OBJECTIVE: “DOUBLE TROUBLE” is a LAST TWO STANDING, ‘Hunger Games’ style game and will commence at sunrise. Survivors will begin the game as every individual for themselves, at the edge of the gaming grounds. When the starting horn sounds, survivors may choose to take a chance at The Hoard for weapons and resources, or head straight for the woods. Forming alliances is recommended, but remember, alliances are temporary and can change.
TEAMS: None. 1 vs. All, Personal Alliances only.
WEAPONS: This game will include ALL COLONY-APPROVED TRAINING WEAPONRY. Players begin the game without arms, but may obtain them at The Hoard or at hidden caches around the gaming grounds.
*HIT LIMIT: 1 *KILL LIMIT: 1
KILL PROTOCOL: SURRENDER; Participants who reach Kill Limit are immediately eliminated and must report back to the games staging area.
ADDITIONAL RULES AND INFO:
⚒The game will commence in a clearing at the edge of the gaming grounds, with the treeline ahead (NE). In the clearing, to the SE, will be The Hoard, a large resource and weapon supply. At the start of play, participants may choose to run for it first, or bypass it and head to safety.
⚒Personal alliances may consist of 2 to 5 participants from any house. They must never exceed 5 players. Alliances are based on an honour system; there are no official rules against targeting an ally.
⚒’Sponsor Kits’ can be found hidden throughout the grounds. If an individual receives a hit but has a Sponsor Kit, they may use it to remain in the game. Sponsor Kits are metal cylinders about ten inches long and 3 inches in diameter, and contain a cloth bandage which can be tied at or around the point of the recent hit. Sponsor Kits are one time use only; when the seal is broken, a vial of dye will shatter and soak into the white bandage to indicate its use.
⚒The winning pair may be from the same house, or different houses. Throughout the game, an individual’s achieved kills earn points towards their respective houses, and the winners will get to keep these for their house, plus an extra 250 points. In the case of winners from two different houses, both houses will receive their respective earned house points, plus 250 for the win.
⚒All PDD messaging capabilities have been disabled for the Games. They function only to receive notifications.
CHECK BELOW THE CUT FOR GAME RESULTS AND HIGHLIGHT SUMMARY!
“Bloodbath” - the First Hour
When the horn blares, about half the games participants head straight for the cover of the trees, while the others book it to The Hoard: the huge weapons stash in the clearing. Charlie Essex and JR are among this group. JR gets there first, quickly holstering two handguns, and is about to go for some grenades, when Charlie waves at him with a supply backpack in hand and they both run off. It’s not until they get deeper into the gaming grounds that they realize Charlie’s ‘bag of supplies’ is woefully empty.
Back at the weapon stash, it’s still pandemonium. Draco Pavlović gives Mei Zhu Fitrei a bloody nose in a scuffle over a sniper gun. Alexander Donovan finds Annie Perrault hyperventilating behind a weapons rack, white knuckling a bow. He shoves a quiver into her hands and tells her to run, watching her back as she nervously complies. Meanwhile, Felix Turner and Rosalind Stein nearly collide going for the same bag of supplies. Rose is confident she can easily overpower Felix, until he starts literally shrieking like a maniacal banshee. His wordless wail makes for such an alarming scene, that she opts just to retreat.
Underdogs, Constantin Lupei and Adrien Bennett decide they’ll start off the hour strong, and team up to ambush the next pair of people they see… which turn out to be Mei Zhu and Alex. This backfires dramatically, and Costin and Ajay are among the first half dozen players eliminated. Angel Thorne follows suit when he decides to simply walk off the gaming grounds. He is immediately disqualified.
“All for One…” - Hour 2
Hour two is the time to start forming alliances. Lake Valentine is travelling with Lissy McCall and Annie Perrault, but he dooms them all when he accidentally sets off an InertiaShell. They are all caught in the red vapour and slowed to a crawl. Annie passes out from the effects of the grenade and her usual exhaustion and while trying to wake her, Lissy and Lake become very easy targets when they get attacked by Caelan Whitmer and Arvo Covey. Annie, Lissy and Lake are all eliminated.
Roy Walters hasn’t come across anyone he trusts to team up with, so resolves to lay low. He manages to steal a Sponsor Kit from Mitch Douglas when the elite isn’t looking, and then camouflages himself into some bushes. Meanwhile, Petra Starr convinces a handgun wielding Teilo Aisling not to shoot her, only to shoot him with his own weapon as soon as he agrees to the alliance. Orson Hurst, Maisie Pace, Mason Quinley and Mira Sigar come together to form an only slightly more promising lineup.
Rosalind is fashioning an illegal slingshot up in a tree when she spots wifey Josephine Parker and quickly pairs up with her. As for Charlie and JR, despite their slightly disappointing start, they’ve stuck together and take out Emmanuel Trent as their first victim.
“Acclimating” - Hour 3
Bode Lindqvist has kept to himself but has proven resourceful. He is well armed and has already found a couple of Sponsor Kits. When Koda Payne and Clayton Boyd attack him with ranged weapons, he manages to evade them and escape unscathed. Orson is much less lucky, when he is briefly separated from his group and finds a stash of grenades that apparently Dylan Meir had also had her eye on. Orson grabs a couple tilt grenades, but his nerve-damaged hands spasm, and he drops one, setting it off. With Orson briefly incapacitated by the blue vapour, Dylan has plenty of time to shoot him with an arrow, grab the rest of the grenades, and take off. Nearby, another woman is kicking some nerd-boy ass; Charlotte Williams effortlessly picks off Kip, acquiring his Sponsor Kits.
Koda and Clay try again to make an impact: they sneak up on JR and Charlie in the woods, only this time, they’ve thought it through and have set up traps in the area. They even manage to take out JR with a well-aimed arrow. Charlie then chases both Koda and Clay, firing his handgun as he goes. He eliminates Koda with a stim in the back, then lets off a wayward shot just as he bulldozes into one of the traps and falls to the ground. The weapon skids across the forest floor, but the last shot has caught Clay in the shoulder. Fortunately, the Delma has a Sponsor kit, which he uses to survive. He doesn’t have to go it on his own too long, however, as he runs into Corbin Ealy, who’s trying to evade a prowling Kaiser Bahr. They hide together (because fuck that noise), then decide to team up.
Left alone after Kip’s elimination, Arvo stumbles across Enoch Lynch, while he is caught in hand to hand combat with Paxton Semenyuk, and steps in to help. She and Enoch form a new alliance (which we’d like to coin ‘NET’: Newbie Elite Transfers). Alois Van Asch, on the other hand, is a bit slow on the uptake, and has been wandering the grounds somewhat aimlessly, enjoying the (mostly) quiet of the woods. At one point he is spotted just gazing at the sky.
“Imprudent Behaviour” - Hour 4
Fate, never a kind mistress, soon interferes with Bode’s chances. While he is distracted by an unfortunate issue with his hearing aids, Jo and Rosalind steal the weapons he’d set down and make a break for it. As they run, however, they encounter Dante Carrington; true to form, the Good Doctor puts rules first and disqualifies Rosalind for the illegal slingshot in her grasp. This is witnessed by Corbin and Clay, who were drawn in by the kerfuffle. Corbin reckons it would be hilarious to orchestrate an ambush against Colony 22’s biggest Tight Ass, and with Bode still nearby, it’d be like ‘taking biscuits from a baby’. Fortunately, it doesn’t take much convincing, and the three of them take Dante out without any issue.
Meanwhile, Draco climbs high up into the branches of a tree, seeking a moment to formulate a plan. Aurelia Ferris chooses this particularly inopportune time to walk by, and she doesn’t even see who shot her. Diederick D’Mornay, the perpetual gentleman, spots Anaya Dolman with a Sponsor Kit and doesn’t have any trouble liberating it from her. Emboldened by his success, he gives chase to a couple of other totally threatening Calysets: Mira and Maisie. In his hasty pursuit, he loses his footing and face-plants on the forest floor.
Unlike Ricky, Petra Starr has a little moral fortitude. Alois has grown excruciatingly bored of the Games and asks Petra, (who has now paired up with housemate, Dylan) to just shoot him so he can go the fuck back inside and sleep; obviously this wouldn’t be the same as earning an elimination and would basically be cheating, so Petra declines.
After his temporary alliance with Clay and Corbin, Bode decides to roam alone again, which backfires when Madison Vega eliminates him quickly with a sniper. Persephone Evans and her bleeding heart take a moment to tend to a small injury Cambie Andrews has sustained, but they have to run when they spot Clove Modius and Benji Imes approaching.
“Homestretch” - Hour 5
It’s the final countdown and about halfway through the fifth hour, we’re left with eight tiring finalists. Of these eight, seven of them are in two different alliances. The first such alliance is made up of Torren ladies, Ada Woollacott, Petra Starr, Dylan Meir and Charlotte Williams. The second is a group of egomaniac loudmouths: Corbin Ealy, Draco Pavlović and Diederick D’Mornay. Madison Vega is the eighth finalist, currently remaining a one-woman operation.
Catching a glimpse of Charlotte through the trees, Draco splits off from his group to chase after her, ignoring the protests from his allies. He proves himself rather too big for his boots when he catches up with Charlotte to find her not alone at all, and the team of girls take him out, Charlotte’s Angels style. Nearby and hearing the shouts, Maddie is so caught up watching her back that she steps right into a snare set hours before by Roy. With no one to come to her rescue, it’s endgame for her, too.
But time is running out, so the Charlie’s Angels gang decide to pair off to cover more ground. Petra finds Ricky vulnerable while he does a damage check from his earlier painful fall, and gets him in the back with a stim, while Charlotte manages to catch Corbin similarly unaware. Just like that, the prideful Delmas are out of the running. But while Charlotte and Petra were away steamrolling the Delma boys, Ada had immediately turned traitor, submitting Dylan with a pair of chameleons around her neck.
So naturally, when what’s left of Ada’s allies return, Ada is on the offensive. There can only be two winners, and Ada wants to make sure she’s one of them. Unfortunately for her, feral strength won’t be enough this time; she launches herself at Petra and Charlotte but is overpowered by their exceptional teamwork and clear heads. Moments later, the victory horn sounds: Charlotte and Petra have officially become an unlikely pair of winners. Between Charlotte’s congenital heart defect and Petra’s only recently recovered ankle injury, it is a victory hard-earned and well-deserved.
*Please note that though we included a small handful of NPCs in the games generator, we did not include them all, so there would obviously be plenty of other participants whose eliminations are not established in this list. It can be assumed that many of these would have fallen in the first hour or two, though of course not all. If you need any NPCs for any further plotting or head canons for the games, you may reference any listed open characters/NPCs from the dorms list who fit your idea, or you may use a nameless NPC. If you are unsure, do not be afraid to reach out!
In no particular order:
Hour 1: Constantin Lupei, Adrien Bennett, Siddhartha Jha, Angel Thorne
Hour 4: Kaiser Bahr, Rosalind Stein, Dante Carrington, Enoch Lynch, Aurelia Ferris, Mason Quinley, Anaya Dolmen, Maisie Pace, Charlie Essex, Bode Lindqvist, Arvo Covery, Alois Van Asch, Mira Sigar, Alexander Donovan, Mei Zhu Fitrei
THANK YOU TO ALL OUR MEMBERS AND TO THE PARTICIPANTS OF THE COL22GAMES, MARCH, 2163!
The timeline has now moved forward to the 4th week of March. If you need more information on the these non-liveplay games and how to move forward with plotting, check out this post.
VICTOR’S ANNOUNCEMENT:
GAME #0003 - DEAD MAN’S CHEST - 14-15/03/2020
final standings: TORREN: 225 DELMA: 325 CALYSET: 0 BRINK: 200
By some maker-given miracle, Delma makes an extraordinary last minute recovery, and manages to take advantage of one of Torren’s few slips in the most nail-biting stages of the game. Surprising everyone, they catch up to Torren in a tie, who’d previously been obliterating, then surpass them by a hair, scrambling to get to the chest stored on the bottom deck of one of the merchant ships, and artfully fending off anyone trying to get in their way.
Their success when they open it and thrust Davy Jones’ heart (gold, cold and oddly heavy) into the air is triumphant, and their cheers erupt at the docks, loud enough to shake even Long John Silver in his boots...
Nothing, however, is more surprising than Calyset’s final swing in the dwindling moments. Sure, they came in last, but it was most definitely, still a win.
CONGRATULATIONS DELMA!
For their victory, DELMA will earn their total point value of 325 plus an extra 250, for a total of [575 POINTS].
With the award for second place is TORREN, who will receive [100 POINTS], leaving BRINK claiming third place and CALYSET in fourth.
Job well done to all participants of Colony 22!
"Those who fight together, thrive together."
This concludes the live portion of the Games! Members are now encouraged to use the overall result of the Games, as well as the scenarios within the Games, for inspiration for their plotting and paraing. Closing information and reminders about moving forward with plotting will be posted on the Mod Blog shortly.
Stay tuned and a HUNDRED THOUSAND thanks to everyone today for your outstanding support, enthusiasm and patience! It’s so appreciated!!
Reminder, ‘kills’ refers to how many times that character has been ‘killed’ in game. And as you will remember from the Dead Man’s Chest Game Info post, The Kill Count for this game is 3. Hits listed here refer to the number of hits before a kill has occurred. So if they have been killed, the hit count goes back down to 0.
MIRA looks at the hand on her arm, and remembers one of the few things she’d practiced from self-defense training. She decides to try it and doesn’t even need to use much force at all——ANGEL’s grip breaks easily. She blinks, and with her housemates still frantically calling out urgent instructions and encouragement, she starts to run.
She sees MAISIE PACE throw a Billow Bomb from further away, which lands near Angel’s feet and detonates, slowing him. Mira keeps running straight for LAKE, who’s just now getting back up onto wobbly feet——he must’ve landed pretty hard when he fell. There’s not going to be a long window before he decides to walk away, so she doesn’t hesitate, and leaps towards him. Maybe he won’t turn around? She isn’t even armed anymore. And... he doesn’t. This time it’s Mira’s turn to appear out of nowhere, and her fingers close around the keys, pulling them right off Lake’s back. She gives him an apologetic smile before her friends catch up to her, throwing their arms around her in celebration and shielding her from any further attacks anyone might try to launch at her.
POINTS WON: [100]
This concludes ROUND 4. Thank you to CALYSET Representative, MIRA SIGAR!
Coming in last doesn’t feel good. And they could choose to be mopey about it, they could choose to give up——but Calyset House doesn’t mope. They just get decidedly, collectively, and justifiably petty. Like a tank warrior on its last 25% health, Calyset goes full throttle until the end——maybe partly out of pride and team spirit, but mostly because if they’re going to go down, they’re going to take fucking everyone down with them. Torren and Delma may be well in the lead, but that doesn’t mean Calyset has to make it easy for them.
So they’ve decided to set traps. A LOT of traps. And if nothing else, it’s hilarious to watch the other teams falling over themselves——and each other——to try to be the first to the docks. MIRA SIGAR is sitting quietly in the tree line near the stairs down to the docks, gazing at the traps and loosely holding a gun someone handed to her, for some unknown reason. But then, LAKE VALENTINE comes running through and, thanks to a nearby trip wire, ends up ass over tea kettle in the dirt. She notices he has keys hanging off his back——and given the amount of shouting coming from her teammates, they’ve seen too. A chorus of encouragement to “get the keys, Mira!” (though a few shout like it’s more of an order) echo across to her. She hesitantly approaches, wondering if she should try to raise her gun, but she never gets the chance either way because ANGEL THORNE appears out of nowhere and grabs her wrist, disarming her.
CHOOSE ACTION: A) ATTACK, with careful non-aggression B)EVADE; escape Angel and run for the keys C) FLEE; escape Angel and run for the comfort of your friends
To choose ATTACK, please submit “Attack” to the GAMES BLOG ASK and the mods will execute a roll for you to determine the results.
To choose Options B or C, submit your play choice to the GAMES BLOG ASK and your results will be posted.
DANTE slips into the deep shadows under the wooden steps. Footfalls thunder above him, boards creak and moan in a nerve wracking melody. He all but holds his breath as his other teammates go head to head with the first few Torren front liners. Everyone is too caught up in the chaos to notice Dante (lurking under the stairs like some sort of deranged criminal). And then, there——MADISON VEGA, hitting the docks at a sprint, three keys bouncing on leather strips against her back.
Dante takes the opportunity to bolt after her——he almost throws an IntertiaShell before realizing how easily it’d roll off the docks into the water, and then what? Looks like he’ll have to shoot. He slows, takes aim. Fires once, twice——Maddie goes down for a second, but tries to keep running. Maybe Dante’s first shot missed? Still, Maddie is hobbling; that second shot got her in the leg.
Dante gets another stim dart to her shoulder. He catches up, grabs the keys off her——but then out of nowhere someone bulldozes past him, almost knocking him off the docks; it’s DIEDERICK D’MORNAY, God damn it, and he’s ripped the keys right out of Dante’s hand, barely slowing and continuing full speed towards the ships. At first Dante is devastated——but he looks down and realizes there’s still one key in his hand. In his haste, Ricky had missed one of them. Well——with a final look to Madison now ‘killed’ at his feet, Dante takes off after the Ricky.
POINTS EARNED: [75]
This concludes ROUND 3. Thank you to BRINK Representative, DANTE CARRINGTON!
With Delma and Torren so close to a win, it’s hard not to get discouraged——but one thing the Brinks are telling themselves is that these things can change in the blink of an eye. There’s still a chance to turn this around——and what a victory that would be, right?
It’s a mad dash to the docks——Delma and Torren are neck and neck, and everything is dissolving into chaos... verging on savage, even. But the Brinks have prepared for this inevitability. They have snipers and attackers hidden all the way along the tree line towards the staircase, and even a couple down at the entrance to the docks——ready and waiting and more or less frothing at the mouths to fuck. shit. up.
*Disc scratch*. Well——maybe they don’t care that much. This is Brink we’re talking about. Koda’s probably admiring the constellations at this midnight hour, Teilo might’ve gotten into an ill-timed political debate. And Angel, well... who the fuck knows with Angel. But at least half of them are still in it to win it.
All they need is to steal even just a couple keys off each of the other two houses (Calyset doesn’t count because... well,) and they’d be set. DANTE CARRINGTON is one of a small handful of Brinks hidden at the base of the stairs, ready to attack the first wave of Delmas or Torrens hunting for the chest. He hears them coming before he sees anything. Shouts echo over the rocks from up above, and then what sounds like thunder: Dante glances at the sky only to realize that the sound is definitely not thunder, but people clambering down the wooden steps as fast as they can——surely that’s not safe is it? It becomes obvious, however, that the Torrens were not necessarily as dumb as they look——they basically sent an army in front of their key holders. God only knew who was who, but from what Dante can tell, there’s a decent wave of heavily armed Torrens coming down first, with wild-eyed Delmas very close behind. This is going to be… messy.
Question is, should Dante join in the fight right off the top and help to cut off the Torrens and Delmas at the knees? Or is he better off hoping his housemates can handle this wave, and wait it out for keyholders instead?
CHOOSE ACTION: A) ATTACK B) TAKE COVER; Try to remain undetected until a keyholder is spotted C) FLEE; fuck this chaos, bail further down the docks to face fewer opponents and act as a last line of defence
To choose ATTACK, please submit “Attack” to the GAMES BLOG ASK and the mods will execute a roll for you to determine the results.
To choose Options B or C, submit your play choice to the GAMES BLOG ASK and your results will be posted.
The chances of intercepting the chase from here are slim; but if Brink gets the Delmas keys, it’s not necessarily game over, right? So CAELAN takes off running through the trees, keeping a close eye on ELLY’s pursuer, ORSON HURST, all the while trying to circle around and catch them further ahead.
Sure enough, Elly goes down and ORSON grabs the keys off her back. There’s a split second of confusion as Orson tries to figure out what to do with them——these still won’t add up to 9 keys for Brink... but should he take them to the docks just in case? Or protect them close by and take cover somewhere?
That split second is all Kip needs. He gets close enough to throw an InertiaShell and keeps running in to attack. Holding his breath, Kip bolts in, swipes the keys right out of Orson’s loose (gloved) fist, and swoops out just as quickly, heading for the docks himself. It’s now or never—and who knows, maybe Torren has hit other roadblocks? Maybe there’s still time…
POINTS EARNED: [100]
This concludes ROUND 2. Thank you to DELMA Representative, CAELAN WHITMER!
Delma is inches behind Torren. They got the last keys they needed a mere minutes after they heard the Torren’s bellows of triumph. Celebrating a bit early, considering now everyone knows they’re about to go for the chest, but apparently being in first place makes you cocky.
Now, it’s Delma’s shot to catch up, and CAELAN WHITMER is running towards the commotion with a handful of teammates. They all stick to the tree line, as long as they can. They might run into positioned snipers in here, but that’s better than running around wide in the open with targets on their backs. But the upside to being second place is that right now everyone’s biggest enemy is Torren house.
Kip is not a key holder, but is helping to act as back up for those that are—and hopefully slow down the Torrens while they’re at it. Somewhere in the clearing up ahead, a Billow Bomb goes off. People start opening fire. That’s when Kip spots his teammate, AURELIA FERRIS, a holder of two keys, running towards the staircase to the docks, with an opponent on her heels. Kip probably has about ten or fifteen seconds to interfere, or they’ll be, well… well and truly fucked.
CHOOSE ACTION: A) ATTACK; you’re a pretty good shot… B) PURSUE; you don’t trust you’re a good enough shot, but you sure can run like hell C) STRATAGEM; let them think they’ve gotten the upper hand…
To choose ATTACK, please submit “Attack” to the GAMES BLOG ASK and the mods will execute a roll for you to determine the results.
To choose Options B or C, submit your play choice to the GAMES BLOG ASK and your results will be posted.
MOUSE takes off at a run with PAX and MADDIE. MADDIE throws a Tilt Grenade behind them, hoping to stave off their pursuers. There are... a lot of people shouting, a few people shooting and Mouse is pretty sure that someone, somewhere is sobbing. Personally, Mouse is just plain panicking. God, what even IS this Game? It’s VERY stressful. How is it that he’s apparently forgotten?
He almost makes it to the steps down to the docks, but he gets shot in the leg, and it slows him down a half-second too long. Mouse is tackled to the ground (blimey, don’t they all have guns by now? The tackling seems very dramatic) and his keys are ripped off his back. NO! He hears Pax’s muffled shouting, but his ears are ringing from the fall, and some heathen has thrown another fucking Billow Bomb so Mouse has no way of knowing what happens after that. His attacker is out of sight, and so are his other teammates. Welp.
POINTS LOST: [100]
This concludes ROUND 1. Thank you to TORREN Representative, MASON QUINLEY!
Good God, they’ve done it. Torren has finally collected enough keys. Now it’s time to execute the plan they’d talked about. MASON QUINLEY is one of the handful of selected players to take the keys down to the docks to look for Davy Jones’ chest among the ships. Other teammates act as a first line of defence—they’ll clear the way of enemies as Mouse’s group runs through full steam ahead. A few others have already taken position hiding in the surrounding area of the stairs down to the docks, ready to take down any chasing opponents—though other teams have probably done that too. All in all, it’s a good plan, but best case scenario, it’s still bound to be a shit show.
Mouse is in possession of 3 keys. PAXTON SEMENYUK and MADISON VEGA with the other six. They are heading to the stairs down to the beach, about to cross over into neutral territory, and their ‘guard’ teammates are shooting at oncoming opponents. Suddenly, a Billow Bomb detonates up ahead, and Mouse loses sight of his front line teammates. To his right, DIEDERICK D’MORNAY comes into view, gun raised—Mouse has weapons, but he also has three keys. This could blow the game if they fuck up.
CHOOSE ACTION: A) ATTACK B) FLEE; Run down to the docks and don’t look back! C) EVADE; Pass off keys to fellow teammate and face opponent with a self-sacrificing wail
To choose ATTACK, please submit “Attack” to the GAMES BLOG ASK and the mods will execute a roll for you to determine the results.
To choose Options B or C, submit your play choice to the GAMES BLOG ASK and your results will be posted.
WE DID IT GUYS! We’re rolling into the FINAL CYCLE of the 2020 Games (hehe).
Also, okay, things are going to work a little differently this cycle (and sorry about the last version of this post, I spoke too soon before reminding myself of how I’d set this up.) But basically, we’re down to the wire and All four houses will still have one more chance to prove themselves! But we will be reshuffling the order into, 1st, 2nd, 3rd then 4th place, and there will be no more offensive/defensive/tactical options—the end is nigh, people, no room for playing it safe anymore!! It’s DO OR DIE TIME, ALRIGHT?
So each participant will be presented with one scenario and you will select an action choice based on that scenario—the results will be calculated the same, based on a skill testing roll (except in one or two cases, there is only one way a choice can end, so beware!)
God speed friends, and may the odds be ever in your favour ;)
Reminder, ‘kills’ refers to how many times that character has been ‘killed’ in game. And as you will remember from the Dead Man’s Chest Game Info post, The Kill Count for this game is 3. Hits listed here refer to the number of hits before a kill has occurred. So if they have been killed, the hit count goes back down to 0.
Eager to preserve his one (1) remaining life, TEILO weighs his options and flees deeper into his home base. However, his luck doesn’t improve much-the universe is a vicious, unforgiving place, it seems. ANAYA DOLMEN comes into view, gun at the ready (if quite shaky). Ducking and weaving desperately, Teilo manages to avoid the majority of her wild and panicked shots, but a glancing hit catches him in the side.
POINTS LOST: [25]
This concludes CYCLE 6. Thank you to BRINK Representative, TEILO AISLING!
TEILO AISLING is trying to set up a series of traps around Brink home base perimeter, when he hears someone approaching. Two of the traps are set about ten and twenty feet away, though there are two more unfinished. Weapon previously taken from him, Teilo is not armed and is not a keyholder.
CHOOSE ACTION: A) ATTACK UNARMED; if you’ve well and truly snapped by now, you wild motherfucker you B) FLEE C) TAKE COVER
To choose ATTACK, please submit “Attack” to the GAMES BLOG ASK and the mods will execute a roll for you to determine the results.
To choose Options B or C, submit your play choice to the GAMES BLOG ASK and your results will be posted.