Website: mirandadressler.com
Current: Character Designer at Cartoon Network
Past Work: Over the Garden Wall at Cartoon Network, Raskullz, Kick Buttowski at Disney
Where are you from, and where do you work now?
I’m from Philadelphia, PA, and I currently work at Cartoon Network.
Describe your current job. What are your daily responsibilities?
I’m working as the main designer on Lego Mixels: a series of half hour specials for Cartoon Network. The shorts are all about the Mixels, a bunch of mixed up colorful monsters and their adventures. I design all the characters, as well as special effects and props as needed. It’s a toy based show, so there is a lot of collaborating with Lego on the designs, and its really cool to see how the characters look in toy form and animated. The look of the show is super colorful and graphic, and it’s a fun style to work in.
How long have you been drawing and what inspired you to become an artist?
I’ve been drawing ever since I can remember, and my favorite things to draw have always been animals and weird creatures. I loved the TV animation I watched growing up, the Disney Afternoon and the weird, gross 90’s Nickelodeon cartoons. I always wanted to work in TV animation so its really been a dream come true to have worked at Disney TV and Cartoon Network.
Did you go to college or are you self taught? A mixture of both?
I went to college at the University of the Arts in Philadelphia, where I majored in illustration. I really liked illustration as a major because the instructors encouraged you to always tell a story in your drawings, even if its just a single character standing on the page. Its always been important to me to keep drawing from life all the time, and I hit up gesture drawing classes whenever they’re available. I feel like I learned the most about what it takes to work as a production artist on the job, I’ve had some really great opportunities to learn from some really talented coworkers, and its been so awesome to see how people in the animation community encourage younger artists on their way.
If you did go to college, what are some of the most important things that you learned?
A lot of emphasis is put on drawing in a specific signature style in school, to set yourself apart from the crowd. I see a lot of people wrack their brains over their style, how much they look like someone else or comparing their work constantly. All you need to do is keep striving to learn and improve and work on pieces that you like that show your opinion, your eye and your voice: and you’ll have a style of your own.
What are your go-to tools to create your art?
My illustrations are all finished digitally, and at my day job, all my production art is done in Photoshop and cleaned up in Illustrator, but I always start with at least a thumbnail on paper. I love post-its, red pencils and sharpies for quick sketches, then I scan those super rough scribbles into the computer and finish up the sketch and color in Photoshop.
California! Growing up I always knew I wanted to leave behind the snow and ice, and I am really in love with exploring the golden state, especially all the food! LA is such an amazing food city, so I love checking out new foods around town, but my favorite thing to do to de-stress is bake a big batch of some kind of huge cookies. I also love doing illustrations, and have the chance to do a number of pop-culture themed gallery shows, its so fun to get to nerd out and make art at the same time.
How long have you been working, and have there been any challenges during your career?
I’ve been working in animation since moving to LA in 2006. My first job out of school was as the production assistant (PA) on Mickey’s Clubhouse. There are a lot of jobs on an animated show that aren’t artist jobs, those are the support staff production team. There is seriously no better place to learn the ins-and-outs of running a show than starting out in production.
I think a lot of art school graduates feel like they aren’t ‘making it’ if they don’t get an art job right out of the gate, but getting your foot in the door in any way and being on the ball is the best way to do it. I worked my way up from production into the art track by showing my work to my colleagues, challenging myself to improve my art, learning new software, and always trying to do my best.
My first art job was as a cleanup artist on Kick Buttowski: Suburban Daredevil at Disney TV, and it was an awesome experience! I was really fortunate to have a great director and producer who believed in me, and you really learn a lot about design as a cleanup artist. I learned skills that helped me go to my next job as a toy designer for Raskullz, before coming back to animation work in 2013 for Over the Garden Wall at Cartoon Network.
Was it difficult entering the animation industry, and what do you think are some of or the most important factors that determines success?
Getting a job as an animation artist can seem tough: but I think the factors that determine success are being willing to challenge yourself, be a team player, and to always be nice to people. Its not such a huge community of people, and you will totally work with that person again, so help em out. Be willing to challenge yourself, don’t think, but I’ve never used that program before! I don’t ‘do’ that style, etc.
You’re going to have to figure out how to draw something you’ve never thought of before, and you’ve only got 4 hours before the show ships, so maybe you better figure out how a upside down steampunk donut airplane on fire would look like.
What has been your favorite production to work on thus far?
Every one of them has been totally different, there’s no way to choose! I really like the team work from working on a show together, its so great to see it on air and see how it all pulls together in the end, kinda magic.
Have you ever been the only woman in the room or production; if so, what was that like for you?
I have never been the only woman on a production, but I have been the only woman artist. Since I started out in the animation world 8 years ago, I have been seeing more and more female artists and creators working in the business, which is awesome!
Who are some of your favorite female animated characters? What is it about them that you particularly enjoy?
Hmmm, I would say Gadget Hackwrench from Rescue Rangers and Princess Bubblegum from Adventure Time for being mad lady inventors.
Any personal projects that you’re working on now?
I have been participating in gallery shows with Gallery1988 and Hero Complex gallery here in LA, and I’m getting ready for several more shows with them before the end of the year. Its fun to have the shows to look forward to and to draw illustrations based on stuff I love like Goosebumps, Wes Anderson films, Cult Movies, monsters and even cute puppies. I’m especially excited about the upcoming More Than A Cone show, which benefits animal rescue charities.
And finally, any words of wisdom to students aspiring to enter your line of work?
Don’t stop! Don’t give up! You can be a lifelong learner, no matter what place you’re at with your art, keep drawing and improving. There’s so many more ways to share your work these days, tumblr is full of inspiration and behance is full of connections. Make stuff, put it out there, and have something to say about it!
Thank you Miranda! As always, if interested, check out our other interviews!