The Circe. I designed her as an animation-based frame, but it’s actually pretty viable as a heavy unit.
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@breakartscreations
The Circe. I designed her as an animation-based frame, but it’s actually pretty viable as a heavy unit.
Whoops! Wrong account.
The hermes! Another robot I made. Also, I have a company logo for the makers now! yay!
Stryker Cherub
That’s right, I rebuilt the Stryker from the ground up! Pretty cool, eh?
This bad boy is the L1-Ranger!
Fairly well-balanced, and is pretty cool!
Sleipnir 2.0!
This is the Wraith! Asymmetrical build. Pretty cool!
The Stryker 3.0! Redesigned so that it would be viable in a race.
This is the Sleipnir! Well-balanced, although dataload’s a little bit of an issue. Looks cool, though, right?
BREAKARTS CREATIONS
Just so you know, I’m reposting all the below posts onto Breakarts Creations. It’s a new blog that I made for that. Bit of a hassle, but it works.
So you actually came here! Great! Thank you!
So you actually came here! Great! THank you!
So, I updated the Quartz. In addition to a new backpack unit, he has heavier armor, which he purges when Override is activated. I present to you Quartz 2.0!
Note: This is what I used when designing the BREAKARTS II version of the Lancelot. The colors may be a little different than the actual lancelot.
Now, some of you may have watched Code Geass. If you have, this guy may seem familiar.
That’s right people! I present to you the Lancelot Albion, recreated in Breakarts II! Tried my best. Overall, I think the outcome was pretty good.
Stryker 2.0! Yes, those things around him are spinning. YES THEY WILL FORM INTO A SINGULAR BOOSTER WHEN ACTIVATED. Pretty awesome, if you ask me.
The Sakura. Lots of moving parts, mainly decorative, but still really fast. Will turn heads as she blazes by.
Now this guy is the Quartz. Bit of a long-range heavy hitter, and pretty tough. A little slow, though, so he takes some getting used to.
Looking forward to playing BreakArts II. Until then, I’ll wait.
Anyways, this guy is the Stryker. Designed for speed, he’ll hit hard before rushing by your enemy’s remains.