Things are going so great right now! Totally working as expected!! Yayy!!

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@codeboat
Things are going so great right now! Totally working as expected!! Yayy!!
go my dots!!
Marble Warble is out!
Hey, remember that puzzle game I was working on? No? Well, a version of it is coming out regardless! Marble Warble is a puzzle game based on block cellular automata! See if you can find a set of rules that the marble can follow to reach the goal!
Hedgerow Hazard 0.6 is out!
Woe, video game be upon ye! Original Post Here
why am i making memes about programming language features....
A brief gif of a puzzle game I've been working on for Pico-8! The working title for now is Morble-Worble. In it, the player must find a set of rules to control the movement of a marble, navigating it through puzzles to the goal flag.
In addition to pre-made levels to teach the basics and give increasingly difficult challenges, there will also be a number of ways for players to make and share their own levels! Aside from the 3 slots of memory for user-made levels; it'll also be possible to load levels from specially formatted text. I'm especially excited for a feature development for Pico-8 which will allow sharing levels in the game online (similar to something like mario maker)!
Implementing a kind of "attribute block" style of rendering similar to the ZX Spectrum in Pico-8. The screen is divided into a grid of 16 by 16 attribute blocks that each have a primary and secondary color. The screen as a whole also has its own background color. Pixels can therefore be one of 4 values: transparent, background, primary, or secondary. Not exactly like the Spectrum, but produces similar results.
Here I'm using attribute block that have both their primary and secondary colors set to black as a kind of free space which moving sprites are allowed to update as they pass through. Otherwise they'll take on whatever colors are already set for that block.
Projecting water reflection effect test.
More tileset tests.
Trying out the village tileset.
Testing tile swapping with the "growth" tilesets.
Testing tile swapping with the "field region" tilesets.
walkin'
Little collectible trinkets
My latest toy project has been a hybrid simulation that takes the classical Moore neighborhood cellular automata, and combines it with the slightly unusual block cellular automata (all on a hexagonal grid). Here’s an example (using a square grid for convenience).
More on how this works below the cut:
One addendum to the explanation: Red/Black blocks can use a different set of cell transition rules than the White/Cyan blocks, and that's how the Block part of the simulation can influence the cell portion. For instance, in the demonstration gif, White/Blue blocks rotate one to the right, and Red/Black blocks rotate one to the left!
My latest toy project has been a hybrid simulation that takes the classical Moore neighborhood cellular automata, and combines it with the slightly unusual block cellular automata (all on a hexagonal grid). Here’s an example (using a square grid for convenience).
More on how this works below the cut: