Totally overshot it here for a first Artfight attack, but the design was a perfect subject to test an end to end workflow involving VR sculpting and GPU raytraced caustics/refractions! XD;
The head is supposed to be full glass shroud with an internal projector that creates the eyes on the outer surface. I couldn't quite get it to physically do that, so I used a transparent map with emissive material to get a sharper image. The subtle lighting distortion is all physically based though. I like how the internal projectors make it look like she has freckles. ^^ Design by @aps1s



















