Caligo & Darkspawn: Necromancy & Zombies
Action: Extended, 10 minutes
Dice pool: Resolve or Presence + Occult
Cost: 1 Willpower + 1 Shadow
Duration: Indefinite (with caveats)
The character takes their force of will and the weight of their sins and mash them together to create Dark spirits that are without either. They then give those things bodies, corpses of mortals, presumably human.
There are three ways the character may approach the ritual. They may designate a number of corpses equal to their Composure and animate them all in one ten minute ritual. Or they may animate any number of corpses if they take ten minutes on each body, rolling for each and forced to stop at the first failure.
Normally, the Animated Corpses have the same generic stat line. However, if the character focuses on animating only one corpse with the cost spent, they may instead animate them with all the skills, attributes and merits they had in life that the character knows about.
Dramatic Failure: The corpses rise up but do so with a burning hatred for the character and set upon that person immediately.
Failure: The corpse fails to animate, willpower and shadow are wasted.
Success: The corpses gets up, able to understand the character and perfectly obedient to their commands.
Exceptional Success: The corpses are innately resilient, coming with one extra health level and an extra rank of Zombie Flesh from the start.
Much of this is ripped straight from the Lifeless Thrall from Mummy: The Arisen. This represents the generic zombie made by the above caligo when using human corpses.
Strength 7 Presence 1 Intelligence 1
Dexterity 2 Manipulation 1 Wits 1
Stamina 5 Composure 2 Resolve 2
Skills: Athletics 2, Brawl 3
Derived traits: Size 5, Health 9, Willpower 4, Defense 3, Initiative 4, Speed 14
Virtue: Pure (Darkspawn they may be, Animated Corpses are truly without any malice. They are without much of anything, really.)
Vice: Mindless (Not a single thought in that head. Without orders from their masters, Animated Corpses just act on animal instincts in wretched mockery of living creatures.)
Umbrae: Hunger Means Nothing‡, Zombie Flesh 0†
Rotting: The Animated Corpse is that, a corpse, and therefore still subject to decomposition. As its body falls apart, it loses permanent speed and health levels until the animating force can no longer sustain it and it falls inert, dead. However, it also gains an odd sort of resilience in this process. For every health level lost to decomposition, the Animated Corpse gains one rank in the Zombie Flesh Umbrae.
Lifeless Vigor: The Animated Corpse is that, a corpse, and is beyond all the concerns of the living. They don't sleep or become fatigued, and require no air, food, or drink. They cannot be poisoned, ignore wound penalties, never fall unconscious or bleed out. Only their complete destruction will see to their, well, destruction.
Consume Flesh: Animated Corpses hunger for living flesh and can bite without establishing a grapple. Their jaws have a damage modifier of 1 and inflict lethal damage. The Animated Corpse may only heal as much damge by restful inactivity, as it would when it was once alive, as flesh it has consumed since last time it rested.
Perfect Slave: The Animated Corpse cannot be reasoned with and understands only commands given to it by its animating sorcerer or by any designated lieutenants, if that person chooses to grant that authority to them. If commanded to speak, it speaks only the words instructed in a rasping, grating whisper. The Animated Corpses are immune to any form of mind control or influence save their master's command.