Alright! The weekend has arrived, and as such I have more time to play more Cave Story as well as Earthbound, and anything else that may come up. But before I get to playing, I thought I might talk more about Cave Story, seeing as how last night's review mostly talked about the many, many different ports of the game.
Now, Cave Story follows the adventure of Quote, a robot soldier sent to a floating island by humans (non-specific at the moment, as I'm not too too far in the story) on a scouting mission ten years before when the game picks up. The story starts as Quote awakens in a cave, having no memory of how he ended up there. Exploring the cave, he finds a village of Mimigas―a race of sentient, rabbit-like humanoids that inhabit the island―who are being harassed by the Doctor.
The Doctor has two servants: Balrog, a blue and orange... living rectangle... I guess; and Misery, an adolescent [she appears to be, at least] witch. Sue Sakamoto is a Mimiga who was originally a human, and somehow ended up in Mimiga Village. Sue has a brother, Kazuma (who is still a human), who is trapped in a warehouse in Grasstown, which Sue sends Quote to go rescue him after meeting her in the Egg Corridor. Professor Booster is a professor from the research team that went to the floating island, and after Quote blows up the rusted door trapping Kazuma in the warehouse, Booster appears out of the teleporter.
When Prof. Booster sends Quote to the Sand Zone, he meets Curly Brace, a female robot who also has no memories of her past, and Jenka, an old witch who is Misery's mother and guardian of the red flowers, who says Quote is a "soldier from the surface", one of many who were sent to the island to slaughter the Mimigas.Â
Misery teleports Quote to the Labyrinth deep inside the island as punishment for meddling with the Doctor's plot. Curly Brace has also been thrown into the Labyrinth, and this is where I am now. The boss battle after the part where you find Curly Brace. This boss battle is INTENSE. I'm having a real problem with it. It's not unfair, it's just difficult.
And I guess this is as good a time as any to mention the STRANGE controls (the keyboard controls are just fine; I'm talking about the Xbox 360 controller controls). With the 360 controller, the default controls are: A to shoot; B to jump and to select things on menus; LB, Y, Back, and Start to switch between weapons; X to bring up the map (one you get the Map System in Mimiga Village); and RB to bring up your inventory. And if those weren't strange enough for you, to bring up the Pause Menu, you still need to use the Escape Key on your keyboard! The left stick is used for movement, but, the D-Pad is never used! It is extremely confusing and very hard to adjust to, and as far as I can tell, there is no way to change the control settings, as there isn't even a Settings menu in the game―not on the Main Menu, not on the Pause Menu! If I had a USB SNES controller, I probably wouldn't have as much of a problem with this, as a SNES controller's A & B and X & Y buttons are reversed from the 360 controller's layout (though, I'd still have to use R to bring up the inventory...). Alright, enough with the control rant. Moving on...
Anyway, I've been typing this part of my review for too long now. If I don't stop now, I'm never going to get to play tonight. Cave Story is an amazing game (despite the f***ing Xbox controls...) and I recommend that you all at least check it out if not play the whole thing. Even if action/adventure 2D platformers aren't your cup of tea, I guarantee there'll be something about Cave Story that you'll find yourself loving. Everything (except the Xbox 360 controller controls; but I digress.) is done right. The music is perfect (not to mention the BEST. TITLE. THEME. EVAAARRRR!!!), the graphics are an amazing throwback to early-'90s 8-bit and 16-bit graphics, the story is AWESOME and very immersive and well-thought-out, the characters are well-designed, the level and world designs are fun, exciting, interesting, and also well-designed, and the gameplay is great, even if frustrating at times. Undoubtedly looking like a perfect 10. Can't give a final score yet, though; so you'll just have to wait!
―Zachary Carter, the Commercial Breaker