We’re better at making games than we are decorating small trees. Happy Holidays everyone!
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@batteryjam
We’re better at making games than we are decorating small trees. Happy Holidays everyone!
It is with the utmost pride that we finally get to show you what we've been doing! Introducing Battery Jam! A local multiplayer game of competitive territorial mayhem!
We'll be heading to Steam Early Access in January! Check us out! http://store.steampowered.com/app/751330
And finally, Introducing our lean green (and purple) fighting machine, Slug! We're very excited to have shown you our characters, but we're even more excited to for our reveal trailer coming soon! stay tuned!!
Introducing Love! A proud and smiling testament that being cute doesn't mean you don't still wreck your opponents! Stay tuned for more reveals and a trailer coming soon!
Introducing Rocket, the roughest, toughest, most chrome sportingest Jammer this side of a score board! Stay tuned for more reveals and a trailer coming soon!
New, blue and the first of our crew, introducing the new Turbo!
We're super excited to finally get to start showing you more of the game! Expect more media and trailer coming soon!
It’s not the most glamorous aspect of game development, but it’s pretty important. Our options menu is fully functional!
We bridge gaps in style!
Check out the sweet tunes.
Check out this early (silent) footage of our newest level in development. Possibly our most ambitious level yet!
(Oh, by the way, this video is on our youtube channel. We’re not really using it for anything yet, but feel free to subscribe now if you want to see new videos and trailers for the game!)
I’ve been doing some detective work and wanted to see how far back we were encountering some bugs. I went back. All the way back to alpha. Alpha was simple time. A time free of major crash bugs. Everyone was Turbo and everyone was happy. Despite lava being unforgiving and ridiculously easy to fall into. Bolts were coins and everyone had their time of stardom on the jumbotron. It's pretty amazing to see the differences and how far things have come.
Making of Battery Jam, a student game
We contributed an article to the Unreal 4 community blog. We talk about a little bit of everything from the game design to the materials used in the game. Check it out!
The scoreboard and the bolts system has been going through some changes. Currently this is the state they’re in. Hopefully by looking at it you’ll know what the information represents. Will this be a permanent addition? Stay tuned to find out!
I sat here for half an hour just playing around with the colors for our characters from the materials Everett set up. I call these (left to right) Turbee, Hot Slug, Brandon’s Coat, and Pristine.
A work in progress shot of our new and improved character select screen. We’re bringing customizable colors into the mix, allowing players to personalize their fighter.
Hello Friends! We have a Facebook page now as well! Like us on Facebook!
https://www.facebook.com/batteryjam?fref=ts
A new promotional still of the characters