Getting rid of some items in my to-convert folder because I ended up needing halos for an angel-ish costume :)
The top two ones are full halos and you can move them behind the sim head with the hat slider, while the bottom two are more like headbands but still gorgeous!
A collaboration between me and @destrospean! This overhauls sim teeth and replaces them with brand new 3D versions, with lots of different variations to choose from in-game! 😄🦷 More info and download below 😊
>Felixandre's Estate Railing Extras/Add-Ons; all items are fully recolorable and low poly, however they do not fit ts3's staircases. I think these items can be very useful if you build a fake staircase and need a proper railing for it but yeah, it won't fit an actual staircase </3 // Original ts4 post is >here<
>Severinka's Marisa Wall Lamp; the golden bit isn't really recolorable, you might be able to slightly change the tone though but only the lamp shade is recolorable. Also it's 4,8k poly, so I recommend you don't overuse it like I probably will lol // Original ts4 post is >here<
>EP02 Holder Upper Pillar; fully recolorable, the column is decorative only mainly because sometimes the game likes to weirdly overwrite columns so to avoid that I made it decorative :p (grey column)
>EP08 Librarian's Pillar; fully recolorable, also decorative. (red column)
>DOWNLOAD< (always free on patreon)
If you feel like it, you can support my tears me on Patreon or Ko-fi 🥺🥰
Forgot to include this pic and mention I also converted the FUNCTIONAL! railing :p Just updated the patreon post to include both hehe (actual fence was converted by @cats-n-witchcraft and can be found here!)
hi! wanted to ask if you are converting/realising this top for sims 3? <3
Hi , yes i converted , but the bones and morphs are not the best , so there only a beta version more for photos , i wish in the future make the morphs by hand !
if you want , here it's the beta , don't have custom thumbnail!
I've made a hotfix for all S-Club lashes in three performance flavours, after discovering that 1.1k of these polygons were from a redundant mesh duplicate. That's 1/3 of the mesh just being bloat you can't see ingame!
CHOOSE ONE.
Install to Mods > Overrides.
Fully compatible with the S-Club eyelash sliders.
Compatible with Buckley's CASP fixes.
Original .packages required.
Flavor 1 QUALITY
2k polygons / 2k texture resaved in DXT1* for 50% less RAM usage /Identical to original.
Flavor 2 BALANCED
2k polygons / 1k texture resaved in DXT1* for 80% less RAM usage
All three look almost identical on my graphics settings, but you can safely swap between them if you decide you want a bit of extra crispness.
Please enjoy some sorely needed optimisation for a decade old piece of CC 🤡
*In the past, DXT1 was noticeably lossier than DXT5. However, the wizards at NVIDIA have made the difference between the two basically imperceptible with their modern Texture Tools Exporter. If a mesh doesn't need an alpha channel, you can and should be using DXT1 - it's half the file size for free!
Hej vänner! Welcome to Yorkshire, where you'll find one of Northumbria's biggest trading ports, plenty of farms ready for the taking and, if you're lucky, perhaps you'll get to meet a member from the original Great Heathen Army. However, if you're a Saxon or have some sort of quarrel with Northern folk, then we recommend you turn around and walk away before you're spotted by a Ragnarsson. If you're still reading this then it means you're not a foe so please, make yourself at home! Drink some mead at the tavern, enjoy a fight at the old Roman Colisseum or invade a neighboring farm to settle in! Warning: the King takes no responsibility of any robbery, killing or kidnapping you may experience when walking near the old watch tower.
>Okay so first things first: 1) this is a CC heavy world, it works fine for me and most of the cc are tsm conversions but low poly cc is still cc. 2) I am *not* going to link the cc used in each building, but I included some of the lots in .sims3pack format so you can get all the required cc from them (you don't need to place the lots, but I recommend downloading them if only to get the cc objects and patterns), though I did include the walls I used in the city. 3) all lots are mostly shells! I'm going to share updates of them if I actually decorate them, but otherwise feel free to furnish them!
>All relevant information is under the cut + some notes about the lots.
>DOWNLOAD< (always free on patreon)
General Information;
-This is a big world and if you download it you will notice it has a familiar shape aka this is literally an emptied and greener Al Simhara :p
-I have all dlcs, but I think you should be good if you only have World Adventures and Supernatural (for a tree lol). I also used some items from Monte Vista (the ampitheatre) and Dragon Valley (the ruins, the well of wisdom, most of the tombstones, the dragon shaped roof decor, the "lofty roof lantern" and the ornate door) but I got them all from blamseastore!
-I also included a save file, which doesn't add much to the save but some of the lots were added or edited after I installed the world in my game so I recommend you download it as it solves some issues with missing content/has all the proper Nrass Settings!
-This world is currently on beta because I want to build some more lots and hopefully finish it: this means half of it is pretty empty and maybe not so functional, but I think it's great to take pictures!
-As mentioned above, the lots are mostly empty. The only sort of functional lot is Skårr's Witch Hut, but the rest are empty or decorated but not made functional. / Do feel free to change or furnish any lot, though! Some lots have little stories related to my sims as I built them thinking of them, but obviously you can forge your own story (;
About the lots;
-Jorvík's Stave Church: Built as a place where your sims can worship the Gods, though I decided to place a shell rug so it also works as a city hall/military/police station.
-Jorvik Castle: A not very historically accurate "roman" castle, I meant to furnish it many times but I get lazy just looking at all the rooms lol The church is decorated as a throne room for the King (who in my save's lore is a Viking, hence the decoration) and it also has a functional kitchen!
-Ravensburg Longhouse & Market: The longhouse is a residential lot which includes the actual longhouse, a few tiny huts on the side and a small graveyard. / The market is set as a small market mainly so sims can easily go through it to reach Ravensburg, but it has a bunch of little huts which can be your sim's new home.
-Ragnar Lothbrok's Tomb: An actual tomb! There's not much to be done in it and naturally it contains a mummy which I couldn't customize but that lowkey fits the lore for that place (aka that actual Ragnar is not buried there because he's not dead), you can at least get a few gold coins from there hehe
I've wanted kayaks in game ever since I started working on Tørsvall, and when TS4 included it with Adventure Awaits, I could finally make it happen! (I'm definitely not an animator lol)
This is a new boat type for a single sim. It's fully functional with custom converted animations. It currently has no fishing interactions, but I'll probably convert those animations and include them in the future. There's an adult and smaller child version.
KNOWN ISSUES
» The "Boat Here With" interaction on the kayak object is still there, despite specifically removing it in the code... when you click it, the sim will end up using the water taxi or another multi-occcupancy boat.
» Idle/Paddling animations continue for a few seconds before transitioning to the next state.
» The transparency on the adult kayak looks kinda bad, but I can't seem to make it look better, sorry!