TS4 Mombeesims Sprout & Co Pikler Triangle, Rocker and Ramp Collection:
These were supposed to be released as my OC’s story went along in real time however I’m finding with my personal life outside of the Sims my time is limited so I’ll release them now.
Set Included:
1 Arch (2 color swatches)
1 Upside down arch (2 color swatches)
1 Pikler Triangle( 3 color swatches)
1 angled rock climb plank (2 color swatches)
1 flat rock climb plank (2 color swatches)
*2 Bonus Pikler and Rockclimb Plank Poses for Med Resized toddlers (only size I tried it with regular sized toddlers may still work some minor clipping on med toddlers depending if longed legged)
TOU:
Don’t reupload.
Don’t include my mesh in your recolor.
Don’t put behind paywalls.
Don’t include if your builds that are paywalled!
Don’t put in your blender scenes if you put them behind paywalls.
You MAY convert to other Sim games however do NOT put behind paywalls.
TS4 Mombeesims Ikea Flisat Sensory Table and Stool with Sand and Rainbow Rice Fillers.
Just search “Flisat” and you should find it if not it should show up in decor in Kids rooms. I have more coming soon just slowly getting stuff released as I’ve got a lot going on IRL.
TOU:
Don’t reupload.
Don’t include my mesh in your recolor.
Don’t put behind paywalls.
Don’t include if your builds that are paywalled!
Don’t put in your blender scenes if you put them behind paywalls.
You MAY convert to other Sim games however do NOT put behind paywalls.
I made these for myself but decided to share. That being said the footprint on the rugs are a little larger than the rug itself so just use BB.moveobjects on cheat to place the rug.
TOU: BASICALLY DONT REUPLOAD, DONT PUT BEHIND PAYWALLS.
What are your goals now that you're back to Simblr ? Now that the people you knew left are you willing to meet and interact with new Simblrs? One last thing keep in mind you might get your cc stolen again theirs no mercy now with the sim renders on blender blogs especially on Instagram i still see your stolen content on their accounts claiming it belongs to them and is sad to see
I wouldn’t say I have any goals. I do have my sims 4 exclusive blog that I’ll be moving to (redirect page coming soon) I really enjoy making custom content decor items. Meshing in blender is super therapeutic for me. I have a folder on my computer filled with half done meshes. ( Thanks ADHD lol. ) Im just kinda going with the flow. A lot of the things I’ve been making I’m drawing from real life; things my child likes Or things we have in her room.
Im always open to talking with people. I just need those who I do interact with to understand my child is my main priority. I have friends I’ve had outside of the Sims community who don’t get that and have ghosted me after almost 20 years of friendship. I try to be a super present parents and we keep busy. As I’ve said before I only really get a chance to do Sims stuff when and if she naps and when she sleeps at night.
As for the stolen stuff. It just ticks me off when people financially benefit from it. Ive never charged for my Cc. I’ve contemplated having an early access patron tier and a general Support tier but then i just get thinking of the ethics behind that and idk I still feel weird about it. I’m good with people converting my cc for personal use for other Sims games now. I won’t be doing Sims 3 because my laptop is a dinosaur. i just fathom spending that kind of money on a new computer when I do have a child. I’d rather spend that kinda cash on her, don’t get me wrong she doesn’t go without by any means just I think that’s like a mom guilt thing. I spent 20$ on a pair of jeans with her yesterday but I turned my nose up at a 3$ shirt for me because I feel like that money spent on me takes away from her.
The blender Render community is new a heck to me. I have a friend who does renders but I’m confused about it all together and I’ll just be sticking to gameplay and cc 😂😅
Tr;dl
im back making meshes and just vibing going with the flow.
When my CC comes out it with be ONLY for the Sims 4. Unfortunately I just don’t have the time to do it for both. That being said I have no issue if you wish to convert it to any other Sims game for personal use.
Hey Cropsims do you want to Collab or make friends here? Are you making cc for yourself?
Unfortunately I don’t think I’ll be collaborating at this time. I only get about 1-2 hours a day to do anything sim related really. *not to mention household chores and meal prepping*That’s also if my Toddler doesn’t have playgroup. We go 2-3 times a week. I maybe get a little more if my toddler falls asleep early for the night (Like last night).
I do plan on releasing CC publicly. Just with my limited amount of time that I have it takes me longer to make, test and release things.
If any of my old cc from Cropzsims had a dead mega link unfortunately I won’t be able to recover that. However I’d say 99.9% of my old cc can be found on this post.
Also I won’t be responding to messages in my inbox as I left the Sims community back in the spring/summer 2020 (see HERE). It’s nothing personal. I just had a baby almost 3 months ago now and I just can’t devote my time to the Sims. I wanted to make a post as I received a notification in my emails about the closure of my MEGA account and I wanted to just let y’all know.
I Hocuspocussims (formally Cropzsims) am here to announce that due to personal obligations I’m taking a permanent leave from the community. I know I’ve been absent for a while but I did just want to address my absence.
With that being said I would like my TOU to be respected still in some retrospect. Basically don’t claim it as your own (give credit on conversions) and do not make money from my meshes (no adfly, paid content etc). Those are just my hot button issues. You can convert my meshes to other games just please don’t make any type of revenue of them! I’ve always kept my content open and free to everyone and never made a dime off them and would like to keep it that way. My old cropzsims CC can be found HERE and my Hocuspocussims CC can be found HERE (sims3) and HERE (sims4). They will stay there for as long a SIMSFILESHARE stays open. I will not be deleting any of my CC.
Deco items.
Pump and Storage Collector and then just the Pump.
Found in Plants, Clutter, Sculptures, and Kids Decor for 50 §.
TOU:
DO NOT REUPLOAD
DO NOT CONVERT (ie, other games or into accessories)
DO NOT PUT BEHIND MONEY MAKING LINKS!
DO NOT USE MY MESH TO MAKE YOUR OWN
DO NOT MAKE RECOLORS (if you want to make your own recolor for personal use fine just no uploading)
Deco items.
Pump and Storage Collector and then just the Pump.
Found in Plants, Clutter, Sculptures, and Kids Decor for 50 §.
TOU:
DO NOT REUPLOAD
DO NOT CONVERT (ie, other games or into accessories)
DO NOT PUT BEHIND MONEY MAKING LINKS!
DO NOT USE MY MESH TO MAKE YOUR OWN
DO NOT MAKE RECOLORS (if you want to make your own recolor for personal use fine just no uploading)
DOWNLOAD (Pump Single)
DOWNLOAD (Pump Set)
TS4 Version
This download requires a bit of work. Do not put these files into your game, you need to edit this yourself in The Sims Resource Workshop.
*It can be sized down using OMSP, shown in the picture with Eden (child on the left is the normal size*
This download includes:
- TSRW .Wrk file
- PSD
Directions:
STEP 1: Install the Fonts Listed Below!
STEP 2: Edit the PSD with your own information. (In order to keep the font rainbow where it’s rainbow you will need to highlight each letter and replace it one at a time.I also included the Hex Colors I used for the ‘Rainbow Font’ incase of a booboo when editing.)
STEP 3: Once finished save your image as a .DDS (DXT5). You can save as a .png but I find .DDS just works better for TSRW memory error.
STEP 4: Open the TSRW .Wrk file and go to the textures tab, there are 3 presets. Click on Overlay on Preset 1 (the default preset that opens when you’re in textures). It should bring up an ‘Edit’ option now to the right of the box.
STEP 5: Click Edit.
STEP 6: Click Import and import in your .DDS that you saved.
STEP 7: Click Done and you should now see your image instead of my blank “Names first day of” one.
STEP 8: Repeat for the other two presets if you have more kids. If not you can delete the other presets if you don’t need them by using the dropdown where it says (sculptureVaseOrchid), select the second one, the arrow dropdown to the right of it and select delete. Repeat for the other one that you don't need.
STEP 9: Up at the top of the TSRW window select ‘Edit’ > ‘Project Contents’ > ‘Export’ > ‘To .Package’. Give it a name, save, and place it in your Sims 3 Download folder.
NEEDED:
(Fonts)
Return to Sender
Child’s Handwriting
DK Crayon Crumble
Jennifer Lynne
(Programs)
The Sims Resource Workshop
Photoshop or Gimp
.DDS Plug-in for either Gimp or Photoshop (if saving image as a .DDS)
Extras:
Average Weight and Height in Inches by Age
Other Child Handwriting Fonts
Hex Colors for Rainbow Font:
Red: e50000
Orange: ec6f00
Yellow: fffc00
Gree: 0cda07
Blue: 4ea1ff
Purple: ab5da8
Okay I think I’ve covered everything you need to know how to edit it If you’ve never really worked with TSRW. The PSD is organized and labeled in folders/groups. If you do have questions best to message me off Anon!
TOU: Please don’t convert this to other games.This includes the Sims 4! Once I download the updates to my game I’m going to convert this over to TS4. Also Basically just don’t claim it as your own and don’t reupload / put it behind a paywall.
Hi when you create a mesh how can you do the uv mapping like from side one texture and back side another texture? I want to create a product but the back shows the front texture if that makes sense how can i put the back texture and show in the back without affecting the front texture thank you 💖
>>>>Okay so warning I’m terrible with putting my thoughts into words. So bare with me :’) Because this is going to go publically on my tumblr I’m going to add in the keypad shortcuts even if you don’t need them in case someone else reading this doesn’t know this. I also want to note I’m using Blender v2.70. Also just as a disclaimer this is just how I do it. If you have an easier way or find an easier way. Go for it lol. Find what works for you and flow with it.
I start by making my texture in photoshop. So basically you want your Front, Back and Bottom. Technically you can get away with just the front and the back, but you end up with streaks on the top if you don’t do the top and bottom separately. Read More:
Then I made my Mesh in Blender.
So back in edit mode i basically select all the vertices along the bottom with Alt + Right Click, then I hit Ctrl + E and select “Mark Seam”. I then do the same with the top. Then I hit 3 on my keypad and it takes me to the side view I Alt + Right Click along the middle to select all down the side; then I hit Ctrl + E and select “Mark Seam”. Then I hit Ctrl + 3 and it switches to the other side view and repeat; Alt + Right Click along the middle to select all down the side; then I hit Ctrl + E and select “Mark Seam”. So now basically my mesh ‘divided’ in half.
So basically I switch to texture mode from here, because that’s just my preference. You can do this part in solid or wireframe, just depends on where you’re comfortable when seeing.
I also switch to Facemode (Ctrl + Tab) and start selecting faces. I select the front half (make sure you get all the faces in the front if not it will end up staying white when you uv). To select Multiple (Faces, Vertex, Edges) Ctrl + Right Click and just continue in a row. (Below shown in solid view)
Once you have all the faces from the section you’re uv unwrapping in this case the front. So hit 1 on your keypad to get back to the front view then select U on your keyboard and select Project from View. This unwraps the selected Faces and unwraps it in the view you’re looking at it.
Then open your UV image in the UV window and scale the unwrapped to your image. Then repeat for the Back (Keypad Shortcut: Ctrl + 1), Top (Keypad Shortcut 7) and Bottom (Keypad Shortcut: Ctrl + 7). In the end it would end up looking something like this. You’re front, your back, your top and your bottom. You may have to play with it and adjust it a little to get things to line up on the sides a little because they are two seperate textures and depending on the images or what you used the colors might be slightly off.
Then just finish up like normal, reduce the poly if you can, scale the mesh down to the size for your game if you haven’t already, bake you’re multi and export you object, etc, etc. The more complex you’re mesh is the harder it is to do this method. Then you get into having to mark you’re seams and unwrap without using project from view and all that jazz. But for stuff like packages and bottles it works well using this method.
I hope that explained it well enough. I have a major tendency of making things clear as mud. Anymore questions feel free to ask me, you can ask off anon too! I’m hella awkward but friendly.
My TOU still stand, NO reuploads, NO claiming as your own and NO using my meshes as a base. Recolors are fine but uploading them requires credit to me. Also NO adfly(or similar) or paysites on recolors. If somethings wrong with them (some of my earlier ts4 cc wasn’t placeable on counters) I wont be fixing I have no want or drive to fix these things right now.