Why crowdfunding campaigns fail after funding—and how to avoid it:
https://updates.kickstarter.com/why-kickstarter-campaigns-fail-after-funding-and-how-to-avoid-it/
noise dept.
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Mike Driver
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@cardboardedison
Why crowdfunding campaigns fail after funding—and how to avoid it:
https://updates.kickstarter.com/why-kickstarter-campaigns-fail-after-funding-and-how-to-avoid-it/
10 product design mistakes that cause the most replacement parts requests:
https://stonemaiergames.com/10-product-design-mistakes-that-cause-the-most-replacement-parts-requests/
What is a eurogame? (video)
https://www.youtube.com/watch?v=6h8ZDJPVrkI
How board game distribution actually works for indie publishers: retailers, distributors, and consolidators:
https://catacombian.com/blog/how-board-game-distribution-actually-works
Recommendations for 10 games to play if you want to get into designing board games (video):
https://www.youtube.com/watch?v=-gQ9Qd22qJw
Countering arguments against self-publishing by noting the overlap between game design and core publisher responsibilities (video):
https://www.youtube.com/watch?v=Tdzmkc4qQ7w
Considering the many ways in which uncertainty shows up throughout the entire experience of playing a board game:
https://tabletopgamesblog.com/2026/05/19/clearly-uncertain-the-role-of-uncertainty-in-board-games-topic-discussion/
Getting your indie board game noticed online—a Reddit board game designers forum discussion:
https://www.reddit.com/r/BoardgameDesign/comments/1tji0bw/good_design_speaks_for_itself/
An in-depth discussion about all the ins and outs of designing, prototyping, and testing party games (video):
https://www.youtube.com/watch?v=QBxqe2BOi-g
Advice for your first time pitching to a publisher—a Reddit board game design forum discussion:
https://www.reddit.com/r/BoardgameDesign/comments/1timcp3/first_meetings_with_publishers_this_weekend_what/
Mark Rosewater, head designer for Magic: The Gathering, shares lessons about creativity, audience connection, and why great design starts with how you want players to feel:
audio: https://justingarydesign.substack.com/p/mark-rosewater-designing-for-emotion
video: https://www.youtube.com/watch?v=iRoiFsMsBpY
Call it thematic integration or resonance or ludonarrative assonance: here’s a deep discussion about making your game's mechanics match the theme, and vice-versa (video):
https://www.youtube.com/watch?v=urOxG_nZ2F0
A short note about why it’s important for board game designers to playtest other designers’ games more than their own:
https://www.reddit.com/r/BoardgameDesign/comments/1td0yrp/one_of_the_best_ways_to_get_your_game_playtested/
A short thread about what to do when players keep forgetting a rule:
https://bsky.app/profile/nickbentley.bsky.social/post/3ml4gke3wis2z
Two publishers discuss the pros and cons of publishing board games through crowdfunding versus going straight to retail (video):
https://www.youtube.com/watch?v=mhfLOHq9XNs&t=1373s
David Turczi to talk about his approach to game design, working with other designers, and what goes into making amazing games (video):
https://www.youtube.com/watch?v=paxJFQ90qAY
What board game designers, publishers, and manufacturers can do to reduce the environmental impact of their games (video):
https://gdcvault.com/play/1035803/Creating-a-Culture-of-Sustainability