artfight got me down but jin nasol always. well she doesn't got me but i love her anyway. i love doodling her
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@cowboyskeletons
artfight got me down but jin nasol always. well she doesn't got me but i love her anyway. i love doodling her
alt color version below
hoarfrost in the morning / surely some must die / freezing over overnight
the siblings of all time
the reactorrrs
kazui ...
also like. "ohhhh i hate kazui because he's just a monster >:(" "ohhhh i hate hinako for not hearing him out :/" Do You Hear Yourselves.
kazui ...
sketches re: the doctor horror au! trying to get an idea of the aesthetic and the character designs. hairstyles are vexing me but we'll see how that goes lmao
have mercy on me, a sinner
sinister and innocent kim soleum animatic. please. please it's like so good. every single part works so well. i have been sketching like 1000 million ideas based on every single one of the lyrics.
also the . bridge? i don't know music. the part that starts with "bombs were tossed / in what was lost" fits with like. agent choi viewing kim soleum. also agent bronze. please. can anyone hear me
like. rundown of the entire thing. first part with "paragraph after paragraph / you can speak them all 'til your breath is gone" is like. the wiki. obviously. after that is him getting tossed into darkness records and his whole Thing re: ireum-nim and pt2 in general.
the chorus is the conflict between the roles he plays and the thing with contamination and etc etc. also his conflict about leaving and partially the most recent arc (could be spun into that on further repetitions if it's an animatic)
then the bombs were tossed section. feels choi+bronze pov but like also the beginning also gives soleum reflecting on contamination, his self-image, et cetera. then after that with the "i was hoping you would learn from me / you were suffering for the light you seek". like. presents that to you. you see it. then the following lyrics are bronze and then choi but could be used multiple ways
and the end part with how unknown he really is to daydream and their hubris and the lack of responsibility in everything done ?? yeah.
if you don't know sinister and innocent just look for like. two seconds at the lyrics. please. sinister & innocent by woe.begone on bandcamp. Do You See It. i didn't say anything real but it's because i've been flailing around for a while. please listen to woe.begone songs. what who said that
I FIGURED HER OUT
figuring out gsgw guys. they are so awesome
i love these guys. these (checks hand) rolly pollies
thinking about the doctor!horror au for rhythm doctor. still need to get a better name for it. mostly trying to pin down the patients
i just. shakes lucia around. i don't know what to do with herrrrrr. please...... i know she needs to be somewhere from 1950-2000 but that is a wide range with no geographical constraints. literally save me
for context. all the patients come from different areas and different times (the others cover the 1840s, 1850s, 1860s, 1870s, 1890s, 1920s, 1930s, 1940s, 1950s, 2000s, and 2020s. yeah that's a lot. and also the large gap from 1950 to 2000 displeases me so that's why i'm inserting lucia in there specifically). and the places i plop them in are either related to their story or song inspiration (i put logan in the 1930s because cheek to cheek was an inspiration for 6-1). but i have no song notes for lucia and no defining quality other than artist for her. i can't think of any particular event or movement to put her in. save me
points at lucia. you are now in the 1970s and the set is complete
thinking about the doctor!horror au for rhythm doctor. still need to get a better name for it. mostly trying to pin down the patients
i just. shakes lucia around. i don't know what to do with herrrrrr. please...... i know she needs to be somewhere from 1950-2000 but that is a wide range with no geographical constraints. literally save me
for context. all the patients come from different areas and different times (the others cover the 1840s, 1850s, 1860s, 1870s, 1890s, 1920s, 1930s, 1940s, 1950s, 2000s, and 2020s. yeah that's a lot. and also the large gap from 1950 to 2000 displeases me so that's why i'm inserting lucia in there specifically). and the places i plop them in are either related to their story or song inspiration (i put logan in the 1930s because cheek to cheek was an inspiration for 6-1). but i have no song notes for lucia and no defining quality other than artist for her. i can't think of any particular event or movement to put her in. save me
y'know that post that's like "a portal opens up and a more well adjusted version of you is talking to a spirit or something and says like 'gosh i never realized how bad it could have been! i need to appreciate my life more!' and then it closes and you're just left there". no? ok. i need to find it. anyway. bitter eternity upon ye.
og!cocole is transported to the bitter eternity universe to do basically that. also all the other rhythm doctor characters but COCOLE !!
it's not really to teach og!cocole a lesson or anything? they do gain a better appreciation of their current circumstances i suppose but it's mostly to make be!cocole feel bad. oh wait. it could be a lesson if it's before miracle defibrillator? when they're still fighting
og!cole is like. horrified. he just realised how isolating himself and prioritizing his music over everything else was like. not ideal. and beau!cole is doing exactly that but so much worse than the og AND he isn't even doing it because he likes writing music or wants to make something cool. it's literally just to write music. doing it for the sake of doing it. he's having a miserable time for literally nothing. it's purposeless. even in his worst creative slumps cole would still push through because he wanted something better but beau!cole just wants anything at all. so really he wants nothing at all.
the state of beau!cocole is also like. awful to cole because he can't fathom it ever happening. caring about things is his Thing. he may deprioritize things when he directs his focus to a specific area, but he's never Not Caring. he's full of passion no matter what. the idea that he and nicole just... stopped caring? that they drifted apart, never really broke up at all because it didn't matter anymore? it just doesn't compute. their fighting in 2-XN was centred around him ignoring nicole, sure, but they were still fighting about it. if it became too drastic, they'd go down in fire and flames. there's some comfort in knowing that it was important enough to hurt.
og!nicole, on the other hand, fully understands the inevitability of it all. life is hard. just getting up in the morning can be a struggle, and the day after day of endless voices and faces that slide just past you can grate on your nerves. sometimes it feels like nothing at all would be better than the something you have. so she would make that choice. she understands that choice.
but nevertheless it still shakes her. because even though beau!nicole chose "nothing", to stop sustaining anything more than a daily routine, even that is fueled by a horrible, barely concealed desperation.
(nicole watches her mirror work at the cafe and sees how beau!nicole must claw her way through every moment. her strained, unsettling smiles and the minute shaking of her hands as she records orders-- is it that obvious to anyone else? anyone but her perfect mirror, watching somewhere nearby? and is nicole herself that obvious at her lowest points? do they look the same? what do they look like? it's surreal, getting the chance to observe yourself from an outside point of view and yet knowing it means nothing at all. or something different, at least.)
it's not that beau!nicole isn't exhausted. it's that she's too tired to close her eyes. she is compelled to run herself to the ground because of.... some sense of inertia, maybe? nicole can't quite pin the feeling down, but she knows it well. sees its embers somewhere deep within her.
so nicole is grateful for what she sees, in a way. it's confirmation of what could have been, but also confirmation of what isn't. and she knows that her uncertain future can be steered far away from the rocks this shipwreck lays scattered upon.
and beau!nicole just keeps going, knowing that she is the cautionary tale and that there is no future for her.
also the edegas are like. this
nothing is gained from their interaction at all
alright since i posted horror edega in the lounge i feel compelled to talk about my two horror game aus for rhythm doctor
in one, the doctors are the enemies, and in the other, the patients are. different vibes for each one obviously-- the first is more a survival create alliances party dynamic sort of deal, and the second is more like uh. fnaf i guess. kooky cast of creatures you need to keep an eye on with limited help from others (and the help is partially narrative). disclaimer that i am not a horror gamer and base everything off of vibes so imagine this is fanfic of an existing horror game. that's the vibe i'm going for. also i'm probably going to try to still add rhythm game mechanics to the horror game because dude that rocks
ANYWAY. doctor horror au.
the uh. doho. i'll work on it.
you are trapped in a place that vaguely resembles an abandoned hospital, but it stretches too far for you to realistically pin it as such. all the patients are from different time periods and all of them went to a hospital they can't remember the name of before waking up inside Middlesea. you're the newest visitor, but you don't remember anything because amnesia ✨. you wake up alone after a horrible nightmare about a soul-rending darkness, which could mean anything. what also Could Mean Anything is the fact that your hand seems to be possessed. or-- something like that? sometimes you lose control. sometimes you don't (or maybe it just cooperates with you?). either way, you're not getting answers anytime soon unless you investigate Middlesea and survive.
the main enemies are ada, ian, and edega.
ada is an ever-smiling, speedy figure that you'll encounter most often*. she actively interferes the most of the three. she takes delight in suffering but never finishes anyone off, which.... good and bad. it's hard to hide from her, but she changes targets easily and it's possible to distract her. often, you'll venture out and return to find that characters have been directly affected by her.
you never really see ian. sometimes you see movement around a corner that could be him, but you only ever catch glimpses of him out of the corner of your eye. what you do see are the legions of clockwork machines with feathered detailing and pulsing hearts within. they're the enemies you can actually kill and fight and all that. he's also responsible for a lot of puzzles and such around Middlesea.
*edega is everywhere. he's always strolling the halls, always surveilling. however, he's usually in a dormant form. malicious, but if you see him, he'll just relay information to the others at most. as you venture deeper into Middlesea, however, there are times that you may Wake him. you must stay concealed while he is awake. all other threats are gone when his eyes are open, and you must escape and stall for as long as possible until he Sleeps once more.
i think the patients are really fun to rotate in this au but i need to sleep and continue so. later. just note that mark used to be one of the enemies and he got cut off from the horror
the patient horror au
the uh. paho. even worse.
the doctors are fighting to reclaim Middlesea and purge it of the monsters that haunt its halls. it's tough when you don't know where the monsters came from or what the monsters want. it's also tough when the doctors seem to be hiding something from you.
the patients are a mix of active attackers and puzzle-style guys. i'll do a quick rundown of their basic concepts but i am fickle and these will all likely change if i hate them too much.
samurai - standard Active Threat. chases you around a lot but you can hear where he is so he's easier to evade
insomniac - usually a looming threat. if you're careful, he won't do anything, but uh. Don't Wake Wiggler! it's an edega situation sorta
logan and hailey - dynamic duo that is an Active Threat. their main gimmick is that There Are Two Of Them, and they often find you in very labyrinthine halls where you will run into them a lot and get very angry.
cole and nicole - dynamic duo that is more Passive Nuisance. obscures view, hides audio cues, blocks passageways etc. they create a lot of illusions. mostly seen alongside more active threats. lucia is similar to them but only seen with loghail
the stevensons - also a There Are Two Of Them moment, but they mainly stall you and distract you. they sometimes undo your progress, sometimes summon many birds you must run from. they're mostly lore characters
[name is slightly too blurry to make out] - mostly just laughs at you. he never actually does anything. #1 most hated enemy because he has 10000 glitches and can easily softlock you
miner - mostly Looming Threat that obstructs more than anything, but does cause damage to Middlesea itself at times, interestingly enough.
lucky - also a standard Active Threat. faster than samurai and more quiet. fire and ice (!?!?!?) gimmick. gets easily lured and injured
mark - used to be a doctor but got corrupted. this is of course a twist. he makes small appearances after every big sequence and you're sure it's leading to something
as for the doctors, ada heals and joins your party sometimes, ian creates things for you to use, edega gives you the lowdown.
anyway. those are my aus. i may draw these guys soon who knows. talk to me about them. (also talk to me about bitter eternity because i'm still normal.) scurries away