EDH Deck Tech: Gitrog Monster
[you can see every deck tech here]
I just want to start by saying that Gitrog Monster is one of the most “outside of the box” deck out there. Most decks rely on creatures, spells & such to win; this deck relies on lands. You WANT to draw lands and then sac those lands or discard them to get full value out of it. It’s a fun & very unique deck that plays so differently than any other deck. If it wasn’t of my very strict rule of “only 1 deck/format” I would for sure play this as a commander.
Now, the deck, while pretty centralized around lands, still has a lot of angles it’s coming from. First of all, you need Swiftfoot Boots & Lightning Greaves since you NEED your commander to stay alive, I can’t stress this enough. The deck relies on using the Gitrog Monster’s ability to draw you tons of cards and if it’s dead you’re screwed. There’s a lot to talk about so let’s dive right into it.
Ramping
First things first; you need to ramp. The deck wants as many lands as possible, as fast as possible. You need cards like Sakura-Tribe Elder, Rampant Growth, Cultivate, Kodama’s Reach, Realms Uncharted, Crop Rotation, you name it. You also need a few mana dorks like Elvish Mystic, Birds of Paradise & stuff. You don’t need as many mana dorks as you need ramp, but it’s still nice to have that extra acceleration in the first couple of turns. Getting lands is VERY important!
Going the Extra Mile
Now that you’ve ramped, you still need to get some more lands out there quickly. Bourgeoning is amazing for that since it lets you play out all the lands you’re drawing very quickly. Exploration is also a very good option that let’s you play even more lands; Azusa, Lost but Seeking & Oracle of Mul Daya are also amazing cards, as well as Courser of Kruphix, that have a home in this deck. You want to get those lands out there.
Getting that Extra Value
By playing tons of lands you’re going to draw tons of cards, that’s what you need to remember. The deck wants to draw as many card and lands as possible, as quickly as possible; the rest isn’t too important. Also you’re getting to draw a card when a lands goes to the graveyard from ANYWHERE, like cycling some lands to net you 2 cards each time for example, or using Zombie Infestation to swarm out some with some 2/2s. You want to take advantage of these effects and there’s 2 big ways to go about that.
Dredging those Lands
Self-Mill is an amazing way to get some lands in the graveyard, even though the Gitrog Monster’s ability will only trigger once per mill effect, not once per land milled. Cards that have Dredge are usually pretty good, Grisly Salvage, Sudden Reclamation, Grapple with the Past, etc. This is not the MOST important part of the deck but it gets you that extra value that’s more than welcome.
Sacrificing those Lands
Another way to get those triggers going is by sacrificing your lands. You can have access to a bunch of good sacrifice outlets to let you draw tons of cards on top of getting the effects going. You NEED to play as many fetches as possible; Evolving Wilds, Myriad Landscape, Blighted Woodlands, Terramorphic Expanse, on-colour fetches & all you can get, those lands generate free value you can’t pass up on that! Sylvan Safekeeper lets you protect your commander, Reprocess lets you draw A LOT of cards and Scapeshift let’s you draw TONS of cards AND get a WHOLE LOT of lands from your deck and put them into play. Constant Mists lets you protect yourself for a while since your lands are pretty expandableAll of those cards are HUGE gamechangers. You don’t need a lot of sacrifice effects, but the few that you will play will most likely end the game very quickly. Oh, and Zuran Orb is a great way to gain life while sacrificing lands!
Recursion
Now that your lands are getting in your graveyard, you need a way to bring them back! Life from the Loam is an amazing way to do that! You also have some amazing options such as Creeping Renaissance, Tilling Treefolk and you also need to bring back nonland cards that you’ve lost along the way like Eternal Witness, Greenwarden of Murasa, Skullwinder, Reclaim, Noxious Revival, Regrowth.
Now that we’ve talked about how to take advantage of all that value your commander is providing; what about ways to use that value. You’ve drawn tons of cards, played a bunch of lands, you keep bringing back lands, but what do you do with all of that?
Attrition
Since you keep generating value and have ways to bring back your lands, you need to take advantage of that, by attacking other peoples resources. Smallpox, Pox, Desolation, Deathcloud & such. Making sure other peoples mana base is unstable or weak is how you take advantage of your deck. You need to play all the destroy lands like Wasteland, Strip Mine, Ghost Quarter, Encroaching Waste, Tectonic Edge; you’ll be able to keep bringing them back so you’ll be able to be very aggressive towards your opponents’ mana base WHILE drawing some cards in the meantime. You also need to manage the board with stuff like Pernicious Deed and other effects that let you wrath the board from everything besides your commander. Oh, you also NEED Krosan Grip, since you’re playing green, as well as Beast Within; you don’t really have a choice.
Landfall
There’s no way around it, you will play a lot of lands, so why not take advantage of that? I’d say that just running Avenger of Zendikar & Rampaging Baloths is fine as far as landfall goes. You will get insane value out of those and if not dealt with, they will win you the game very quickly. Playing some cards like Ghost Town also guaranties you to never miss land drops! Also, Titania Protector of Argot lets you pop some tokens when you’re sacrificing some of those lands that you’ve just played, so that’s also a good direction to take. Boduka Gardner & Nissa, Vastwood Seer are also amazing win conditions, being really in their element here and being able to flip very easily; creating huge tokens & generating card advantage.
Using that Fat Graveyard
So, by now, your graveyard will be pretty full. There’s a bunch of cards that let you use that to your advantage. Stuff like Lord of Extinction, Terravore, Centaur Vinecrasher are HUGE creatures that will for sure put the pressure onto your opponent. You can also play a Creakwood Liege to make your Wurm tokens VERY big! Be careful about graveyard hate though since that can shut down the deck fairly easily, so you need to play around that and not put all your strategy into going full-graveyard style.
Going Infinite
There’s a little combo using Skirge, Dakmor Salvage & Exsanguinate that can be played as a last case plan. I’m not a huge fan of combos but having one in a deck is almost mandatory because other people often play combos and if you sense that they will go off soon, you need to be faster than them. I wouldn’t recommend always going for it, use it more as a backup plan. You also need cards like the old eldrazis or Gaea’s Blessing to be able to do the combo efficiently.
Wrapping-Up
That’s pretty much it. The deck is VERY unique and to be honest, is VERY fun to play. It’s somewhat fragile though since graveyard hate can really slow you down and if your commander gets killed too many times that really hits you hard too (though with Command Beacon now being a thing that’s less of a problem). If I ever go about making another commander deck this would probably be it as it’s so different than any other deck, it comes from such a different place and plays out so weirdly & fun. Hope you enjoyed it, if I missed anything let me know, and I’ll see you guys next week for another deck tech!
this is an excellent way to play the gitrog monster, if you’ve ever been interested in building it you need to look at this list.
















