Filtro - Review
The first thing I noticed when playing was the game’s loading time was to slow. This could be due to the fact the amount of animations in the scene that increase the loading time as a result. Also, the sprite keeps facing right, even if the left directional button is pressed. Having said that, the game seems pretty simple and enjoyable for children between ages 5 and 11. Furthermore, it would be ideal if the level would randomly change scene once in awhile, therefore it will not be repetitive and players will not get bored of it after a few moments. A score system is a must and unfortunately the game does not have one.
If the game were to be published on a handheld device, such as a tablet or smartphone, the controls seem well positioned. However, playing it on a PC is much more tedious since one must control the character’s attacks by pressing the on screen buttons using a mouse. It would have been much more efficient if the attacks were mapped onto keyboard keys instead. Furthermore, when the player selects an attack, to stop it the player must select the “stop” button. Personally, I would remove the “stop” button and program the action button to attack just once. The pause button simply freezes the screen and there is no visual reference or a title to show that the game has been paused.
Audio is another crucial factor which enhances the game experience. Firstly, when the player opens the main menu, there is no track playing in the background. This could confuse the player as it could mean a lot of factors (for example: the game has no sound or the player has an issue with their audio output etc.) When the player selects the play button and they are directed to the instruction screen, once again there is no sound in the background. Also, when the player is in the main game screen, when they select the buttons there is no click sound effect either. I found the main track playing in the background during gameplay very annoying and to add insult to injury, the mute button option provided was not working.
The art style for this game is simple and quite suitable for children. The environment is full of vibrant colours which attracts the player’s attention and the animations are also pretty simple. However, if the playable character were slightly bigger, personally I think it would have been much better. Having said that, the scene’s characters are clashing in style. Ideally, the characters and enemies should have been one style only. The tips at the bottom are a good idea, teaching children about the importance of water, gives the game the required educational theme.









