you gotta start scrolling upwards now im sorry
NASA
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$LAYYYTER
RMH

@theartofmadeline

tannertan36
sheepfilms
YOU ARE THE REASON
Fai_Ryy
Peter Solarz

❣ Chile in a Photography ❣

ellievsbear
Sade Olutola

if i look back, i am lost
Mike Driver

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One Nice Bug Per Day

PR's Tumblrdome

Kaledo Art
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@brock-t-art
you gotta start scrolling upwards now im sorry
Think. Who has more control and overview in Bethesda.
1. Todd Howard , who is an executive game director and producer
or
2. Pete Hines , who is the vice president of Bethesda , and head of PR relations and marketing
who has more of a hand , in how Bethesda has been handling their backlash in the most incompetent and insincere way ?
It is not Todd , lol.
SAY IT LOUDER FOR THE PEOPLE IN THE BACK
>Todd Howard is the executive producer and director of fallout 76
>fallout 76 comes out a shitty broken mess
>everyone blames pr
>It just works
Unmute
Unmute
3 gifts and recent doodles
I spent two whole hours on this please appreciate it
@priui
when i see a funni post but im blocked by op
If you are blocked by the OP you did something problematic.
you must be new here
Drawing Hands
A bunch if rejected ideas I made well trying to make something for the lol contest
Spent the last two days working on this little archery guide in art and writing. Considering the rise in popularity of archers in pop culture this hopefully comes in handy for a bunch of fandoms.
Since odd or hilariously awkward archer poses show up a lot on this blog, I thought this might be a useful tutorial/reference post to pass on! :3
bless you
bless you
The heroes of the art world <3
When you spend hours working on something and finally take a step back to admire it and realize that you hate it.
(If you haven't answered this before) how do you do shading?
i havent !! and. i cant say this is gonna be any help but heres some of the things i try to keep in mind when im shading stuff
so youve got your flats on your initial drawing, the thing thats getting the business
then youve got find out where the light is coming from ! your light source is gonna determine where all the highlights and shadows are cast, and while it doesnt have to be EXACT, its generally a good rule to keep it pretty consistent through the drawing - sometimes youll probably have to deal with multiple sources, and each ones gonna be casting its own light and shadow ( and color by extension )
the intensity and sharpness of your shadows generally also reflects the brightness or closeness of the light ! basically if you wanna make something look BRIGHT, you gotta make sure the shadows are dark enough to get the idea across
so the actual shading part - the way i shade is by getting a brush on a very low opacity, picking the color i want for shadows and then layering the strokes over and over until i get about the darkness i want ( because im LAZY and i dont actually work with complex backgrounds a bunch, i can usually get away with drawing the shadows directly on the locked flat colors layer so theres nothing to clean up after )
afterwards i clean it up a little if i need to, add highlights while keeping in mind where the light is coming from, and start on the Detail Work ( it also might be helpful to keep in mind that highlights dont always go on the EDGE of things, but rather where the curve of something is - where the light would catch. this can help add a little depth and make flat things look rounded out ! )
and THEN its basically me zooming into the drawing at least 200%, putting another layer over the top of everything, and going over the outlines with a tiny brush so the harsh black is mostly gone ! there shouldnt be anything along the edge thats darker than the darkest part of the shadow ( with exceptions like the eyes and nostrils )
and thats mostly it ! i picked red for the shadow color, but picking your shading ( and flats ! ) based on the colors in your background can go a LONG way into making it seem like your character is actually in the environment
reflective light is also an important thing to keep in mind when choosing shadows and highlights - light and color doesnt always just hit an object and stay there, and even in the shade there could be light bouncing back from stuff like water or grass creating smaller, subtle highlights along the edges of things close by
not everything reflects the same way either ! something like a piece of wood is going to react differently than say, a metal ball
so you get your light source, basic highlights and shadows, not bad ! but then theres ALSO the light reflecting from the rest of the environment along the edge of the ball, and then finally the color from both the dragon and the ball reflecting a bit on each other
honestly though these arent RULES of drawing and more just guidelines i work with sometimes, and maybe your style of shading and highlighting looks completely different than this and thats ok !! - im still figuring a bunch of stuff out about light and reflections myself, and the great thing about art is that you can do whatever the hell you want with it
this is it this is the plot of overwatch
This is the first time I seriously can’t resist illustrating a post
Why are all these porn blogs fallowing my SFW art blog?
This is what it feels like to be the art friend
basically tho