OBJECTIVE: “DOUBLE TROUBLE” is a LAST TWO STANDING, ‘Hunger Games’ style game and will commence at sunrise. Survivors will begin the game as every individual for themselves, at the edge of the gaming grounds. When the starting horn sounds, survivors may choose to take a chance at The Hoard for weapons and resources, or head straight for the woods. Forming alliances is recommended, but remember, alliances are temporary and can change.
TEAMS: None. 1 vs. All, Personal Alliances only.
WEAPONS: This game will include ALL COLONY-APPROVED TRAINING WEAPONRY. Players begin the game without arms, but may obtain them at The Hoard or at hidden caches around the gaming grounds.
*HIT LIMIT: 1 *KILL LIMIT: 1
KILL PROTOCOL: SURRENDER; Participants who reach Kill Limit are immediately eliminated and must report back to the games staging area.
ADDITIONAL RULES AND INFO:
⚒The game will commence in a clearing at the edge of the gaming grounds, with the treeline ahead (NE). In the clearing, to the SE, will be The Hoard, a large resource and weapon supply. At the start of play, participants may choose to run for it first, or bypass it and head to safety.
⚒Personal alliances may consist of 2 to 5 participants from any house. They must never exceed 5 players. Alliances are based on an honour system; there are no official rules against targeting an ally.
⚒’Sponsor Kits’ can be found hidden throughout the grounds. If an individual receives a hit but has a Sponsor Kit, they may use it to remain in the game. Sponsor Kits are metal cylinders about ten inches long and 3 inches in diameter, and contain a cloth bandage which can be tied at or around the point of the recent hit. Sponsor Kits are one time use only; when the seal is broken, a vial of dye will shatter and soak into the white bandage to indicate its use.
⚒The winning pair may be from the same house, or different houses. Throughout the game, an individual’s achieved kills earn points towards their respective houses, and the winners will get to keep these for their house, plus an extra 250 points. In the case of winners from two different houses, both houses will receive their respective earned house points, plus 250 for the win.
⚒All PDD messaging capabilities have been disabled for the Games. They function only to receive notifications.
CHECK BELOW THE CUT FOR GAME RESULTS AND HIGHLIGHT SUMMARY!
“Bloodbath” - the First Hour
When the horn blares, about half the games participants head straight for the cover of the trees, while the others book it to The Hoard: the huge weapons stash in the clearing. Charlie Essex and JR are among this group. JR gets there first, quickly holstering two handguns, and is about to go for some grenades, when Charlie waves at him with a supply backpack in hand and they both run off. It’s not until they get deeper into the gaming grounds that they realize Charlie’s ‘bag of supplies’ is woefully empty.
Back at the weapon stash, it’s still pandemonium. Draco Pavlović gives Mei Zhu Fitrei a bloody nose in a scuffle over a sniper gun. Alexander Donovan finds Annie Perrault hyperventilating behind a weapons rack, white knuckling a bow. He shoves a quiver into her hands and tells her to run, watching her back as she nervously complies. Meanwhile, Felix Turner and Rosalind Stein nearly collide going for the same bag of supplies. Rose is confident she can easily overpower Felix, until he starts literally shrieking like a maniacal banshee. His wordless wail makes for such an alarming scene, that she opts just to retreat.
Underdogs, Constantin Lupei and Adrien Bennett decide they’ll start off the hour strong, and team up to ambush the next pair of people they see… which turn out to be Mei Zhu and Alex. This backfires dramatically, and Costin and Ajay are among the first half dozen players eliminated. Angel Thorne follows suit when he decides to simply walk off the gaming grounds. He is immediately disqualified.
“All for One…” - Hour 2
Hour two is the time to start forming alliances. Lake Valentine is travelling with Lissy McCall and Annie Perrault, but he dooms them all when he accidentally sets off an InertiaShell. They are all caught in the red vapour and slowed to a crawl. Annie passes out from the effects of the grenade and her usual exhaustion and while trying to wake her, Lissy and Lake become very easy targets when they get attacked by Caelan Whitmer and Arvo Covey. Annie, Lissy and Lake are all eliminated.
Roy Walters hasn’t come across anyone he trusts to team up with, so resolves to lay low. He manages to steal a Sponsor Kit from Mitch Douglas when the elite isn’t looking, and then camouflages himself into some bushes. Meanwhile, Petra Starr convinces a handgun wielding Teilo Aisling not to shoot her, only to shoot him with his own weapon as soon as he agrees to the alliance. Orson Hurst, Maisie Pace, Mason Quinley and Mira Sigar come together to form an only slightly more promising lineup.
Rosalind is fashioning an illegal slingshot up in a tree when she spots wifey Josephine Parker and quickly pairs up with her. As for Charlie and JR, despite their slightly disappointing start, they’ve stuck together and take out Emmanuel Trent as their first victim.
“Acclimating” - Hour 3
Bode Lindqvist has kept to himself but has proven resourceful. He is well armed and has already found a couple of Sponsor Kits. When Koda Payne and Clayton Boyd attack him with ranged weapons, he manages to evade them and escape unscathed. Orson is much less lucky, when he is briefly separated from his group and finds a stash of grenades that apparently Dylan Meir had also had her eye on. Orson grabs a couple tilt grenades, but his nerve-damaged hands spasm, and he drops one, setting it off. With Orson briefly incapacitated by the blue vapour, Dylan has plenty of time to shoot him with an arrow, grab the rest of the grenades, and take off. Nearby, another woman is kicking some nerd-boy ass; Charlotte Williams effortlessly picks off Kip, acquiring his Sponsor Kits.
Koda and Clay try again to make an impact: they sneak up on JR and Charlie in the woods, only this time, they’ve thought it through and have set up traps in the area. They even manage to take out JR with a well-aimed arrow. Charlie then chases both Koda and Clay, firing his handgun as he goes. He eliminates Koda with a stim in the back, then lets off a wayward shot just as he bulldozes into one of the traps and falls to the ground. The weapon skids across the forest floor, but the last shot has caught Clay in the shoulder. Fortunately, the Delma has a Sponsor kit, which he uses to survive. He doesn’t have to go it on his own too long, however, as he runs into Corbin Ealy, who’s trying to evade a prowling Kaiser Bahr. They hide together (because fuck that noise), then decide to team up.
Left alone after Kip’s elimination, Arvo stumbles across Enoch Lynch, while he is caught in hand to hand combat with Paxton Semenyuk, and steps in to help. She and Enoch form a new alliance (which we’d like to coin ‘NET’: Newbie Elite Transfers). Alois Van Asch, on the other hand, is a bit slow on the uptake, and has been wandering the grounds somewhat aimlessly, enjoying the (mostly) quiet of the woods. At one point he is spotted just gazing at the sky.
“Imprudent Behaviour” - Hour 4
Fate, never a kind mistress, soon interferes with Bode’s chances. While he is distracted by an unfortunate issue with his hearing aids, Jo and Rosalind steal the weapons he’d set down and make a break for it. As they run, however, they encounter Dante Carrington; true to form, the Good Doctor puts rules first and disqualifies Rosalind for the illegal slingshot in her grasp. This is witnessed by Corbin and Clay, who were drawn in by the kerfuffle. Corbin reckons it would be hilarious to orchestrate an ambush against Colony 22’s biggest Tight Ass, and with Bode still nearby, it’d be like ‘taking biscuits from a baby’. Fortunately, it doesn’t take much convincing, and the three of them take Dante out without any issue.
Meanwhile, Draco climbs high up into the branches of a tree, seeking a moment to formulate a plan. Aurelia Ferris chooses this particularly inopportune time to walk by, and she doesn’t even see who shot her. Diederick D’Mornay, the perpetual gentleman, spots Anaya Dolman with a Sponsor Kit and doesn’t have any trouble liberating it from her. Emboldened by his success, he gives chase to a couple of other totally threatening Calysets: Mira and Maisie. In his hasty pursuit, he loses his footing and face-plants on the forest floor.
Unlike Ricky, Petra Starr has a little moral fortitude. Alois has grown excruciatingly bored of the Games and asks Petra, (who has now paired up with housemate, Dylan) to just shoot him so he can go the fuck back inside and sleep; obviously this wouldn’t be the same as earning an elimination and would basically be cheating, so Petra declines.
After his temporary alliance with Clay and Corbin, Bode decides to roam alone again, which backfires when Madison Vega eliminates him quickly with a sniper. Persephone Evans and her bleeding heart take a moment to tend to a small injury Cambie Andrews has sustained, but they have to run when they spot Clove Modius and Benji Imes approaching.
“Homestretch” - Hour 5
It’s the final countdown and about halfway through the fifth hour, we’re left with eight tiring finalists. Of these eight, seven of them are in two different alliances. The first such alliance is made up of Torren ladies, Ada Woollacott, Petra Starr, Dylan Meir and Charlotte Williams. The second is a group of egomaniac loudmouths: Corbin Ealy, Draco Pavlović and Diederick D’Mornay. Madison Vega is the eighth finalist, currently remaining a one-woman operation.
Catching a glimpse of Charlotte through the trees, Draco splits off from his group to chase after her, ignoring the protests from his allies. He proves himself rather too big for his boots when he catches up with Charlotte to find her not alone at all, and the team of girls take him out, Charlotte’s Angels style. Nearby and hearing the shouts, Maddie is so caught up watching her back that she steps right into a snare set hours before by Roy. With no one to come to her rescue, it’s endgame for her, too.
But time is running out, so the Charlie’s Angels gang decide to pair off to cover more ground. Petra finds Ricky vulnerable while he does a damage check from his earlier painful fall, and gets him in the back with a stim, while Charlotte manages to catch Corbin similarly unaware. Just like that, the prideful Delmas are out of the running. But while Charlotte and Petra were away steamrolling the Delma boys, Ada had immediately turned traitor, submitting Dylan with a pair of chameleons around her neck.
So naturally, when what’s left of Ada’s allies return, Ada is on the offensive. There can only be two winners, and Ada wants to make sure she’s one of them. Unfortunately for her, feral strength won’t be enough this time; she launches herself at Petra and Charlotte but is overpowered by their exceptional teamwork and clear heads. Moments later, the victory horn sounds: Charlotte and Petra have officially become an unlikely pair of winners. Between Charlotte’s congenital heart defect and Petra’s only recently recovered ankle injury, it is a victory hard-earned and well-deserved.
*Please note that though we included a small handful of NPCs in the games generator, we did not include them all, so there would obviously be plenty of other participants whose eliminations are not established in this list. It can be assumed that many of these would have fallen in the first hour or two, though of course not all. If you need any NPCs for any further plotting or head canons for the games, you may reference any listed open characters/NPCs from the dorms list who fit your idea, or you may use a nameless NPC. If you are unsure, do not be afraid to reach out!
In no particular order:
Hour 1: Constantin Lupei, Adrien Bennett, Siddhartha Jha, Angel Thorne
Hour 4: Kaiser Bahr, Rosalind Stein, Dante Carrington, Enoch Lynch, Aurelia Ferris, Mason Quinley, Anaya Dolmen, Maisie Pace, Charlie Essex, Bode Lindqvist, Arvo Covery, Alois Van Asch, Mira Sigar, Alexander Donovan, Mei Zhu Fitrei
THANK YOU TO ALL OUR MEMBERS AND TO THE PARTICIPANTS OF THE COL22GAMES, MARCH, 2163!
The timeline has now moved forward to the 4th week of March. If you need more information on the these non-liveplay games and how to move forward with plotting, check out this post.
pretend-murder || l.v. & k.p { games: first hour }
@kxdapaync
[Lake is in way better shape than he used to be. Like, considering he was basically just a scrawny kid when D-Day happened, after almost six years of training with the Colony and the games, he’s got muscles now and stuff, and he can run a pretty long time without getting tired. Like, no joke, he has actual abs. As in abdominals. It’s... sort of insane. That may be helped by the fact that he’s twenty now, and almost a full-ass grown up, but still.
But you’d think after six years of this (and now that he can do a bunch of pull-ups AND grow some pretty patchy but total valid facial hair), that he’d be a little more calm about this games thing. That he might even be GOOD.
But he’s pretty sure he’s neither of those things. Like, he LIKES the games and everything, they ARE super fun and that pirate one last time was like a fraking wet dream, he’d pretty much lost his shit when he’d heard. But he isn’t... GOOD, exactly. And he’s definitely not calm.
But calm, schm-alm... hmm. That expression doesn’t work very well with that word. It sounds a bit like a mushy warm food no one really wants. But anyway, calm isn’t the most important thing to be in these games but... it WOULD be nice if his heart would just slow the frack down for a second... just a second, so he can catch his breath. Good GOD that Hoard thing was a total shit show slash slaughter house. For a second he’d almost forgotten that this was all just a game and that this WASN’T the actual Hunger Games where everyone would just brutally murder each other to the death (yes, murder each other to death, that’s what he said). Because that’s how it’d felt, in the middle of the chaos just then. He’d grabbed a handgun and just bolted out of there as fast as he could. Just barely gotten out alive, too, he’s pretty sure.
Well... Games-Alive. But whatever.
A twig snaps beside him and he swivels in that direction, pistol raised—and boy does he sigh in relief when he sees who it is. Well—this is basically an every person for themselves thing, but it’s early on in the game, and alliances were likely, right? Especially with someone in your house?]
Oh—thank God it’s you. I’m still recovering from the last time people were trying to pretend-murder me. [But he doesn’t lower his weapon yet.] We, uh—cool? I haven’t found any of my friends yet.
when: Saturday Mar 26th, Games Hour 1
where: Gaming Grounds
who: OPEN
[He’s not sure his heart has ever pounded this fast. Not on stage, not during a work out (early morning yoga), not even during mind blowing sex (whether he’s actually had any sex worth labeling ‘mind blowing’ is debatable, but given that he’s a celebrity and his reputation and beauty precede him, he’s definitely going to let everything think he’s had plenty of mind blowing sex.
At first, he thinks that nasty girl’s shrieking is still ringing in his ears, but as he messily huffs it into the tree line and launches himself behind a bush and a Very Large Rock, he remembers that the only one doing any shrieking in the situation that just went down, was him. Yes, when she’d reached for the same bag as him and started pulling, he’d nearly burst a blood vessel because he was being forced to play this stupid game (he’s beginning to think his father is punishing him for something because Felix still hasn’t been able to convince the man to get him out of this horrific savagery), and he’d actually risked going for a nearby supply bag when the gun shot cracked through the air (making him nearly piss himself). He didn’t CARE who’d gotten here first, his hands were on it and bloody fucking DAMN IT, this bitch taking this stupid knapsack filled with God knows what that may or may not help him survive the next hour or two, was just. So. Not. On.
So he’d just.... snapped. Started shrieking, wallowing, wordless sounds, sounds that would probably later give him nightmares of his own doing, and miraculously, it’d worked. She’d given him a look like he’d just grown three heads, and backed off. But at what cost?]
[Cut to: Felix sitting panting, already dirty, behind a Very Large Rock in this stupid dead forest, shaking and wiping panicked tears from his cheeks. He should probably just quit now. Just walk off the field, because he so can not do this, but he’s scared. Too scared to move, even—scared that if he does get up to quit, someone will tackle him or fill him up with stim bullets or something—and scared about what his father would say, if he did. What Cambie would say. She’d been so good to him, up until this point, and she’d done so much for him for the party too... he doesn’t know if he can stomach letting her down.]
Maddie and I are currently working on the first official approach to the non-liveplay games, in which we are endeavouring to make it a thing we’re able to post about whenever there are games in verse (once a month RP time), even if we’re not doing a full LivePlay event! This will be great opportunity to include games and house wins in more frequent and long term plots, and also help establish a truer-to-verse feel with the actual frequency of the games.
Since this is the first time we’re doing this, we’re sort of still experimenting, but what we need from you guys at this stage is *takes a deep breath*..... VOLUNTEERS. Lol, yes, we need ‘volunteer tributes’ who are interested in having their character(s) featured in the summary of the games that we will be posting. Since we can’t possibly cover every character and every event, we’ll need to cut it down to a few highlights, and unlike the LivePlay games, there won’t be personal choices involved, so we’d also like your permission to feature your characters.
Slots for featured mentions are going to go by a first come, first serve basis. We’re going to try to make sure that every member has at least one character mentioned, so that even people with fewer characters have a chance at being included, but we’ll also prioritize the members who get back to us with their ‘tributes’. The number of ‘slots’ has not yet been established, but we’re thinking anywhere from 6-10. We’ll have to see how this first “trial” run goes!
So! If you want to have your character(s) featured, please message us on the main with the character(s) you most want included! You may submit more than one, but please submit in order of preference. We can not guarantee getting all the multiples in, but we will be sure to prioritize the first people to get back to us!
As always, let us know if you have any questions at all, and may the odds be ever in your favour :D
THE COLONY 22 GAMES ☠Dead Man’s Chest ☠A Col22 LivePlay Event
⇉ listen on Spotify [x]
i: my songs know what you did in the dark fall out boy ( light em up up up, i'm on fire ) • ii: legends are made sam tinnesz ( i'm crankin' up on the throttle, victory is mine ) • iii: nowhere to go arch leaves ( you can run, you can hide, i will bring you down ) • iv: pandemonium arkasia ( evolution ) • v: welcome to the fire willyecho ( i've been waiting for this moment, the final battle of the chosen ) • vi: run boy run woodkid ( run boy run, this race is a prophecy ) • vii: game of survival ruelle ( are we the hunters or are we the prey? ) • viii: knights of cydonia muse ( and how can we win when fools can be kings) • ix: seven nation army the white stripes ( they're gonna rip it off, taking their time right behind my back ) • x: born ready zayde wolf ( start me up, open my eyes, turn me loose and you'll see why ) • xi: ready set let’s go sam tinnesz ( keepin' aces up every sleeve, bringing rivals down to their knees ) • xii: legendary welshley arms ( got this feeling in our souls we carry, it's about to be legendary ) • xiii: bad karma axel thesleff ( O na kar maan rupaiye waala ban ban ke na bage ) • xiv: human rag’n’bone man ( some people got the real problems, some people out of luck ) • xv: legend the score ( bang bang, bang bang, this fire’s a weapon ) • xvi: origin far out ( together we fight, together we thrive )
So Maddie and I have been working hard the past couple days (hence why you’ve hardly seen either of us posting on the dash) and we’re very pleased to announce that our first official Non-LivePlay Games are nearly ready! You can expect the results posted on the Games Blog in the next few hours, and in the meantime we’re just going to take a moment to give you a head’s up about what to expect when they hit the dash!
So as you all know, within the verse timeline, the games happen at the end of every month during games season (February-November), but we have never before had an effective way to track all the games in verse for which we were not doing LivePlay events. Maddie and I have now orchestrated a way to do so, which will include the victors of the games, the final points tally, a summary of events featuring some character ‘highlights’ and a very general tally of roughly how well each character performed/when they were eliminated.
Along with now being able to see more frequent, acknowledged game activity in verse, our hope is that these non-liveplay versions of the games provide enough structure to inspire plots and new character connections, as they throw your characters into situations you may not have been able to predict, but also plenty of flexibility for your own plotting! Though we have written out as many interesting highlights as we could, in many cases we do not state exactly when or how a character is eliminated, and of course, just like the LivePlay games, the highlights are only a small moment of your character’s experience in the games. So feel free to come up with any of your own head canons either on your own or with other members!
How We Got the Results
It’s important to note that nearly everything in these Games were randomly generated. We have literally run all the characters through an online program generator, that spat out random character events, mishaps, alliances and even ‘kill’ statistics. We then went through the results, selected the most interesting 20% of the content (it generates a lot of content), tweaked it all to fit the verse and game rules, and only made changes where necessary for feasibility, diversity or already established plots.
This means that all the finalists were randomly selected, and the generator even provided us with a list of specific number placements for every character, which we then simplified and used to supply you with general time frames instead, in order to leave more flexibility. Team points were then calculated based on a kill statistics report also provided by the generator.
Those of you who reached out and were the first to ‘volunteer’ your characters to be featured in the games summary, have received a bit more focus and more frequent mention, but we have mentioned every character at least once, regardless, so every member is included and should be coming out of this with some ideas to play around with! It also should be clarified that 'volunteering’ to be featured did not have an impact on how well those characters did in the games. It simply meant that we would prioritize those characters for getting more detailed mentions or character arcs, where possible.
Timeline and Plotting
As soon as the game post drops, the timeline will be moving forward to the 4th week of March (Monday-Sunday). Since this is not an explicit event, the timeline will work as it always does, in that you will be able to do threads from any time during the week, as well as in-game threads, if you wish. The games will start the morning of the last Saturday of the month (26th of March), and when the timeline moves forward, you will be permitted to explore early week plots, pre-game plots, in-game plots, or even day-after plots!
NOTE: If you choose to do in-game threads, please title them accordingly for clarity’s sake on the dash. In fact, we would also recommend titling or maybe even dating any other new threads you explore in this timeframe to establish if they are pre-game or post-game. This may just help keep track of things if you plan to explore a variety of time chunks within this week.
As mentioned, use this flexibility to your advantage and look for interesting connection opportunities! There are likely some character pairings that could open doors for after-math connections, pre-game plots, and plenty of in-game options. If you do not want to write threads for in-game events, you’re also welcome to simply connect with other members and come up with head canons to fill out or compliment what is already mentioned in the summary! As long as nothing conflicts with the games post, the world is your oyster (or something less disgusting)!
Again, since this is being treated more like a plot drop than an event, there are no specific restraints on old and new threads. You may continue your old threads as long as you need, and you may start new threads anywhere within the timeline as soon as it moves forward. The only restraint that applies is the standard timeline guideline of no longer being able to post new threads from previous weeks.
Wrap Up
I think that about covers it for now, so keep your eyes peeled for the games post! As always, if you have any questions that arise about anything, don’t hesitate to reach out, we’ll be happy to help! And if you have ideas you want to explore but aren’t sure if they will fit into the verse or the game rules or anything like that, definitely feel free to run them by us!
Remember too that there are resources available to you on the Games Blog such as the Glossary and the Weaponry Page if you need any refreshers!
Hope you enjoy what we have in store for you, and happy plotting!
VICTOR’S ANNOUNCEMENT:
GAME #0003 - DEAD MAN’S CHEST - 14-15/03/2020
final standings: TORREN: 225 DELMA: 325 CALYSET: 0 BRINK: 200
By some maker-given miracle, Delma makes an extraordinary last minute recovery, and manages to take advantage of one of Torren’s few slips in the most nail-biting stages of the game. Surprising everyone, they catch up to Torren in a tie, who’d previously been obliterating, then surpass them by a hair, scrambling to get to the chest stored on the bottom deck of one of the merchant ships, and artfully fending off anyone trying to get in their way.
Their success when they open it and thrust Davy Jones’ heart (gold, cold and oddly heavy) into the air is triumphant, and their cheers erupt at the docks, loud enough to shake even Long John Silver in his boots...
Nothing, however, is more surprising than Calyset’s final swing in the dwindling moments. Sure, they came in last, but it was most definitely, still a win.
CONGRATULATIONS DELMA!
For their victory, DELMA will earn their total point value of 325 plus an extra 250, for a total of [575 POINTS].
With the award for second place is TORREN, who will receive [100 POINTS], leaving BRINK claiming third place and CALYSET in fourth.
Job well done to all participants of Colony 22!
"Those who fight together, thrive together."
This concludes the live portion of the Games! Members are now encouraged to use the overall result of the Games, as well as the scenarios within the Games, for inspiration for their plotting and paraing. Closing information and reminders about moving forward with plotting will be posted on the Mod Blog shortly.
Stay tuned and a HUNDRED THOUSAND thanks to everyone today for your outstanding support, enthusiasm and patience! It’s so appreciated!!
THAT’S A WRAP ON "DEAD MAN’S CHEST” GAMES LIVEPLAY!
Holy HELL guys, I can’t believe we made it! What a wild weekend!
Now, I would usually be a lot more verbose with my closing emotional speech, (you all know this about me, lol), but since we went nearly 3 hours overtime (totally worth it) and I haven’t eaten in like 8 hours (also worth it), I will keep this short and sweet. (spoiler alert: I had to come back to edit this before posting bc look, it did not happen. It never does. Sigh.)
THANK YOU EVERYONE for your participation and enthusiasm! Getting to watch you guys react and comment to the Game events as the day went on really made it so so rewarding for Lottie and I. We had an absolute blast, but this much hard work wouldn’t have been nearly as rewarding without such a great response and participation from the group, so you have our eternal gratitude.
As mentioned before, the wrap of the event means that:
You are now permitted to thread anything during the games as well as after. The timeline will move forward a smidgen, (between the 3rd and 4th week of Feb) to allow you to explore threads during the games, as well as after.
You are of course welcome to keep writing any previous threads as long as you need to wrap them up; but please do not start anything new from before the Games, unless you explicitly backdate it.
All threads & content posted to take place during the games should be TITLED accordingly. You do not have to use any specific Game tag, just indicate in the title that it’s a Games thread—you may chose whatever titling format or style or wording you wish.
Any threads that take place after the Games do not require special titles of any kind. You can continue on with those as normal.
As mentioned many times before, ALL characters would be assumed to have participated in the games, unless there is something in their bio or character development that makes them an exception.
Events that go on during LivePlay are merely excerpts of some of the things that happened In-Verse. Feel free to explore the ones mentioned in detail, plot headcanons, or come up with some of your own totally original ideas—just make sure that everything complies with the events that have been posted in the Game 003 tag on the Games blog.
We did our best to include as many characters as possible in the scenarios, even those not listed as official participants for LivePlay. Meaning, you should most definitely check the blog to see where your character(s) popped up, and use these as a foundation for your plotting and threading! All characters are tagged with their first name and last name!
And just a couple more things before I sign off—all activity will be extended to END OF DAY TUESDAY for anyone who is on or nearing activity and not already on hiatus. Due to the craziness of the all-day games, few people posted on their characters during this time, and some people are just about to hit activity or waiting on replies. We did not expect the dash to be as busy with the event itself, nor did we expect it to take as long as it did on the second day, so we’re extending activity automatically for everyone until Tuesday.
If you need more time than this, and are not already on hiatus, please contact us. Otherwise, we’ll see everyone back on the dash as normal in the next day or two!
And finally, Lottie and I are reserving our 6th year anniversary surprise for you guys until tomorrow—obviously the day is today, but with such a full and successful day, and everyone off to bed (and my head literally swimming), we figure it best to let it rest for now!
THANK YOU ALL SO MUCH for the best Games event TO DATE. You all make Lottie and I so proud, and so emotional and weepy.