"I'm Dorothy Gale from Kansas"
Three Goblin Art
Lint Roller? I Barely Know Her

oozey mess
art blog(derogatory)

❣ Chile in a Photography ❣
sheepfilms
Stranger Things

@theartofmadeline
RMH

Product Placement
todays bird
Acquired Stardust
No title available
dirt enthusiast

Love Begins
Game of Thrones Daily

shark vs the universe
h

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@cd4rl
Morgane Billuart
idea -when life gives you lemons. photographs in the carpark placing lemons under tyres of really nice cars
Taj Bourgeois
Ed Atkins - Ribbons (2014)
civil war doorbell
Civil War Doorbell Notes
Like learning Blender, I had not expected to learn coding or circuitry in this class, but I have found it interesting and fun.
As I wanted to really learn the process of what I was doing, rather than jump straight ahead to advanced experiments, I watched a long series of tutorials by Texan gentleman Paul McWhorter whose teaching style I liked. I got to tutorial 25, and by this time had continuosly added new bits to my doorbell schematic.
Civil War Doorbell is the basic blueprint for a doorbell that plays a familiar song, and detunes itself with every button press. I was influenced by William Basinski's Disintegration Loops in which a looping reel-to-reel tape wears itself out. Also to some extent, The Caretaker whose music also self-destructed into gibberish. I was interested to see at what stage of deconstruction would the tune lose all familiarity.
I chose the tune Oh Susanna, written by Steven Foster in 1847- partially because its the only song I can play on piano, but also from a favourite line from a Silver Jews song 'her doorbell plays a bar of steven foster', all about being stuck in Kentucky. I find these old songs fascinating in how they have morphed over time, and how they have stayed in regular rotation in cartoons, kids music and folk tradition.
To play music in the folk tradition, you take a well known song and make it your own- change rhythm, tempo, melody, lyrics. Pick and choose verses from different sources and make up your own.
The original Old Susanna, the first hit song in America, was originally a minstrel song with incredibly racist lyrics- a popular practice at the time. Many people are surprised when they see the original lyrics, as they were changed during the civil war, to less offensive ones in a middle-class english dialect. The song was also popular during the 1849 gold rush, and so is associated with racist southerners, Gold miners and Civil war marching songs. Many people today would know the song as an instrumental in Bugs Bunny cartoons and movie soundtracks (usually whenever a hillbilly type appears). (Oxford American, 2012).
So the choice of song fits into series thematically, as it is an ever-evolving song. Where I also fit series into this is (and forgive me) the materiality of music itself. A melody is a series of frequencies interrupted by pauses- that is how the code sees it.
I learned the frequency of each piano key I'd need for the song, assigned the numbers to variables, and got the buzzer to play them in order along with relative pauses.
I had to work out the song note by note, refining and refining until it had the tempo of the original. By making the wait times variable, I could make it slow or long.
I then got the code to subtract a random number to each frequency at the end of each loop, so that it would disintegrate. When numbers started hovering around 0, it became interesting, yet the rhythm never changed.
Later I added a potentiometre that allows you to change the pitch in real time, and a button that would play the song when pressed, rather than playing endlessly automatically.
I would like to hook it up to a real doorbell.
I am slowly texturing my 3d scanned whittled versions of the commodity objects. I would like to be fast at it, but I get sucked into the details that won't even be properly projected on the final thing. It is much easier when you can crush the original flat and scan it in, as I did with the dome babycino.
My woodcarved versions are lumpy and asymmetrical, which makes the rotation kind of awkward-looking.
Perhaps the long hours of labour that go into reproducing the original object is part of the projec. My original inspiration was Marx's concept of surplus value (as heard through Zizek's book Surplus Enjoyment). Originally I had focused on surplus value not as being created in terms of labour-- an idea that possibly had more stock in Marx's time before mass industrialisation-- but the value being the mystical extra layer that makes us associate the object with positive emotions, social prestige and desire.
By creating a (fake) hologram onto the wood object, I aim to show the object's surplus value as purely illusory, but also the object's contents- what has use value, being an illusion too. Nothing we chase will be satisfying once in our hands.
Behind the faced every contains someone's (likely exploited) labour, time and resources. Not just those of animals, farmers, gatherers, processors, shopkeepers, factory and warehouse workers, but also the team of white collar workers responsible for marketing, design, copyright and whatever else gets the item into Coles.
Rebuilding it from scratch is maybe interesting, possibly. I don;t know.
low stakes at goolugatup heathcote
Some thoughts on the 3D yizman project
For this digital media class I have been making a series of photographs and animations of my digital avatar walking around various art exhibitions in Perth. My method of displaying them is through social media which allows them to be shared and interacted with, but also allows me to sequence the pictures to tell a minor narrative AND most importantly, I can add a musical soundtrack that accompanies people's scrolling.
For this kind of project, which is inherently loaded as somewhat judgemental, I think the viewers meanings will be more interesting than my own, so I am reluctant to explain. But I will discuss some ideas that I found interesting that possibly relate to my project.
Immediacy
From reading Anna Kornbluh's Immediacy, I am interested in the dichotomy of 'immediate' affect, and 'mediated' work which usually obscures or confuses an intended meaning. The selfie is the most immediate art form. Kornbluh writes about Kim Kardashian's coffee table art book consisting of her instagram selfies as a condemning artifact of todays age of Immediacy- an epoch which Kornbluh says is today's age after post-modernism, where all art and media seeks to be immediately understood, and where 'affect' is the goal. Rone's exhibition at AGWA is a case example of immediacy, where the set design, 'awestriking' murals of sad beautiful women, and orchestral music tells us what to feel as we walk through the space. The exhibition also functions as a selfie museum, set up to be material for photographs of the viewer in the space. On a personal level, I have nothing against the exhibition, the curators or artist. I find it interesting as a signpost of the current culture and function of art. For me, I am interested in using 'immediate' forms such as selfies, instagram posts and autofiction, but I want to throw layers of absurdity that confuses the intentions or message. If it were not for the bad 3D and near nudity, the series of images would appear sincere. But for some viewers without preconceptions of the exhibition, they may not read the work as sarcastic or critical. I try to use the music and sequencing to create a sense of emotion for the viewer. For this I chose the song Hippopola by Icelandic band Sigur Ros, who pull every musical trick to create sweeping climactic grandeur. They are a respected band, but their songs can be read as didactic or cheesy on a bad day. Yet the fake language they sing in perhaps mediates them a little more from a similarly beautiful song by Coldplay.
The real self
Another thing that has been occupying my thoughts lately is Slavoj Zizek's theory of masks. He states that what we think of as our true self, the one we believe we are deep down, is not our authentic self. Our real selfhood is the mask we wear as seen through the eyes, and misunderstood, by others. We can not psychoanalyse ourselves, but others who catch our slips and failures of grace have a better idea of who we are than we ourselves do. This idea has shocked and horrified me for I am always saying things I don't mean, bumbling and possibly offending people whenever I am in the public. Through social media I can construct a mask of who I think I am, but it is so easy for other people to see though the artifice. What they see I don't quite know. I am continually thinking of myself now in terms of what I imagine others think of me. The avatar, or the masked self, as Jon Rafman noted, is an ideal ego. In video games such as Second Life, we communicate our desires through mediated selves. With my avatar, using 3d scans of my body, I am presenting myself as more awkward, ugly and alienated than perhaps I really am, but it is also based partially on an ideal ego, and also how I think the big Other sees me. To place myself in the art gallery, doing something I already sometimes do, arts criticism: a process where I am endlessly managing my own self-perception, and a practice where I feel both hostile and vulnerable. I think I am defensively cutting down criticisms of me before they happen. Partially this persona is based on that of the Badaud, unearthed recently in Tara Heffernan's issue of un magazine. The badaud (a dumb soyjack counterpart to the flaneur) encapsulated some things I think I do in my own writing practiced and brought a degree of self-conciousness. The article is brilliant and comes at the right time in our culture, but it did cause me a small deal of worry. To negate criticism I have made my character's mouth slightly open at all times.
Paige's art recommendations 14/10/24
Paul Pfieffer (Desiderata 2007) - removed all the prizes, hosts and money from The Price is Right to make bare the facade of the show
Filip Kostic - Fortnite 007 Merciful - remade his serbian town in Fortnite
Kyle Mace earth_crisis_hoodie . His avatar in real estate listing. making things more real by existing within it.
Nick Vyssotsky - La la la la agregate video of all the things that he has liked. 1 frame per image. neckbeard nest/gamer stations
Class notes- rubric (3rd year)
Have a research question- have I achieved or answered this?
Be able to talk about ideas
Creative risk & highly imaginative
Can you do a skill and push it further
Link concepts and skills together
Explore iterated and way we build projects from continuous experimentation
Artist references and how they inform practice and research. Have sentences that show we can
Make sure you can justify why your project is successful/unsuccessful
BE ASSERTIVE about your work
2nd year rubric
How does it respond to series?
Engage with the classroom stuff
Shows extensive use of all the stuido activities
Decisions made from reflecting on studio process
Abilty to execute ideas
Success is determined as relative to your ideas
Do artist research- choose ones with writing about their work
Strong documentary evidence of studio activity
"I want to see if I can put myself into my computer"
I want to test the blurring of sincerity and insincerity as performed online. Who is myself?
Yizman Sublime
I want to make an animated video of my 3D avatar experiencing the Sublime in Perth. The things in question will be fairly banal, as the character is kind of a badaud (mouthbreather flaneur). The animation will be very lo-fi, but hopefully I can make the viewer laugh and maybe feel something.
Pictures:
going through the grame farmer freeway
seeing a giraffe at the zoo
rone at agwa
going through a car wash
looking at the venetian roofing at dome
seeing a guy do a wheelie on a motorcycle