Hi Tumblr
I'm Crimium, a bullet-hell fan who also makes things sometimes.
My website:

❣ Chile in a Photography ❣
Not today Justin
i don't do bad sauce passes
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I'd rather be in outer space 🛸
DEAR READER
noise dept.
dirt enthusiast

祝日 / Permanent Vacation

Kiana Khansmith
Stranger Things
we're not kids anymore.
Jules of Nature
taylor price
trying on a metaphor
Cosmic Funnies
Cosimo Galluzzi
Monterey Bay Aquarium

tannertan36
he wasn't even looking at me and he found me
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@crimium
Hi Tumblr
I'm Crimium, a bullet-hell fan who also makes things sometimes.
My website:
Some Info About Equilibrium Full Game
Hello! It's Crimium. It's been a bit since I've given out news about Equilibrium, so I wanted to put out a little progress report.
The characters and danmaku are almost entirely completely done, after that it's just implementing routes in dialogue. If things go well, I could get playtesting started by the end of the month, and the game could come out around late July, early August. Hooray!!
One more thing to mention, unfortunately, the 3D backgrounds that I used for this game bloated the files so much, that my GPU literally crashed every time I tried to edit it, so sadly I had to replace all the 3D backgrounds with 2D instead.
Before:
After:
It's not a massive difference, but it still is a shame. I wish I could keep them, but Turbowarp is too limiting of an engine.
On the bright side, it should make performance much better!
That's about it for now. The game is coming along quite nicely, and I'm SUPER excited to show off everything in the full game. That's all for now, I hope you'll look forward to it!
Aphantasia 2: Lullaby of the Moon Witch
I'm being serious this time, it's real. (If I have mentioned somewhere that the next game would be made in Pygame, it's not. It's Turbowarp again.)
Lullaby of the Moon Witch
The second game in the Aphantasia series, taking place at least a year after Celestial Gathering. (Time is relevant to the full game's release date.) Not a phantasmagoria this time, but instead a more classic-style shmup!
“Over the past two days, Aphantasia has experienced moondust raining from the sky... it's beautiful, glistening in the natural light, but due to the fine cut of moondust, it is sharp enough to graze- or even cut- materials and organic life. Although the downpour has been so light previously, it's only getting heavier. It's only getting stronger. It doesn't take a genius to realise the moon may have something to do with the incident... whether that be from the dust or ominous purple aura it coincidentally gained two nights prior. Space feels far and unreachable to most Aphantasians, but regardless, a daring few believe they know just what to do in order to help things return back to normal.”
Development is early, so a demo might not be for a little while. With that being said, the demo will include the first three stages, alongside their bosses and anything that can be accessed before stage four... and maybe a follow-up to Celestial Gathering's new update... (If you haven't seen that, check the CG character profiles I've been thinking about this for so long please please please please please please please)
Hope to see you when it's ready!
Hi everyone! VIVIT from Seihou is holding me hostage, and i am currently trying to escape. Please watch this in the meantime.
Credibility on Streaming Services!
Hi everyone! I have some exciting news.
My music is now available on streaming platforms!
All these albums are available on the services listed here.
(I'm not quite sure if Youtube music and TikTok have published them yet? But they should be already there everywhere else.)
To find my music on your preferred platform, you can either search up "Crimium", or the name of the album, (I.E. Midpoint 20), or a combination of both for good measure, and it should come up!
Once Equilibrium releases, I plan to upload the soundtrack to streaming as well.
And don't worry, you can still get my music off of bandcamp, like usual!
Well, that's about it. Thank you for reading, and I hope you enjoy!!
Equilibrium Trial Release
Hi everyone! The trial for Equilibrium is out! I hope you enjoy!
A Gritty World With Grittier Schemes
Info About Tomorrow's Trial
Hi everyone! It's Crim.
Equilibrium's trial releases tomorrow at 7:30 MST! I'm really excited to have this released, and I've been very pleased with the end result.
Here are some important things to note, however:
Technical complications
The file size for this game ended up being a lot larger than usual. As such, there are some things to be taken into account:
-If you are downloading the EXE version, the file this time is 64 bits instead of 32 bits. If you use a 32 bit system, the game may not work. Don't worry though, most computers made in the last 20 years can handle 64 bit applications, so you probably won't have anything to worry about.
-The files exceeded itch.io's file size limit, so even though the game is still published on itch.io, downloads are done externally through google drive.
When you press the download link, it'll take you to the download on google drive, so it's just 1 extra step. Other than that, it's nothing to serious.
Well, that's about it. I hope you look forward to the release tomorrow!!
Equilibrium Trial: Release Date
Hi everyone, it's Crimium. Were you expecting this so soon? I certainly wasn't!
Playtesting has concluded for Equilibrium's trial version, and I have a mastered version compiled, which means that the trial is ready for release on February 8th!
I'm very, very pleased with the end result of the demo. The game is chaotically fun to play.
More info about the time will be given later this week.
Well, that's about it. I hope you look forward to it!!
Happy New Year ~2026~
Hello everyone, depending on where you are right now, the new year is just around the corner, or already here. Either way, I hope you have a happy new year!
Here's a drawing of Mother Nature with a festive wine bottle. 2026 is going to be the year of the horse, but I don't like horses, lol.
This year was crazy in a number of ways, but as 2025 comes to a close, there's something I'd like to say to everyone.
Thank you to everyone who made this year special for me.
True Intentions (and Captured by extent) have had a massive impact on me, because through it I've met incredible people and long lasting relationships. And I'm so grateful for all of the support that everyone has given me. I could say "thank you" an infinite number of times, and it wouldn't be enough to express my gratitude.
Special thank you to my friends, Stikbr, Myosotis, ShinyVixen, Rosavalkyrie, Tsuzyx, BlueKirby, Zee, Derpy, Kwago, and Zari, and my family for being there for me all year. You guys are so special and mean the world to me!
That's all I have to say. I have one more parting gift, and that's an arrange of a song I made earlier this year.
Thank you all so, so much. Let's make 2026 a good year!
Announcement - Credibility 3: Equilibrium
Hi everyone!
It feels like its been a while, doesn't it? But in reality, it hasn't been that long. Sometimes, time flies by, other times, it doesn't.
But, it HAS been a while since a mainline game in the Credibility series, so it's time for that to change.
Project CREDIBILITY 3: Equilibrium
This is the third game in the series. It's meant to be the finale in this arc in the credibility series, consisting of False Miracles, True Intentions, and now this game.
Here's a plot synopsis:
A new fascination has rooted itself in the city. Nuclear energy seems to be all the rage. Mysterious nuclear weapons have started appearing, seemingly to be used as a new tool to use for dueling. Along with that, Aero and Noki have been kicked out of the laboratory for an indefinite amount of time, causing rumors to spread of nuclear weapons testing within the lab. Because of this, some people are taking extreme stances for and against nuclear weapons. But the questions remains… where did these weapons come from? And just what is going on in the lab…? A sense of dread hangs over, as the city's residents investigate the bizarre appearance of the neo-nuclear era.
Here's some screenshots (subject to change):
As per usual, the game will be following an aesthetic, but I had a hard time choosing just one. It's mainly going to be taking inspiration from Atompunk, but in general, it's inspired by all sorts of things from the 50s clear to the 70s, so I suppose you could put it under the aesthetic of Post War America / Cold War Era.
The trial version will feature the characters showcased here, along with a couple of other characters.
The game is fairly early in development right now, so no exact release date, but I'm shooting for February, March at the latest. I pretty much guarantee it's not gonna be done by the new year, though.
That's about it for now. I hope you look forward to it!
Mandela's Leftovers Vol. 2 - True Intentions, Captured, and Other Things
Happy Thanksgiving to all who celebrate! Today I'm gonna be going over some more leftover scraps of unused and extra content, this time pertaining to True Intentions and Captured!
True Intentions
True Intentions had a lot of early concepts that sort of came and went as my mindset changed.
At first, I wasn't even sure I wanted to make a follow up game to False Miracles. But one day in the later stages of FM's development, I made an arrangement of Adrian's theme out of boredom. The result was Condensation. After I had made it, I had the idea of a game that took place in the city during winter. Eventually, I decided to make this a full-fledged game, as a sequel to False Miracles.
Originally, I wasn't going to include all of the FM cast. I considered only doing 2 characters. But I had trouble choosing which ones, so I upped it to 3. Then 4. And eventually, I was like: "I love all of these characters too much to choose one!!!!!!!!" So I decided to just do them all. Since True Intentions was going to be more story focused, it made sense to flesh out everyone as opposed to just like half of the cast. Now, with that being said, onto the new characters:
Concept Art / Character Concepts
Noki
Something pretty prominent when it comes to tech companies is that a lot of brands are all fighting for dominance. Everyone wants to make the next big innovation. And since Aero is a sort of personification of Windows, I thought it might be amusing to make a character that was referential to a phone brand, as phones are the natural enemy of computers, and also had a petty sibling rivalry with Aero. So, I created Noki.
I think this sketch pretty accurately sums up just how different the two are. I wanted Noki to kind of be the opposite of Aero in alot of ways. Since Aero leans more towards Frutiger Aero, I designed Noki with Y2K Futurism in mind. Aero's fashion sense is very weird, while Noki's is more refined and trendy. I think they balance out really well.
Here's the rough sketches I did of Noki's portraits. (I decided to do the rough sketches on paper this time around as opposed to MS paint, it feels slightly more professional lol) It was around this time that Y2K fashion was hitting a sort of resurgence on the internet, and I thought it fit her well, so I referenced all sorts of Y2K outfits for her. I think that people tend to view 90s pop culture and fashion as cool, and I wanted to give Noki a cool essence, so it just felt natural.
Next up in line is Atlas, but before I talk about them there's something else I need to mention real quick.
Originally, Atlas wasn't in my plan for True Intentions, and I had initially conceptualized a completely different character to fill their slot.
Unused Character
Around the time I was planning for TI, I got really hooked on the song Butcher Vanity, and I wanted to make a character inspired by that song.
Thing is, the song is about cannibalism. So... uhh... I made a cannibal.
This is the first and only drawing I made of them. I never gave them a name, the drawing is literally just called "butcher.png". I think they were going to like, live in an alleyway or something? The joke was that they never actually ate anyone because they were horrible at catching people.
But, in all honesty, this is a wildly out there concept, especially for a game like this. Looking back at this, I have no idea what I could've even done to make this fit in the game at all. That, coupled with the fact that I had make several drafts for a theme for them, and I was never satisfied with how they turned, out, led to me scrapping the character. Probably for the best. And so, I needed someone to replace them with.
Atlas
I had thought over what I wanted to put in that character slot for a little bit, and I ultimately decided that something far more light-heated would be a better choice. Even still. I wasn't sure what to do. And then the idea, just, sorta came to me.
Not even joking, I had come up with the concept of Atlas in like 15 minutes during a 3 hour car-ride. Especially since I already had Rem solidified as a character, it felt like a fun idea to have a ghost hunter trying to catch them, almost like a Tom and Jerry situation. It was so perfect, that I immediately got to work making their theme when I got home.
Here's a sketch I did of them listening to their spirit box (radio) for a signal, with no results. It's fun to put them in all sorts of situations, because they're just so ditzy.
And here's the rough sketches of their portraits. Mind you, this is the first drawing I ever made of them, so I didn't come up with the idea of making their shirt flannel until later.
As a tidbit, I wanted them to invoke a feeling of Halloween, which is why I predominantly used orange and purple for their color palette, as well as giving them a more autumn-y outfit. It's also why their surname is Hallows. This ended up being a bit more subtle though.
But of course, you can't have a ghost hunter without a ghost.
Rem
Rem was an idea I had as early as False Miracles. Since Credibility is all about aesthetics, it just felt natural to do something with dreamcore/weirdcore. Once I started work on True Intentions, I knew for certain I wanted to use them for it.
This was the first concept art I made for them, back in 2024. The design is largely the same, but I thought it'd be fun to have them ride around on a cloud, so that came later. I also ditched the shoes and just gave them socks instead, because who wears shoes to bed?
Here's the sketches of their portraits. As that little label on the socks says, the socks are a little nod to Touhou Project. I think Rem quickly became one of my most popular characters, and I can see why. They really stand out from my other characters, and make a name for themself. At the end of the day, I'm glad I created them.
Roadrager
Roadrager as a concept was partially inspired by Touhou 19, where the beast matriarchs all gained members of their groups. I thought it'd be perfect to give Roadkiller something like that.
Roadrager himself was actually a suggestion from my mom. She said that I should make a biker character and give them a metal theme. The metal theme unfortunately proved a bit too difficult to make, but the biker aspect became a core part of the character.
Here's a sketch of Roadrager doing what he does best. I think the idea of Roadrager being a liability for Roadkiller due to his reckless behavior is really funny.
Here are the rough-sketches of his design. Ignore my slightly frustrated message on the second one, lol. I ended up going with a grunge-like fashion for him. I feel like that gritty nature suits him quite well.
Also, small tidbit, that heart shirt that Roadkiller's group wears is actually just a brand that they like.
Leocadio
Leocadio was an idea I had for a bit to expand on Aero's creation. Originally, I wanted to lean into steampunk with him, but as I created him, that idea slowly started to fade, and it became something more optimistic, I'd say.
This sketch details a story detail that I cut. Originally, Leo had a pet snail called "Rocket", this even existed in the original draft of the dialogue. But when I went to make his portraits, I had completely forgotten about it. And by the time Implementing his dialogue in game, I realized, and it was too late. It's a shame, really...
Here's the aforementioned snail-free portraits. The facial hair was a spontaneous decision to make his design stand out a bit more. I really like doing things involving him, I feel like it usually ends up being lighthearted, which is a nice contrast to the game's serious nature.
Speaking of nature...
Mother Nature
Mother Nature's concept stayed pretty consistent throughout development. After all, I needed a reason for the snowstorm, and I saw it as an opportunity to develop and flesh out Nisali as a character more.
She was inspired by this angel statue my grandma has in her backyard. It felt very ethereal, and I think it suited Mother Nature as a final boss, so I used it as inspiration for her design.
Here's the rough sketches of her portraits. I tried to make her seem pretty and dainty, but also confident and imposing. I think I struck a balance there. She also ended up being quite floaty.
Here's the sketch I did of her second form. Partly inspired by how a while back, "biblically accurate angels" (I.E. Biblical illustrations of angels as a ball of eyes with wings) became a popular trend on the internet.
Unused Assets
These are assets that never got used in-game.
This was a image I was going to use for Roadrager's background. The idea was that the road would span out and this would be in the horizon. But the effect ended up not being very convincing, so I cut it.
An early version of the locked icon. I changed it so that the colors were easier on the eyes.
A portrait of Mother Nature's second form. I was going to use it, but I couldn't find a place for it, so it went unused.
Unused Music
Schadenfreude
This is a theme I made for the cut character I mentioned earlier. It's in an early stage, and the instrumentation is very much not finalized.
It's an okay composition I suppose, but it was a bit too bouncy for the character, and didn't really match the tone of the game anyway. So I scrapped it.
That's about it for True Intentions. Now onto to Captured!
Captured!
The most fundamental idea of Captured was an idea I had since False Miracles. I wanted to make a camera game like Shoot the Bullet or Double Spoiler with my own characters. But the rest of the game was almost entirely different.
Originally, Noki wasn't even going to be the playable character, it was going to be Adrian.
The idea was that Adrian was going to take pictures of fish while scuba-diving. But the fish were going to be represented by Credibility characters (I.E. Adrian takes a picture of a clown-fish, represented by Aero). But the idea was really complicated to wrap your head around and ultimately wouldn't have been that interesting.
And since Noki was already associated with pictures, it made much more sense for her to be the main character. So, Captured was born.
Here's a funny image I found when I accidentally made the bullet density too high. Whoops
When the game was announced, people jokingly said that they were disappointed that the game's title wasn't two names. Thing is though, it originally was.
The original name was going to be "Captured Sight", which would've been a fine name... if it weren't for the fact it already existed. I found out afterwards that my friend @myosotisbigissue had already coincidentally made a project called Captured Sight, and I didn't even realize. So to avoid confusion, I just changed the name to "Captured!". That project has been cancelled for quite some time now, so I could've still went with the original name if I really wanted to, but I feel like the name "Captured!" is a lot more memorable and snappy. And also, I like not having to constrain myself to two word titles of each game, so there'll probably be more names like that in the future.
Speaking of @myosotisbigissue... there is one more thing I need to talk about before concluding this post...
Celestial Gathering
Celestial Gathering is a game made by my friend @myosotisbigissue, featuring his own characters and music. During development, he asked if he could include Aero as a playable character, and I said yes, so he's in the game!
He had a full route in the demo, but he's delegated to Vs. Mode in the full game.
Originally though, he was going to have a full game route. Myo wanted to have Atlas guide Aero through his route, and communicate with him through a radio. Here's a bit of the dialogue he wrote (shared with permission).
This was ultimately cut for time. Which is understandable, Myo already had a lot on his plate. I'd recommend playing the game to show Myo some love! You can get it here.
Well, that's a wrap! I've been so glad to have gotten all this done this year, and I'm eternally thankful for all the support I've gotten. Seriously, you guys rock!
Here's to another year of Credibility games to share with you all!
-Crimium
Captured! Release
Hey everyone! Captured has been released. Thank you for waiting!
A Full Gallery of Even Fuller Barrages
Information about Captured's Release
Hi everyone, it's Crim. Captured comes out tomorrow! Here's some quick information about it.
Captured will be releasing at 7:00 AM MST. It'll have the usual EXE and HTML download options, both of which have manuals. No Bonus.txt this time, though! Since it's a smaller game.
Well, that's about it. Happy Halloween if you celebrate, and I hope you look forward to tommorow!
Captured! Release Date + True intentions: Thank you for 20 Downloads
Hi everyone! It's been a bit since I've been able to share anything, so I'm happy to be breaking the silence here.
First off: True Intentions hit 20 downloads! Thank you all so much for playing. To celebrate, here's a parody of "Spirit Phone" with Atlas and Rem.
Second off: Captured is ready for release! Sorry for the wait; it'll be releasing on November 1st! I would've released it on a friday, but I feel like Captured isn't really a Halloween type game, lol.
I'll announce a time in a few days, but that's it for now. Thank you for listening, and I hope you'll look forward to it!
Touhou duos (3) - Jacketko and Flandre
False Miracles - Thank you for 40 Downloads!
(Reference to "Windows 7" Default Wallpaper)