Bye bye, amazing Summer Schoolers of 2015!
It was a pleasure to have all of your talents in Copenhagen this July. Take care, have fun with your new skills and keep in touch!
Love, CIID
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One Nice Bug Per Day
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@ciidsummerschool
Bye bye, amazing Summer Schoolers of 2015!
It was a pleasure to have all of your talents in Copenhagen this July. Take care, have fun with your new skills and keep in touch!
Love, CIID
The amazing Applied Service Design Techniques week 2 crew.
Prototyping with littleBits and Arduino, learning the basics of 3d printing, laser cutting, electronics and making dummy apps - what a hands on week!
The Design For Connected Devices workshop was taught by CIID’s Interaction Design Programme Alumni Ruben and Andrew from the Frolic studio.
Design for Connected Devices
Faculty: Andrew Spitz, Ruben van der Vleuten (FROLIC studio)
Keywords: Connected Devices, Product Design, Innovation, Prototyping
Connected devices bring a whole new range of opportunities and challenges. Established companies are facing the problem to adapt and come up with innovative applications while nimble start-ups beat them to the punch. The technology enabling all this is cheap and accessible to most but with it comes the risk of making existing products “smart” for the sake of the hype instead of solving a real need and making our world work a little more coherently.
Working with connected devices requires knowledge in a broad range of disciplines (industrial design, app development, electronics, service design, etc.). Participants of this workshop were introduced to the ways in which a product can be connected and the various parts of the ecosystem. This workshop was intuitive, fast-paced, hands-on, full of problem-solving and prototyping! The goal was to tackle some problems through the thoughtful design of connected devices and real-world constraints and use-cases were used to play in this landscape.
Learning how to conceptualise and prototype new products or services that will create meaningful change at Design For Social Impact. Its participants got the chance to work on a real brief with real clients - and presented their projects with big success.
We hope you will make some great use of your new design learnings in your careers, dearest summer schoolers!
Design for Social Impact
Faculty: Adam Little, Priyanka Pathak, Claudia Bernett
Keywords: human centered design, social impact design, codesign, inclusive design, international development, information communication technology for development (ICT4D)
A one week workshop that gave hands on lessons in designing appropriate technology driven solutions that address social needs in resource poor parts of the world.
Students have worked in groups to conceptualize and prototype new products or services that address real world needs experienced by people who generally lack access to well designed technology. Throughout the workshop, individual students have participated in mini exercises and lectures related to design for social impact. A “real world brief” has been generated and students were put in touch with remote collaborators.
The workshop was led by the Little Cloud Collective (LCC), a group of technologists and designers that have collaborated on workshops and projects internationally including Design for UNICEF at Parson’s graduate program in Design & Technology and Urban Collab Lab: Kampala at Women in Technology Uganda (WITU).
via Claudia Bernett @claudybeehappy: day 3 of our Design for Social Impact workshop at the Copenhagen Institute of Interaction Design - teams are heads down and hard at work! cc @nonlocal priyankacpathak
The Incredibles aka Week 4 Faculty (including a photo bomber)
Design For Connected Devices Design For Social Impact Applied Service Design Techniques
The FINALE! We had 4 fantastic presentations with 4 reinvented landmarks! The Experimentarium science centre was expanded to include the entire Paper Island, with a maker/creator app for people to collaborate on local projects. ‘Gangbro’ meaning walkway in Danish, was the output from the Lakes team. A walkway that preserves the quiet of the lake, but also allows people to connect. The Kastallet, or the star-shaped military island was tackled by 2 teams, one creating a military themed game, and the other a prison themed immersive experience/b&b!
We were really impressed with what the teams managed to achieve in the week and we learned a lot from how they tackled the process. We hope that they will continue to use the tools, and create some of their own!
Thank you guys, you were awesome!
Designing through thinking out loud. Collaborative design process
Faculty: Gizem Boyacioglu (8 Interactions), Filippo Cuttica (BBC) and Jennifer Kay (Intel)
Keywords: Design Thinking, Collaborative Design Process, Decision Making, Making Ideas Tangible, Effective Communication, Creative Facilitation
How does an idea pop in to our head? When it does, how do we know that it has value, or even logic? As designers, we must construct methods that allow us to harness our creativity and produce valuable ideas quickly.
Unless that genius moment occurs, we rely on these methods to help stimulate discussion with each other. Working in groups, it is important to learn how our individual thought processes can be made tangible to others and help us engage in a physical dialogue.
In this intense 1-week, hands-on workshop, the participants walked through a complete design process, starting from a given subject area and finishing with a final concept. While they gained various tools in design thinking - such as design research, design challenges, persona & scenarios, brainstorming, lenses, prototyping and more - they’ve kept the focus on 3 main areas:
From details to big picture: How does your idea fit in people’s lives? And how does it fit with existing technological, social, environmental systems?
From complexity to simplicity: What is the core DNA of your idea? And how do you communicate this to others in an effective way?
From self to team: How do you start this journey outside of ourself, into the idea of a team? This is where the importance of thinking out loud lies.
More info: www.ciidcommune.tumblr.com
(via Phil Shankland @philshanks Day Two of Connected Devices - we learned how to cut and engrave with a laser cutter, Rhino programming and made a 3D treasure chest
via INDEX: Design to Improve Life® @designtoimprovelife We are hosting #CIIDsummerschool #DesignForSocialImpact #workshop participants, telling them about how we aim to make #socialimpact thorugh our #designtoimprovelife concept! #CIID #socialdesign #humancentereddesign
via @grazielleportella day 3 lo-fi prototype
Jeanie Kay (Intel) feeding the Designing Through Thinking Out Loud crowd with inspiration.
Workability: Techniques for Better Design
Faculty: Mary Sherwin and Kara Pecknold
Keywords: brainstorming, team building, effective critique, prototyping, observation
Buried in deadlines and overwhelmed by deliverables? Feel like you’re doing the same work over and over? In design, our world gets so busy with wireframes and personas that we don’t have time to work on the most basic of skills. But these “soft skills” – creativity, insight, empathy— are what make our professional lives easier and our work more fulfilling.
In a week-long intensive overview, the participants have encountered a wide variety of design exercises to help them refine and deepen their process. Theu have learned new ways to brainstorm, reconsidered their approach to prototyping, developed more effective strategies for critique, and figured out more creative ways to team build.
Friday after school - well deserved chill, sun and dance tunes at CIID’s favourite Kayak Bar. 1 more week to go till the end of CIID Summer School 2015!
Workability: Techniques for Better Design and Designing Through Thinking Out Loud took Copenhagen under their magnifying glass this week.