From Zero, to Omega
Released the big update for U.S. Naval Prison Facility mod! Big Gate, ported support radio, enemy soldier conversations in English and Japanese, and a randomized free roam!
Misplaced Lens Cap
sheepfilms

roma★

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One Nice Bug Per Day

Kaledo Art

oozey mess

pixel skylines
PUT YOUR BEARD IN MY MOUTH

ellievsbear
Xuebing Du

izzy's playlists!

⁂
Stranger Things
hello vonnie

Andulka
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@caplagr
From Zero, to Omega
Released the big update for U.S. Naval Prison Facility mod! Big Gate, ported support radio, enemy soldier conversations in English and Japanese, and a randomized free roam!
HAPPY BIRTHDAY MGSV
N313 Solid Snake
I revived a long-unreleased model based on @bipedalbastard-blog's "N313" animation and finally released it!
Once again, Snake heads into battle... alone.
The Man Who Sold The World v7.1
Released a small update to TMWSTW that adds tension map support to the arm! Along with that, I fixed the SV Sneaking Suit's floating ponytail. The .sim file it used was sna2_main0_hair.sim, the one from the original Big Boss, which didn't support the ponytail's physics. I simply replaced it with sna0_main0_hair.sim, which supports both hairstyles.
Let the legend come back to life. Put those nine years behind you, and return as Big Boss.
Enemy Women Soldiers WIP
Here's a project I wanted to do for a while, just with little reason and fear that helper bones would get in the way. Metal Gear Survive has some gear for the avatar that's reused from enemy soldiers in The Phantom Pain, be it directly or by proxy from Metal Gear Online 3, so assembling those into a model with an armature that the women soldiers need to function with was a possibility, and here's what it looks so far.
JimLafleur did a lot of the heavy lifting with the meshes - the pinky and ring fingers reskinned to the middle finger for the enemy soldier animations to actually move them, merged the counterpart meshes that were split in Survive, etc.
SANTA Camo
Happy Holidays!!
Replaces Olive Drab with Santa Camo.
Right on the eve, I'd realized two things: nobody has made a SANTA Camo mod on the TPP Nexus page, and that the Karakul Sheep model's texture has clean, generic, reusable fur.
And a happy (late) new year! I've updated the page with Zeta and Infinite Heaven versions of the mod that allow you to toggle the mod on and off in-game.
Aaron No. 893's MGS2 Sneaking Suit
Aaron No. 893's bespoke, lovingly sculpted model has finally been ported to MGSV and released, with an update implementing tension normal maps!
Replaces the SV-Sneaking Suit with Solid Snake's sneaking suit from MGS2.Includes the option to install a bionic arm version, and a two-arme
Seeing updates for this mod motivated me to capitalize on Joey35233's recent achievement of finally reverse engineering helper bones and make a simple decompiler/recompiler tool that I thought would be necessary for this mod, but in the end, Aaron managed to port the model using the vanilla .frdv file.
FrdvTool
Helper bones in the Fox Engine have finally been conquered! ...And it's just the beginning.
Fox Enginer .frdv impoter... exporter? Contribute to kapuragu/FrdvTool development by creating an account on GitHub.
Based on Joey35233's reverse engineering work, and guidance from him and with youarebritish's guidance, here is an xml-based decompiler-compiler of the helper bone/rig driver file format, .frdv. I hope it makes custom models a little easier in the meantime, as Joey is implementing visualization of helper bone driving in FoxKit 3!
SANTA Camo
Happy Holidays!!
Replaces Olive Drab with Santa Camo.
Right on the eve, I'd realized two things: nobody has made a SANTA Camo mod on the TPP Nexus page, and that the Karakul Sheep model's texture has clean, generic, reusable fur.