk around the scene, but we'll cross that bridge when I get to it.
First Steps
These are some of the different versions and ideas I was playing with when coming up with the logo for the website. I don't feel a logo is necessary for an artist by any means, but since I intend to keep the website very simple, I figured a nice header and logo would make the whole thing pop.