I do visual art, writing, and some translation (English to Tradition Chinese), both of original works and fanworks. I will be posting some of my works here.
Content warning: This blog may contain contents with themes of violence, gore, body horror, and nudity.
My Works and Projects
Arbitrary Storyline Execution: A original web novel trilogy, modern horror fantasy. In which people tried to twist the world to suit their wants. Currently still in rough drafting state, be expecting more concept arts of it here.
Walking Armour Obelus: A visual novel that's connected with Arbitrary Storyline Execution. In which the player joined a small movie filming team that was more gruesome than the actual film. Currently also in rough drafting state, be expecting more concept arts.
The Binding of Sunny: An Omori fanfic. The Binding of Isaac AU with Omori cast and TBoI story structure. Currently finished.
Spaceboy in Black Space: An Omori fanfic series. A horror series where Captain Spaceboy went on adventures in Black Space. Currently finished.
Asphodel Foundation: Short story collection of my Flight Rising dragons. Currently under revamp, with the story text finished.
FR Lore Translation Project: Translation project to translate Flight Rising lorebook into Traditional Chinese. Currently in indefinite hiatus, may reupload it on AO3.
Where Else to Find Me
Pillowfort
Twitter
AO3
Flight Rising
I do have more accounts, but they are either private or inactive.
Learning new skills while assembling what I have. Making new assets depends on which part I'm more available to do.
Story script:
The 3rd draft is done, and about 20% is currently in the game code.
There will be branched paths. Depends on your choice, the Walking Armour Obelus filming crew members may walk off fine, suffer injuries, or worse.
The two screenshots here are around the same time, but in two different paths.
Don't worry too hard, you can always try again.
Artwork:
Three more pieces of CG were made. One of which is variant-heavy. It is still a small part of what I've planned.
I'm slowly getting used to using the composite displayables in CG and background variants. This helps reducing the file size of the VN.
Coding:
Learning more about how to animate the sprites lately. Nothing too fancy, they are still static sprites moving around. It's inspired by Umineko no Naku Koro ni.
Planning to add achievement system (after putting the full story script in code), character gallery, and Traditional Chinese translation (the last feature to implement).
Music and sound design:
I've been learning a bit on making musics. The quality isn't the best, but it's nice to have something custom made.
By the way, there are some audio filters in Ren'Py. It's useful to set some moods with them.
Currently there isn't much sound effects. Will implement them after putting the whole story script in the code.
Overall:
Things are going steady. There are more work to do than I initially thought, but still isn't beyond the skill scope of a first game made by a solo dev with no time limit.
Time flies these days. I made some progress since last update, at the same time, didn't feel much.
Story script:
Currently working on the 3rd draft (70% done). The structure was largely unchanged from 2nd draft, but flows a bit better.
The early part of the story is put into the code to get a general feel of the visuals.
Artwork:
I made two more CG since last progress report. There are still many to come.
Music:
Currently, most of the musics and sound effects are free to use assets, except for two pieces.
One of them, Obelisk Cicada, is a raffle prize I happened to win. Thank you, Snekatie.
I made another one because of some specifications I wanted. I'm still very new to it, so it's not very good.
I may or may not do more to replace the premade musics, but it's low on priority.
Coding:
Other than the gallery, I also want a achievement system. However that will be after full implementation of the story script.
General goal:
I hope the VN can reach a beta-capable state by October. The beta build will have the story script fully implemented, but everything else will still be lacking.
The beta build is mostly for getting feedback on how the story and gameplay feel.
Progress report (February 2026) of Walking Armour Obelus.
Things continues to work fine with development. I'm not a fast worker, but I haven't met any hurdle yet.
For story script, the second draft is about done. I will be putting it in the game's coding in the next progress report.
For game itself, I've implemented a basic structure of a gallery feature. It's split into three pages: General, Sensitive (contains gore, unaccessible when gore is disabled), and Character (features the full character sprites and a bit of backstory).
More CG, character sprite, and background had been made. I may need to remake some of the backgrounds because wonky perspective, but that's lower in priority.
Summary of my various projects, original and fanwork, in 2025. As well as some future plans.
Arbitrary Storyline Execution (Original urban fantasy webnovel)
Status: In hiatus until Walking Armour Obelus enters beta testing stage
The main writing of ASE is put on hiatus in favour of developing Walking Armour Obelus.
As much as I like this world I built, it has grown in size and convolution that's foreboding to an armature writer like myself. However, I still want to finish it with the craft it deserved. For that, I need to pave the foundation with experience from other smaller projects.
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Walking Armour Obelus (Original urban fantasy visual novel)
Status: Pre-alpha. Currently writing the second draft.
WAO is the prequel visual novel of ASE that can also be read as a standalone work.
This is the first time I worked with Ren'Py. Mechanism wise, it's more complex than The Question, but should be basic enough. It's still very early in development.
Asset wise, I made most of them myself. Except for fonts and sounds, which mostly come from free resources. Most of the background and UI were done, so is the basic form of the character sprites.
As for the script, it's currently in second draft (70% done). In this state, the structure and quality of the story should be solid enough for beta-reading, while leaving many room for polishing. It's not long, but requires many re-reads with its structure.
It's currently my main focus project.
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Kaleyard Studio (Website)
Status: May need to switch hosting.
I have hosted a simple website in Neocities. It's still very rough in edges, and doesn't display well in mobile devices.
The bigger issue is, apparently Neocities is recently banned in Taiwan, meaning I can't access my own site without a VPN. If the ban isn't lifted in 6 months, I'll have to host the website elsewhere.
At the meantime, I'll try to improve the coding of the site offline.
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Asphodel Foundation Revamped (Flight Rising clan lore)
Status: All current characters have their story part finished. One new addition pending.
I made two additions to the story. I have ideas for two more, one of them I have the dragon to work with.
Other than my own lore, I'm still making art assets in Nature pushes.
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Other Fanworks
I made a fanfic and some pieces of fanarts this year. They are just small projects for fun.
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- Plans for 2026 -
Walking Armour Obelus: This will be my main focus. It's likely be finished somewhere in 2026-2027.
Arbitrary Storyline Execution: Despite the low progress, the brainstorming for it never stops.
Kaleyard Studio website: I will wait for 6 months to see how the Neocities ban goes. If it isn't resolved then, I'll host the site somewhere else, likely Nekoweb.
Things can be rough and upsetting recently. I hope everyone can take good care of themself. See you soon.
Accidents happen, that's why proper protection is important.
Progress report for Walking Armour Obelus.
Things has been busy recently, which stopped me from working with the project at all for a few days. But I have no plan on stopping right now.
Most of my progress lately is writing the second draft. Right now I'm at about 40% done in that part. A lot of development aspects are hinged on the story draft, so this has to take priority.
Artwork wise, I made some character arts in their alternative costumes. There are CGs in planning, but a lot of them have to wait until the second draft completion.
Nothing much was done in the coding front. In this post, I'm demonstrating the gore graphic disabling feature. The setting is in the "preference" page.
(Same scene as above screenshot, just with gore graphic disabled.)
With gore graphic disabled, where there's CG featuring gore/body horror, a black screen with blood splatter is showed instead. Note that it won't affect the text.
Though I don't think the gore in this game isn't all that harsh, a switch is nice to have.
I built a Neocities site, Brassica Studio. This will be where I put my original projects. Pay it a visit, if you will.
Progress Report (September 2025)
(Testing screenshot, not a real scene in game.)
Currently, I've finished the first draft of the story and is writing the second drift with the Ren'Py structure in mind.
The major characters in the VN right now all have a default talking sprite. I still need to make the costume forms of the actor characters, along with other things.
I hope I can feature screenshots of something closer to what you will see in game in the next progress report. See you then.
discord has been pushing its new uk online safety act changes early for some users. this screenshot belongs to a 32 year old who used discords built in face scanner to verify their age. the scanner said they were 11 years old, and instantly suspended the account, with no option to try again or appeal, and the suspension will automatically end in 2027, when they’re “old enough” to use discord.
DO NOT SCAN YOUR FACE TO VERIFY YOUR AGE
if you really want to verify your age, use a different option available. don’t trust the face scan.
(Choices for testing purpose. Character sprite pending for redraw.)
Progress Report (July 2025)
Progress for Walking Armour Obelus and other projects.
Script:
The first draft is basically done. I still need to do some rounds of editing before fitting it into the game and send it to my (not yet exist) beta readers.
Code:
WAO heavily relies on replaying and unlocking options. Locked options will have a simple reason on why can't the option to be chosen, and a lock notification icon on the upper left of the screen. When you encounter a piece of information that can unlock more options, a key notification will show up, but it won't tell which option did it unlock.
There will be graphic fictional gore featured in game, in the preference screen, there is a "disable gore" option (off by default). When turned on, the gore graphics will be replaced by a placeholder blood splatter image. It will not alter the text.
Sprite:
The majority of GUI sprite is completed. More will be made when I'm implementing related functions.
I've made 7 backgrounds (not counting variations), which are about 1/2 to 1/3 of planned backgrounds.
I haven't draw the actual character sprites yet, though the major characters have their appearance decided.
There will also be CGs, which I haven't made yet.
Other projects:
I did some work on producing some Flight Rising thread art for an upcoming minor push event.
I am also making a personal website. This will be hosted on Neocities after the bulk of it is completed.
It will be the hub of my major works, and Arbitrary Storyline Execution will be hosted here as well.