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Discoholic 🪩
Today's Document
Lint Roller? I Barely Know Her
noise dept.

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if i look back, i am lost
Xuebing Du
h
Show & Tell
One Nice Bug Per Day
Stranger Things

gracie abrams
RMH
Cosmic Funnies
PUT YOUR BEARD IN MY MOUTH
𓃗

ellievsbear

#extradirty
Mike Driver

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@caitlinmonney
Gold plated cow heart on display in Dr. Gunther von Hagens plasticized museum.
Anatomy Studies
"Sculpting: The creation of this was done completely within Zbrush, aside from the cloth which was a MD sim. Using a sphere and dynamesh I started with the skull and then the jaw. Then, I started layering muscles on the face using the same method, using dynamesh and s sphere. I didn’t like how the muscles looked so detached from the bones and from each other, so everyone once in a while I would re-dynamesh everything together again - so in essence the skull and muscles of the face became one subtool that I could sculpt on. I sued the same methods with the sternum, clavicle and pec muscles. The veins and nerves were simply done zpheres, I tried other techniques as well but I felt I got the most accurate results with the zpheres…the most time consuming part was not the modeling but the reference hunting and checking, and re-checking over and over again to ensure I could get the most accurate results possible. Another positive side effect of this study was that I could tie it in with work and understanding FACS and how facial muscles work together. If people show interest I could upload this to gumroad and sell it for a small fee - IM me about this. Rendering: I rendered in Mental Ray for Maya. It was a pretty straight forward environment setup, I used curved ramp as backdrop and added some sidewalls to bounce light. I setup 4 lights - a couple rim lights a key and a fill. They were all area lights using light shape and a mental ray physical light shader, using the HSV value for intensity. For the camera I used a mia photographic lense and tweaked the settings along with light intensity until everything looked decent. A good tutorial for this is: http://www.zbrushcentral.com/showthr…th-mental-ray) Although the depth of field and Bokeh take FOREVER….so I usually skip that part and do it in photoshop. Once you understand that tutorial, you’ll understand how to customize and get the effects you are looking for.”
askutt
Ossicles !
Exhibit models !!! Weeeee !!!
Booklet printed and ready to go !
First transparent 3D print !
Short animation of what is to come on ENT3D
The bony labyrinth and the membranous labyrinth of the cochlea
Last touches on the muscles before putting them up on the platform
The temporal bone within the skull.
Wall pieces ready to go !
Ossicles on tympanic membrane. 3D print
Latest model updates on the platform
Latest updates
bone texture
Facial nerve path through the temporal bone