Everything is difficult. at the moment.

祝日 / Permanent Vacation
styofa doing anything
No title available

#extradirty

Product Placement
Peter Solarz
Not today Justin
Game of Thrones Daily
d e v o n
todays bird

roma★
i don't do bad sauce passes

titsay
taylor price

No title available
trying on a metaphor

No title available
Misplaced Lens Cap

blake kathryn
he wasn't even looking at me and he found me

seen from Canada
seen from United States

seen from United States
seen from United States

seen from Türkiye
seen from Germany

seen from United Kingdom

seen from United States

seen from United States

seen from United States
seen from United States

seen from T1

seen from United States
seen from Türkiye
seen from United States

seen from United States

seen from Belgium

seen from Brazil

seen from United States

seen from United States
@compartmentalisinghmpf
Everything is difficult. at the moment.
I have to talk some more about Connor Sherlock's walking sims here sometime, because they're seriously some of my favourite game-shaped things out there.
Not tonight, though.
I've taken care of the insurance thing but worrying isn't over yet.
ambient halloween 2020
Go for a walk, at the end of the world maybe. Walk up a mountain in a snow storm, or into the sea. What are those spikes rising from the sides of the mountain? Not for you to know.
Walk. Wait.
The snow will die down. The moon will rise.
I somehow missed that Connor Sherlock released a few new walking sims in the last six years. How did I miss that??
Actually, it can get even messier.
Man. I want Vholume to be a photography game, lol.
Now that I have the literal run of the demo, I am treating this game as a photography game.
Removed the weaker screenshots and it improved the post sufficiently that it's worth a re-reblog.
I'm procrastinating from reading insurance contract conditions, in case you're wondering. Still the same thing from last week.
Meanwhile, in Kasi:
Videogame brutalism coffeetable book when?
Man. I want Vholume to be a photography game, lol.
Now that I have the literal run of the demo, I am treating this game as a photography game.
Also, I think I finished the Lorn's Lure demo, although I'm not getting the ending screen for some reason. Total play time 6.5 hours now. For something that takes most people between 30 and 40 minutes. :D
This is where I am now:
According to the video walkthrough the finish screen should appear when I try to make it up the side of that huge pipe ahead of me. But I've tried several times, and I can't get up there. Or I can't get up high enough, rather - I'm guessing it's triggered at a certain height.
I've looked at some walkthroughs of the actual game, and it doesn't look like this is the way you get onto that pipe in the game itself, so this seems to be specific to the demo. That said, I'm likely to run into plenty of other difficulties in the real game... Then again, the dev introduced an exploration mode, a few months after the game's release, so maybe some of the tricky bits will actually be easier in the game than they are in the demo. (But also, the later parts of the game are supposed to be quite a bit harder, so there's that. I probably won't be able to finish the game. But I hope I'll be able to explore at least part of it.)
Always so wild to me that people design these immaculately composed environments only for people to run through them at top speed.
Man. I want Vholume to be a photography game, lol.
Also, I think I finished the Lorn's Lure demo, although I'm not getting the ending screen for some reason. Total play time 6.5 hours now. For something that takes most people between 30 and 40 minutes. :D
Vholume & light
There are, despite the absolute glut of gardening games out there, strangely few games that really satisfy my VEGETATION needs. Really, only Kasi, Mutazione (gardening mode), and Cloud Gardens come to mind. Almost everything else seems to be "make neat rows of overly brightly coloured things in a mostly rectangular layout; harvest and watch number go up" or variations thereof, which is... so not what I want. (Even though, I have to admit, my numbers went up quite ridiculously high when I was playing Mutazione obsessively, in 2020 or so. But the beauty of it was, in Mutazione there is literally nothing you can do with those numbers, not even a leaderboard. All you can do is give your hundreds of seeds away to other players.)
Give me more games where I can make plants just... grow.
I got pretty silly with the numbers in Mutazione, after a while. For instance, I'd grow my gardens specifically to use up seeds until I had only exactly 100 seeds of each plant species left. I.e., only plant the plants I had excessive seeds for, and then not harvest them when they produced seeds themselves, until my inventory was down to exactly 100 of each. (Also, for some of the rarer seeds this meant growing and harvesting them preferentially, because I was still below 100 seeds for some when I had 800 of some others.)
There are still some plants I never managed to get a single sample of... and I can't even ask in the forums, because I don't know what they're called. I just know the total number of possible plants, and that I'm missing some.