Responsive web design right in the browser.
Misplaced Lens Cap

Product Placement
Keni
"I'm Dorothy Gale from Kansas"

祝日 / Permanent Vacation
KIROKAZE
No title available
RMH
hello vonnie

No title available

tannertan36

Andulka

Kaledo Art
we're not kids anymore.
art blog(derogatory)
Jules of Nature
Show & Tell
Three Goblin Art

Love Begins

ellievsbear

seen from United Kingdom

seen from Netherlands
seen from United States
seen from United States

seen from T1

seen from Romania
seen from Canada

seen from United States
seen from New Zealand

seen from Germany

seen from Austria
seen from United States

seen from Russia
seen from Netherlands
seen from Malaysia
seen from Mexico
seen from United States

seen from New Zealand

seen from Malaysia
seen from Türkiye
@colleenmiller
Responsive web design right in the browser.
Kickstarter School
This week we were graciously invited the to first session of Kickstarter School, for SVA students interested in launching Kickstarter projects. The seminar offered insight into planning a project, structuring rewards, spreading the word, and much more. Since I'm considering ways to secure funding for the future production of my Thesis mobile app, I thought this would be a good way to learn about micropayment fundraising right from the source, the vibrant creators of Kickstarter.
The main thing emphasized by Kickstarter co-founder Yancey Strickler was the STORY. That rang a bell, it's the same thing we go over in class every week with Paul Pangaro. That story—the succinct, evocative, clear pitch which explains the who, what, why & how, the "essence" of the project—is the most important keystone that must be built and refined during this process. We watched some creative examples of how previously funded projects on Kickstarter framed their stories for fundraising, but it was explained to us that it takes more than just a great idea to be successful on Kickstarter. It takes a strong social network for building relationships, and a willingness for your audience to share in the excitement of your ideas. Displaying your passion for your project comes through in the messaging, and in successful projects, it leads to the trust needed to solicit investments while you provide something great in exchange. In the coming weeks, I plan to revise my story, with words and images, and share my excitement for this topic. I believe I have the honest and open research falling into place, and will need to start becoming more vocal about what I'm doing in order to attract the interest that is already buzzing around in the healthy food circles. It's time to be an active member instead of an admiring lurker!
Goals and Requirements
The requirements presentation by Eric St. Onge last week helped me break my thesis thinking slump and take the idea of my project, Food for Thought, from a narrow, simple functionality and expanded the scope of the project in order to consider better ways to encourage behavior change. I may very well end up back in the same place, but before that happens I wanted to be sure to think about a number of variations before final refinement. I've created this list of high-level goals for the project, and determined a list of requirements that a mobile application would require to achieve these goals. It isn't quite a simplified developer's dream spec yet, but the exercise helped me consider new directions for the project. (View this list as a PDF)
My pitch remains the same at this point: Food for Thought is a mobile application that addresses the widespread misunderstandings of food consumption by providing healthy recommendations and a system for tracking nutrition changes that can consciously effect improvements in personal diet regimens. And I'm reconsidering some other reasons for what this project should achieve. Why am I making this? By adopting healthy choices into your lifestyle, problems such as obesity, poor diet, inactivity, and a host of other medical problems can be avoided. We can reverse the trend of obesity specifically by making better food decisions, by passing that lifestyle on to the next generation, and by using our buying power to tell policy makers that our food and our health is important. Why would someone use it?
We need tools! Information is important, but not usually sufficient, to motivate lasting changes in diet and lifestyle
There's and all or nothing mentality. We are bombarded with specific recommendations for healthy eating and guilt which can result in the “What the Hell” effect (I'm pressed for time and need a quick lunch…might as well get McDonalds…what the hell, I'll Supersize it!)
We can trade in our illusions of becoming perfectly healthy for something much more fun: being "pretty healthy"
As a species, we are much better at small changes than big ones, but the experience of small successes tends to inspire us toward even greater improvement
Because we need to be reminded that good nutrition is mostly common sense
Reminders of behavioral changes make it harder to mindlessly overindulge: no reminders = no consistent tracking = no awareness = no behavioral change
It’s easy. A decent method you follow is better than a perfect method you quit
There are four principles of failure-proofing behavior: 1. Make it conscious. 2. Make it a game. 3. Make it competitive. 4. Make it small and temporary. (Timothy Ferriss)
The feedback I am requesting in class today will include the following questions to the group:
Opinions on new list of goals and requirements for the project
Discuss possibility of expanding or narrowing the options I'd like to include in the mobile application, and whether to incorporate a more comprehensive web-based goal-setter as well?
Additional thoughts on meaningful prototypes?
For Everyone, the Essence in the Elevator
Essence: Food for Thought is a mobile application that addresses the widespread misunderstandings of food consumption by providing healthy recommendations and a system for tracking nutrition changes that can consciously effect improvements in personal diet regimens.
Benefits: By adopting healthy choices into your lifestyle, problems such as obesity, poor diet, inactivity, and a host of other medical problems can be avoided. We can reverse the trend of obesity specifically by making better food decisions, passing that lifestyle on to the next generation, and using our buying power to tell policy makers that our food and our health is important.
How it Works: The application incorporates a database of small, manageable changes that will have an overall positive effect on your diet and wellness if incorporated into your lifestyle over the long term. A daily reminder system and checklist will help you focus on one small change at a time, for 28 days (the span in which experts in behavioral modification say is sufficient to replace a bad habit with a better one). A support component for friends and family will help participants reach their goals, and the social aspect will contribute to the viral concept of “spreading” healthy living.
Reflection on Semester's Work
As the semester comes to a close and I reflect on the ideas presented and work completed since September, I am proud to be working on a project that still means a great deal to me. I look back at the "Five Things I hoped to Learn by Doing a Thesis Project" post from the beginning of the semester, and the goals I had going into this project continue to act as strong guiding principals for my work on this developing thesis project.
Confidence. I'm excited by the way that I am able to take in the amazing constructive criticism I am receiving from the thesis panel and my advisor and continue to develop the project I want to make. Their guidance, even when conflicted, inspires me to refine my statements, my research and my design into a convincing, compelling product idea.
Technology. Involvement in our department's "AppLab" has me excited about learning the technology behind iPhone applications, and even though I can currently make only a working button with XCode, I continue by beginner's reading, and with the help of my classmates, have even become a registered "Apple Developer"! I won't soon be submitting anything to Apple's Store review, but the more I am involved with the smart kids, the more I learn from them and challenge my self to understand.
Long-term project management. Some things did get pushed until the last minute, but overall I was happy with my ability to maintain weekly checklists and manage my time accordingly for an ongoing project.
Presentation Skills. Being in front of the class and the thesis panel, including Liz and Jennifer Bove, has helped me to streamline my slides and commentary and I'm getting more comfortable with presenting slowly but surely. I'm still no Scott Berkun but I do believe that my presentation shortcomings are no longer hindering the content I want to provide to my audience. I am actually beginning to enjoy sharing my ideas with a larger audience.
Research away from the screen. This semester, I'm on the phone, in the supermarket, at farmer's markets and meeting families, health professionals and nutritionists as part of my research for this healthy food initiative. I continue to spend plenty of time online looking for tools and data to strengthen my product and my understanding in this space, but I am seeing the benefits of the offline, face to face conversation that shapes my project in the most meaningful ways.
Midpoint Concept Presentation The idea I've refined from the phases of research and ideation is called Food4Thought, a mobile application that addresses the widespread misunderstanding of food consumption by providing healthy recommendations and a system for tracking nutrition changes that can consciously effect improvements in personal diet regimens. It’s about reengineering the food environment so that eating becomes both mindful and enjoyable. The application will incorporate a database of small, manageable changes that will have an overall positive effect on their diet and wellness if incorporated into your lifestyle over the long term. A daily reminder system and checklist will help you focus on one small change at a time, for 28 days, the span in which experts in behavioral modification say is sufficient to replace a bad habit with a better one. A support component for friends and family will help participants reach their goals, and the social aspect will contribute to the viral concept of “spreading” healthy living. In the upcoming months, I plan on designing and executing a working prototype that incorporates every stage of behavior change from knowledge to advocacy. In the end, I hope to have this product developed into a fully-functional iPhone application submission to the app store.
Taking the App idea to the next level
A few requirements in the past week (a scholarship application and a Management class assignment) have asked me to clarify ideas about my thesis project. While I was feeling torn between two concepts, I decided to let one of them—the idea for a mobile app to assist in redefining food habits—emerge for the purposes of completing these assignments. This proved to be a most helpful exercise in allowing me to think through the implications of focusing on this design concept and carved a path for further design explorations in this space.
A revised project description:
“FOOD FOR THOUGHT”—A MOBILE APP to help make better choices about food
Jamie Oliver points out in his popular TED Talk that this generation of American children are the first in history to have a shorter life expectancy than their parents. That’s a tough pill to swallow. In the midst of the national debate over healthcare reform lies a fundamental problem that has caused a rapid decline in the health of Americans in recent decades: we have a dysfunctional relationship with our food. We’re faced with a broken food system, an insufficient understanding of food production, and confusion about how our bodies process food as energy. We’ve forgotten how to eat!
For my thesis I am designing a mobile application that addresses the widespread misunderstanding of food consumption by providing healthy recommendations and a system for tracking nutrition changes that can be made to consciously effect improvements in personal diet regimens. It’s about reengineering the food environment so that eating becomes both mindful and enjoyable. The application will incorporate a database of small, reasonable changes that users can try which will have an overall positive effect on their diet and wellness if incorporated into their lifestyles over the long term. A daily reminder system and checklist will help the user focus on one small change at a time, for 28 days, the span in which experts in behavioral modification say is sufficient to replace a bad habit with a better one. A support component for friends and family will help participants reach their goals, and the social aspect will contribute to the viral concept of “spreading” healthy living.
This application will address ways to encourage people to make food choices consciously, and to prepare food for themselves. A focus on health rather than weight loss, prevention rather than treatment and teaching moments that delight is crucial and fundamental to the education necessary to reverse the effects of the food crisis at hand.
We are at an interesting crossroads in which there is the real possibility to make history by working to modify behavior with technology available to us. I will use the resources of interaction design process and communication to foster the understanding that eating need not be so complicated. With a partner in technological development, this concept can be presented to the world as a working product for positive change.
Some preliminary wireframes:
Next Steps:
I am in the process of running a paper prototype test of this idea with some users. I've presented the behavior change component in 2 ways, as a 7-day challenge and also a full 28-day commitment. I'm looking forward to seeing the results of this as my testers document their thoughts on this format.
Reflection on viability & ideation work
"The purpose of brainstorming is not to find the one perfect design for your project. That will come later. Instead, the reason to ideate is to generate many concepts as rapidly as possible. At this point in the design process, quantity — not quality — is what matters the most. You want a wide variety of concepts that approach the project from a wide variety of angles. Even ideas that seem outlandish and completely unfeasible are welcome." Dan Saffer, Designing for Interaction
In working through my "outlandish and completely unfeasable" sketches and prototypes, some favorites emerged, and we presented three ideas to the Thesis Panel on 11/29. Developing a storyboard scenario of how the product works, then fitting the idea into the Business Model Canvas to explore a potential business framework took the post-it thoughts to the next level of ideation where the project began to feel more "real." Concept 1: The Family Food Report
What's Working:
Buyers expressed their interest in a site or app similar to this.
One tester said, “I really love the “Swap Up” section. Especially because I always wonder which would be a better choice and don’t always feel like reading and interpreting labels.”
What's not working:
Possibly too judgmental.
The ladder is not a one-size-fits-all model for nutrition, I need a family-friendly, trusted nutrition guideline.
Interim shopping for fresh items and multiple shopping destinations during the week could skew weekly results
Expressed interest in seeing results in real-time, instead of after the fact.
Needs to focus on a holistic experience, where it is not just about ingredients, but the meals as whole
Concept 2: In-Store Nutrition Scanner
What's Working:
Buyers view visualizations of nutritional guidance in the moment, while shopping
What's not working:
Concerns over store data, brand data, and partnerships are a big issue, can this idea stand alone and be impartial?
Concept 3: Trying the "Mindless Margin", or, do 1 simple thing a day mobile app
What's Working:
simplicity of an uncomplicated, single-purpose application
What's not working:
Maybe too simple?
Currently not targeted at the family, a more individual path
Next Steps After presenting these concepts and reviewing the ideas with the panel and my advisor, I still feel strongly about the strengths of these ideas and am eager to move into refining them, and even perhaps combining the best parts of each idea into a new working concept. Having just recently discovered a very similar execution of what I was planning on developing at Gojee, and also Fooducate, I want to be sure to create something unique to address different aspects of eating behavior than are already addressed with these tools. In an effort to avoid being deterred by ideas already on the market, I think of a quote from Scott Belsky's book, Making Ideas Happen: Overcoming the Obstacles Between Vision and Reality: "To envision what it will be, you must remove yourself from the constant concern for what already is." (Thanks to Jeff Kirsch for sharing this with me.) One of my biggest concerns is the feeling of having not generated enough ideas based on my mounds of research. There is still underexplored territory in the space of meal planning and the actual instruction of meal preparation that I know to be essential to adopting good and longstanding nutrition habits. As I work through the next phase of ideation and viability, I plan on maintaining a sketching process to get these ideas onto paper, and I want to concentrate on narrowing a concept with the strengths of simplicity, clear visualizations, social support, and a continued positive tone that is focused on health and behaviors rather than on weight.
Prototyping
For my first prototype, I wanted to test the way a modified grocery receipt could affect the purchaser. I'm aiming this one at the "food gatekeepers," the person in the family who takes responsibility for the food planning, purchasing and preparation in the home. By reaching out to my momma friends on Facebook, I secured a few weekly grocery receipts and started chopping. A sketched-out a paper version was first. By comparing the list items against Michi's Ladder, each item was placed into a category of the ladder. (Michi's Ladder is a guideline. According to its creators at beachbody.com, if you only ate from Tiers 1 & 2, you would have a near-perfect diet!)
I wanted to pull more information from the receipt. So the sketch evolved into a "food report," in which I added percentages, a goal, and a trade-up option for items in the lower tiers. Also, the tiers were re-named with more friendly headlines.
When I showed the receipt back to the owners, I received mixed reports, but they contained very helpful information. The pros of this exercise:
Buyers expressed their interest in a site or app similar to this.
They expressed the possibility that a mobile app would be more useful because then you could refer to it while at the store (although I guess with a smartphone you could just look up the website too).
Interest in an instant report: by scanning or entering an item and getting at what category tier it would be on or what would be a better option
One tester wrote, "I really love the "Swap Up" section. Especially because I always wonder which would be a better choice and don't always feel like reading and interpreting labels."
Issues that need to be addressed in future iterations:
Possibly too judgmental. One tester wrote: "I feel like I need a disclaimer - even though I know you're not judging me, but that need for a perfect grade is still there (and 70 is not an A) - the English Muffins and Gatorade were for Greg and the kids who had a stomach bug at the time. They are not usually on my list.
The ladder is not a one-size-fits-all guideline. It is more for adults and weight loss, and not appropriate for kids in all areas, because kids require more fats in their diet." I'll need to research additional sources of the base nutrition guidelines used for this application.
The goal would need to be user-adjustable. I started with 80% "healthy"/20% "enjoy sparingly", but every family has different needs and goals.
Planning for parties or events could skew the overall results
Interim shopping for fresh items during the week could also skew weekly results
When I spoke with one of my testers she mentioned that she was thinking of me when she was shopping, and knew she would be sending me her receipt. She said, "I was going to get a loaf of white bread, but then I thought of you..." That was music to my ears. I could be onto something here!
First Round Sketches
My first round of sketches aimed at looking at all of the places where a family might interact with food—at home, in school, while playing, online, at restaurants—and the brainstorming stemmed from these locations. How can I address and create a concerted attempt to create more pointed and sophisticated approach to changing how Americans think and feel about food? According to Judith Warner in a recent article in the New York Times Magazine, it will take both knowledge about best nutritional practices and cultural change to back it up.
"Eating too much, indiscriminately, anywhere, at any time, in response to any and all stimuli, is as central to our freewheeling, mavericky way of being as car cupholders and drive-throughs. You can’t change specific eating behavior without addressing that way of life — without changing our culture of food. You need to present healthful eating as a new, desirable, freely chosen expression of the American way."
A look at a few rough sketches:
Changes to the food shopping experience
At Stop & Shop, there is an option for self checkout that involves a hand-held scanner. What if that scanner could show you the nutritional breakdown of the contents of your cart, and steer you to make choices to achieve a better balance?
If your grocery receipt was categorized into groupings based on healthiness of your purchases, would it tempt you to make better choices on your next trip? Suggest a revised shopping list for the future?
What if you could generate your shopping list from a list of foods categorized by healthiness, encouraging you to shop for more healthy items?
Making it a game
Associating junk foods to a time value for burning the calories in that food could encourage better choices and fitness habits
A fun mirror could show different distortions of your image based on different eating habits
A doll to teach healthy eating to young children, the doll feels better when you feed it healthier foods
Changes at school
Simplifying the food pyramid: arranging your daily intake by portions to foster an understanding of food types that should be incorporated into your day
A healthy food vending machine
A healthy food truck cafeteria
In the home
A central "food hub" in the kitchen shows current stock, bar codes help make an easy shopping list
A comprehensive meal planning guide to help create meal plans, shopping lists, and simple, delicious recipes
Online
If your meal plan was a part of your social networking websites, could you "like" your friends' weekly meals? Suggest alternatives?
28 days to habit change—An online checklist of simple changes that will make big overall improvements to your health, diet and fitness over time
A website that educates by showing how food in + energy out creates your caloric balance, and it should be equal!
Similar to the old Richard Simmons "Deal a Meal" diet, an online card game to help you manage your nutrients to create a balanced diet and fitness tradeoffs
These sketches are just a start, but will help me start prototyping some ideas with families interested in trying something new.
Have to Believes
We've learned that part of developing a design strategy can include creating a list of "have to believes" that help shape your point of view. My thesis advisor Ian asked me to put together my list of "have to believes," because they can help helps spark your vision, and fuel your choices.
A "have to belief" is a belief, not a fact, and promotes meaning, purpose, and focus. Below is a list of important beliefs that I choose for this thesis project.
I will not underestimate the buying power of grocery shoppers that will lead to the necessary policy changes in our food industry.
I will incorporate simple, easy to use controls, for a general user, not a professional athlete.
I will take small steps—obesity is a wicked problem, and wicked problems are most often solved by a sequence of small solutions, sometimes over weeks, sometimes over decades.
I will be aware of parental guilt and harness its power when necessary.
I will create tools that can be accessed with 5 seconds time, 5 minutes, or 5 hours!
I will emphasize behavior, not weight loss. Findings suggest that by preventing weight stigmatization we may be able to prevent both obesity and eating disorders, no dieting, no deprivation techniques will be used.
A healthy family eats together, cooks often, tries new things, and incorporates exercise (at least a little).
I'm expecting this list to grow, but for right now, these beliefs will fuel my beginning rounds of ideation.
Mindless Eating: Why We Eat More Than We Think
I recently finished a fantastic book about the psychology of eating that was a treasure trove of advice for my thesis development, as I embark on a project that seeks to inform and change behavior about food consumption. Mindless Eating: Why We Eat More Than We Think, by Brian Wansink, Ph.D. embraces a way of thinking about food that aims to help people be aware the influences that can cause overeating, and inspires decision making that involves re-engineering of one's surroundings to allow for eating without guilt and without gaining weight.
This book is filled with amazing stories that have helped me form my thesis ideation and brainstorm more ways to influence behavior change in the families with small children. I've categorized some of the most pertinant quotes below (bolds added by me for emphasis). Mindless Eating includes research studies that show the following ways in which we can mindlessly overeat:
Watch the containers! People eat more when you give them a bigger container. Period. We all consume more from big packages, whatever the product.
One for $1, Two for $1.99! almost any sign with a number promotion leads us to buy 30 to 100 percent more than we normally would.
Speed Eating. Many research studies show that it takes up to 20 minutes for our body and brain to signal satiation, so that we realize we are full. Twenty minutes is enough time to inhale two or three more pieces of pizza and chug a large refill of Pepsi
Pay Attention! Distractions of all kinds make us eat, forget how much we eat, and extend how long we eat—even when we’re not hungry. And, the heavier a person was—the more they relied on external cues to tell them when to stop eating and the less they relied on whether they felt full
Avoid the Buffet. Increasing the variety of a food increases how much everyone eats.
Out of Sight, Out of Mind. Even though we haven’t touched the chocolate, our pancreas may begin to secrete insulin, a chemical used to metabolize the upcoming sugar rush we’re planning. This insulin lowers our blood sugar level, which makes us feel hungry. While drooling has never hurt anyone, the more actively you salivate, the more likely you are to be impulsive and to overeat
Ways to influence positive behavior change without huge sacrifices:
Think 20 percent less. Dish out 20 percent less than you think you might want before you start to eat. You probably won’t miss it. In most of our studies, people can eat 20 percent less without noticing it. If they eat 30 percent less they realize it, but 20 percent is still under the radar screen. • For fruits and vegetables, think 20 percent more. If you cut down how much pasta you dish out by 20 percent, increase the veggies by 20 percent. Even 10 percent decrease in our daily calorie consumption would either slow or reverse the weight gain among most of us.
See what you are eating, Pre-plate! Our stomach can’t count and we don’t remember. Unless we can actually see what we’re eating, we can very easily overeat.
Visuals over Numbers. While it’s hard to calculate calories, it’s easy to eyeball a portion size. Also, volume trumps calories. We eat the volume we want, not the calories we want.
Choose your dishes wisely. people given a short, wide glass poured an average of 19 percent more juice or soft drink than those given the tall, thin glass. Read more at location. Even if you intended to limit your portion size, a larger plate would likely influence you to serve more.
Make the see-food diet work for you. Make healthy foods easy to see, and less healthy foods hard to see
H2OhYeah! If you drink the recommended eight 8-ounce glasses of water a day, and if you fill those 64 ounces with ice, you’ll burn an extra 70 calories a day.
28 Days to Success. Experts in behavioral modification say it takes about 28 days—one month—to break an old habit and replace it with a good one
Tips for the "Nutrition Gatekeeper", who controls around 72 percent of what her family eats:
Children eat what tastes good and what’s convenient and what portion size they see as appropriate. You can use this to help create positive lifetime food patterns.
If you struggle with your own food heritage, here is where you get your second chance—as a nutritional gatekeeper.
One key take-away for us “not so great cooks” is the good we can do just by adding more variety to our meals. How? By 1) buying different foods, 2) trying new recipes (including ethnic ones), 3) substituting different ingredients (mainly vegetables and spices) into favorite recipes, 4) taking kids to the grocery store and letting them choose a new, healthy food, or 5) visiting authentic ethnic restaurants.
It is not only our tastes that our children can inherit. It also can be our attitudes about food and eating.
Use the Half-Plate Rule. For lunch and dinner, half the plate should be vegetables and fruits and the other half should be protein and starch
Be a good marketer. Foods should be neither a punishment nor a reward. Healthy foods can, however, be fresh, crunchy, refreshing, and make you strong, smart...Be convincing.
Offer variety. Some of our early findings suggest that the more foods you expose your child to, the more nutritionally well-rounded he or she will become. Trying new recipes, new ingredients, ethnic foods, and different types of restaurants will all help mix it up and break the junk-food habit.
Everything I am reading points to a big picture goal that I want to be sure to maintain throughout my project development. Food is delicious, a great pleasure in addition to the source of our energy and sustinance. We need to shift our environments to work with our lifestyle instead of against it.
Time for Personas
I've been a little tough on personas. I haven't been convinced that they are useful, and have previously thought of them more or less as a fluffy deliverable for clients with big budgets and design teams with too much time on their hands. But the more I learn about how to create personas based on research while focusing on the behaviors, motivations, and expectations of the interviewees, I am learning to see then as a valuable tool for testing viability. As our research moves into a viability and ideation phase, I refer to a few references for persona creation pointers:
Personas by themselves are fairly useless. They become useful only when the designer sets up scenarios and uses the personas to test features for appropriateness and utility. Designers can then ask themselves: Would this persona do this task? Could this persona do this task as it is designed? - from Designing for Interaction, by Dan Saffer
Also big thanks to Cooper for the following articles on personas for a budding interaction designer: Perfecting Your Personas Getting from Research to Personas: Harnessing the Power of Data Armed with these tools, I created a chart to identify some of the more common behavior patterns of my interviewees, and developed a few personas based on the trends. Readable PDF copies of the following documents can be downloaded here:
Crunchier than Chips, Orange-ier Than Cheese Puffs
Why hasn't anyone sent me this website yet? A bunch of Carrot Growers have put together this campaign for baby carrots, with the tagline, "Eat 'em Like Junk Food," Complete with silly chip-like packaging.
I don't know if it'll convince the kids to prefer them over junkier alternatives, but I like the thinking and suggest you follow @babycarrots on Twitter.
Visit http://www.babycarrots.com/ to find the iPhone app, downloadable packaging, nutrition info and more.
The Plot Thesis Workshop
On Friday, 11/5, we spent the day in a workshop with with Gill Wildman and Nick Durrant, Nierenberg Chairs at Carnegie Mellon, thinking about how our thesis topic fits into the the future of our personal lives and the world around us. A number of questions aimed at further shaping our thesis ideas emerged. As a child, what did you want to be when you grew up? Easy! Little me thought it would be perfectly logical to be an architect, a chef, and a professional baseball player.
What does the future look like?
As it relates to the future of my thesis, I was seeing a grim picture (with the help of Disney/Pixar) that needs some big-time help:
This is a forseeable change, due to a number of mindless factors that have us eating more, can the revert to a healthier body the same way, without knowing we are making big changes? What thesis territory are you thinking about? Trying to re-think my thesis through the lenses of service design, design management, and public interfaces, I began to link some possible directions for the project. The Public Interface Lens:
How can I re-frame food, to include nourishment along with pleasure?
Will transparency yield smarter choices?
Can I show people the bigger picture, from a personal perspective?
The Service Design Lens:
Can small, effective changes prove to be enviable, so others will do the same?
Incorporate interconnected services
The Design Management Lens:
Why does our government subsidize quantity over sustainability?
Discuss, don't dictate. Especially with something as personal as obesity.
Can we understand the values of parents to help them learn AND educate
Connecting you, your topic and your place in the future I felt a renewed sense of passion for my thesis topic and the interests that I love and will continue to pursue long after my days at SVA are over. I may not be able to be a chef, a professional athlete, a nutritionist, a personal trainer and a designer, but being a designer allows me to find work to engage my interests and be a part of the changes that I want to see in families, in the food industry, and the governing of our food supplies.
A slightly re-defined thesis topic emerged.
My thesis will provide education via transparency in our food system and our current eating habits by taking small steps to reframe what we* know about our bodies and our thinking about food as both pleasure and energy to chip away at the problem of obesity, and related poor health, nutrition, lack of fitness and other diseases.
*We = family change-makers and food gatekeepers, a.k.a. parents responsible for feeding themselves and their families
Goals and Pitfalls
To begin synthesizing my research and interviews, I wanted to visualize the goals of fighting obesity by eating right & exercising, while showing the problems and pitfalls of achieving these goals based on the interviews I've had with mothers of small children. This week I'll focus on the eating right aspect of health (physical fitness to be addressed at a later time). By visualizing the "HOW" and mapping the barriers to achieving these goals, I am gaining a better understanding of which problems I can focus on. The blue outer circle encompasses the area in which I can develop tools to enhance understanding and/or offer advice for change.
"Much to learn, you still have." ―Yoda
Exciting news! IAN SPALTER from R/GA has agreed to be my thesis advisor. He's awesome.
Inside the Mommy Brigade
Interviewing parents of small children has been an eye-opening study for me, and I look forward to continue shadowing families as I continue my project. I'm hoping to gain a better understanding of the pain points of good nutrition from families, who are dealing with health barriers on many levels. They face unhealthy cafeterias in their kids schools, they are working moms who have to get dinner on the table in a hurry, and some have kids who won't touch a vegetable on their plates. This is a problem bigger than simple willpower.
I'm hearing the pain points in the voices of parents who want to feed their children healthy meals:
"Is there a way to track what nutrients are lacking in my kids' diets?"
"Can we make the school stop giving my kids awful food?"
"I hate when people bow to a kid out of fear of upsetting them. I picked Alaina up from school the other day and she had cheese curl powder all over her face. I'm not saying don't ever let my kids have these things, but I would appreciate a little control."
"I wish there were healthier fast food options for busy nights."
"I have a hard time deciding what to make, that combines kid-friendly, healthy AND easy."
"I need a personal shopper/chef!"
An interesting problem I've observed is in some parents who claim to feed their children healthy meals—while their food diaries reveal a week full of fast foods, processed foods, and very few homemade meals.
Some questions was raised during my research presentation, should I be focusing on nutrition/fitness awareness or behavior change? I'm going to look a little closer to find out. I'll be conducting additional research in the following ways:
More Context! Shadowing families during grocery shopping and in the busy "4th Quarter" part of the evening that encompasses the pre-dinner to bedtime activities.
Creating a timeline of a mom's day, to look at where she has time of trouble, concern, technology use, and stress
Surveys and focus groups to start getting some broader, qualitative information about meals, nutrition, schedules, etc.