WEEK 13 Assignment 3 Cleaning Up and more Testing
This week I conducted my own deep playtest with a person. It was a challenge trying to push them to constantly speak but I believe that some good info was gained. I ran a playtest with an older student that was doing the Bachelor of Games and was in his third year, so he was critical on the level design and the gameplay of the game. One complaint he had was that coins were not placed the same way consistently. Some coins would be on the floor and others would be just above the player’s head.
coins in line with player
coins in different position
He also commented on the jump mechanic, stating that he expected it to be a tap for a small jump and to hold down space for a large jump. Unlike other playtests, he ranked the controls of the game lowly when compared to other play testers opinions. This then led me to start playing around with the controls to find a good balance and to question if our setup was good.
I also grabbed someone from university to test the game and see what his thoughts on it were. The goal of this was to get a completely naïve user that wouldn’t know too much about gaming. From the testing it was found that some areas of the game were difficult, and often the play tester would get stuck at certain levels. Especially the goblin area. We never did a deep playtest with this user due to time constraints. After further consideration my group and I decided that this was an outlier and that this target was not part of our target demographic, so we kept the game in the same state. After this we decided to just polish up the game and start work on the final report of the playtesting of our game.
This concludes my game dev journey for this year. I felt like I learnt a lot from this and have aims to create games over the summer. I’m excited for what is to come next year.













