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@campechano
https://jjpeabody.deviantart.com/art/World-Traveler-686639840
https://bobkehl.deviantart.com/art/Pirate-Haven-Tortuga-695941149
Wulfgar https://www.artstation.com/artwork/GgzNa
I decided my Greyhawk module campaign should skip the Temple of Elemental Evil as published and transition from Hommlet and the moathouse (T1) to the Wild Coast to chase the slavers to the Pomarj (A1-4). If players want to follow clues from the moathouse to the ToEE, they will find all of the exterior entrances are magically sealed by the spells that bind Zuggtmoy. The exterior grounds would be a good place for a big encounter with cultists and their minions trying to force open the doors in the classic tradition of “rush to stop the ritual before the great evil is released.”
I do like the upper levels of ToEE, but the full megadungeon is a complete campaign by itself (plus old school Greyhawk had an empty promise where the temple was supposed to be, unless you played at Gary’s table, so a true old school campaign can keep the ToEE off-limits).
More notes below a cut where I can find them when I need them:
Keep reading
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http://www.sung-choi.com/blizzardfest
Peace and Long Life. Thank you for the inspiration.
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